Changeset 10166 in orxonox.OLD for branches/mount_points
- Timestamp:
- Jan 3, 2007, 4:31:15 PM (18 years ago)
- Location:
- branches/mount_points/src/lib/graphics/importer/bsp
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/mount_points/src/lib/graphics/importer/bsp/bsp_manager.cc
r10076 r10166 298 298 }//else 299 299 300 301 // now sort the transparent faces in the right order 302 int size = this->trasparent.size(); 303 304 // bubble sort 305 bool hasSwapped = true; 306 while( hasSwapped) 307 { 308 hasSwapped = false; 309 for( int i = 0; i < size - 1; i++) 310 { 311 // sorting test 312 face& fac1 = (this->bspFile->faces)[this->trasparent[i]]; 313 face& fac2 = (this->bspFile->faces)[this->trasparent[i+1]]; 314 315 if(1) 316 { 317 // swap elements 318 int tmp = this->trasparent[i+1]; 319 this->trasparent[i+1] = this->trasparent[i]; 320 this->trasparent[i+1] = tmp; 321 322 hasSwapped = true; 323 } 324 } 325 } 326 327 // function bubble_sort(list L, number listsize) 328 // loop 329 // has_swapped := 0 //reset flag 330 // for number i from 1 to (listsize - 1) 331 // if L[i] > L[i + 1] //if they are in the wrong order 332 // swap(L[i], L[i + 1]) //exchange them 333 // has_swapped := 1 //we have swapped at least once, list may not be sorted yet 334 // endif 335 // endfor 336 // //if no swaps were made during this pass, the list has been sorted 337 // if has_swapped = 0 338 // exit 339 // endif 340 // endloop 341 // endfunction 342 343 344 345 // draw all solid faces 300 346 while(!this->opal.empty()) { 301 this->draw_face(this->opal.front()); 302 this->opal.pop_front(); 303 } 347 this->draw_face(this->opal.back()); // front() 348 this->opal.pop_back(); // pop_back() 349 } 350 351 // draw all transparent faces 304 352 while(!this->trasparent.empty()) { 305 353 this->draw_face(this->trasparent.back()); -
branches/mount_points/src/lib/graphics/importer/bsp/bsp_manager.h
r10033 r10166 128 128 bool * alreadyVisible; 129 129 // Deques to store the visible faces 130 ::std:: deque<int> trasparent; //!< the ones with transparancy go here131 ::std:: deque<int> opal; //!< the others here.130 ::std::vector<int> trasparent; //!< the ones with transparancy go here 131 ::std::vector<int> opal; //!< the others here. 132 132 133 133 Vector out; //!< Stores collision coordinates
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