- Timestamp:
- Dec 10, 2014, 5:17:54 PM (10 years ago)
- Location:
- code/branches/weaponupdateHS14/data/levels
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/weaponupdateHS14/data/levels/FPS_Level_HS14.oxw
r10155 r10169 1 <!-- --> 1 <!--FPS mode level 2 autor: Florian Süess--> 2 3 <LevelInfo 3 4 name = "FPS Level HS14" … … 102 103 103 104 104 <!-- Docking I --> 105 <Dock position="2830,20,50" roll=0 yaw=0 > 106 <animations> 107 <MoveToDockingTarget target="fistperson" /> 108 </animations> 109 <effects> 110 <DockToShip target="fistperson" /> 111 </effects> 112 <events> 113 <execute> 114 <EventListener event="dockMe" /> 115 </execute> 116 117 <!-- <undocking> 118 <EventListener event="undockMe" /> 119 </undocking> --> 120 121 </events> 122 <attached> 123 124 <!-- Trigger for docking with billboard --> 125 126 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 127 <DistanceTrigger position="0,0,0" distance="200" target="Pawn" 128 beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" 129 /> 130 131 <!-- Trigger for undocking with billboard --> 132 133 <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 134 <DistanceTrigger position="-2800,-20055,-700" distance="150" target="Pawn" 135 beaconMode="identify" targetname="bcnDestroyer" name="undockMe" 136 /> 137 </attached> 138 139 </Dock> 140 141 142 <!-- FPS Player as destination of the dock --> 143 <!-- My position after docking --> 144 145 <FpsPlayer template = "fps_HS14" radarname = "First Person Player" position = "500,-20000,0" > 146 <!--"500,-20000,0"--> 147 <attached> 148 <DistanceTriggerBeacon name="bcnDestroyer" /> 149 <DockingTarget name="fistperson" /> 150 </attached> 151 </FpsPlayer> 152 153 154 155 156 <!-- Docking II --> 157 <Dock position="-840,-20055,1.8" roll=0 yaw=0 > 158 <animations> 159 <MoveToDockingTarget target="spaceShip" /> 160 </animations> 161 <effects> 162 <DockToShip target="spaceShip" /> 163 </effects> 164 <events> 165 <execute> 166 <EventListener event="dockMe" /> 167 </execute> 168 169 <undocking> 170 <EventListener event="undockMe" /> 171 </undocking> 172 173 </events> 174 <attached> 175 176 <!-- Trigger for docking with billboard --> 177 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> 178 <DistanceTrigger position="0,0,0" distance="200" target="Pawn" 179 beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe" 180 /> 181 <!-- Trigger for undocking with billboard --> 182 <Billboard position="4140,20055,-295" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> 183 <DistanceTrigger position="4140,20055,-295" distance="300" target="Pawn" 184 beaconMode="identify" targetname="bcnSpaceShip" name="undockMe" 185 /> 186 </attached> 187 188 </Dock> 105 <!-- Docking I --> 106 <Dock position="2830,20,50" roll=0 yaw=0 > 107 <animations> 108 <MoveToDockingTarget target="fistperson" /> 109 </animations> 110 <effects> 111 <DockToShip target="fistperson" /> 112 </effects> 113 <events> 114 <execute> 115 <EventListener event="dockMe" /> 116 </execute> 117 118 <undocking> 119 <EventListener event="undockMe" /> 120 </undocking> 121 122 </events> 123 <attached> 124 <!-- Trigger for docking with billboard --> 125 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 126 <DistanceTrigger position="0,0,0" distance="200" target="Pawn" 127 beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" 128 /> 129 <!-- Trigger for undocking with billboard --> 130 <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 131 <DistanceTrigger position="-2800,-20055,-700" distance="150" target="Pawn" 132 beaconMode="identify" targetname="bcnDestroyer" name="undockMe" 133 /> 134 </attached> 135 136 </Dock> 137 138 <!-- FPS Player as destination of the dock --> 139 <!-- My position after docking --> 140 <FpsPlayer template = "fps_HS14" radarname = "First Person Player" position = "1330,-20016,0" > 141 <attached> 142 <DistanceTriggerBeacon name="bcnDestroyer" /> 143 <DockingTarget name="fistperson" /> 144 </attached> 145 </FpsPlayer> 146 147 148 149 150 <!-- Docking II --> 151 <Dock position="160,-20055,-700" roll=0 yaw=0 > 152 <animations> 153 <MoveToDockingTarget target="spaceShip" /> 154 </animations> 155 <effects> 156 <DockToShip target="spaceShip" /> 157 </effects> 158 <events> 159 <execute> 160 <EventListener event="dockMe" /> 161 </execute> 162 163 <undocking> 164 <EventListener event="undockMe" /> 165 </undocking> 166 167 </events> 168 <attached> 169 <!-- Trigger for docking with billboard --> 170 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> 171 <DistanceTrigger position="0,0,0" distance="200" target="Pawn" 172 beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe" 173 /> 174 <!-- Trigger for undocking with billboard --> 175 <Billboard position="4140,20055,-295" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> 176 <DistanceTrigger position="4140,20055,-295" distance="300" target="Pawn" 177 beaconMode="identify" targetname="bcnSpaceShip" name="undockMe" 178 /> 179 </attached> 180 </Dock> 189 181 190 182 <!-- Enemy ships --> … … 265 257 <!-- Hilfsobjekte fuer Koordinatensystem --> 266 258 267 <Model position="0,0,0" mesh="cube_red.mesh" scale3D="10000,10,10" /> 259 <!-- The axis from the coordinatesystem are "red,green,yellow" and the orange boxe shows the negative direction. 260 But atention, each element is different! A few of them are already rotatet with yaw, roll and pitch: 261 -> "pitch" is a rotation around "red" in the "yellow, green" plain. 262 -> "yaw" is a rotation around "green" in the "red, yellow" plain. 263 -> "roll" is a rotation around "yellow" in the "green,red" plain. 264 this chanches their negativ/positiv direction of the axis. 265 --> 266 267 268 <!--<Model position="0,0,0" mesh="cube_red.mesh" scale3D="10000,10,10" /> 268 269 <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10,10000,10" /> 269 270 <Model position="0,0,0" mesh="cube.mesh" scale3D="10,10,10000" /> … … 279 280 <Model position="0,-20100,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> 280 281 <Model position="-100,-20000,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> 281 <Model position="0,-20000,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> 282 283 282 <Model position="0,-20000,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> --> 283 284 285 <!-- Spacestation elements merged --> 284 286 <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90> 285 287 … … 288 290 <Model template = "ss_flag_room" position="750,-16,0" yaw=180 /> 289 291 290 <Model template = "ss_machine" position="1545,190,370" yaw=32 pitch=180 /> 291 <Model template = "ss_flag_aean" position="1330,16,0" pitch=180 /> 292 293 <Model template = "ss_tube" position="500,0,0" /> 294 <Model template = "ss_curve" position="-200,0,0" yaw=180 /> 295 <Model template = "ss_tube_x" position="-200,0,600" /> 296 297 <!--<Model template = "ss_curve" position="-200,0,0" yaw=180 /> 298 <Model template = "ss_curve" position="-10,0,700" yaw=0 /> 299 <Model template = "ss_tube" position="-700,0,700" /> 300 <Model template = "ss_tube_x" position="1200,0,0" />--> 301 302 303 304 <!-- <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> 305 <Model position="500,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> 306 <Model position="1200,0,0" mesh="ss_tube_x.mesh" scale3D="100,100,100" /> 307 <Model position="1900,0,0" mesh="ss_curve.mesh" scale3D="100,100,100" /> 308 <Model position="1200,0,703.5" mesh="ss_curve.mesh" scale3D="100,100,100" /> 309 <Model position="1805.0,0,-800" mesh="ss_curve.mesh" scale3D="100,100,100" yaw=90 /> 310 <Model position="1010.0,0,-700.0" mesh="ss_curve.mesh" scale3D="100,100,100" yaw=-180 /> 311 312 313 <Model position="750,-16,703.5" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" /> 314 <Model position="-250,-16,0" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" /> 315 <Model position="1200,100,-100" roll=180 mesh="ss_machine.mesh" scale3D="0.15,0.15,0.15" /> 316 <Model position="-100,100,0" roll=180 mesh="ss_table.mesh" scale3D="25,25,25" /> 317 <Model position="-300,100,0" roll=180 mesh="ss_table_cracked.mesh" scale3D="25,25,25" /> 318 <Model position="600,75,0" roll=180 mesh="ss_cylinder.mesh" scale3D="25,25,25" /> 319 <Model position="300,50,0" roll=180 pitch=20 mesh="ss_chair.mesh" scale3D="20,20,20" /> 320 <Model position="1000,50,0" roll=180 mesh="ss_wall.mesh" scale3D="20,20,20" /> 321 <Model position="-830,20,0" roll=180 mesh="ss_flag_aean.mesh" scale3D="40,40,40" /> 322 --> 323 324 <!-- <Model mesh="cube.mesh" mass=10 position="0,-100,0" scale3D="5000,0.5,1000" yaw=0 /> 325 <Model mesh="cube.mesh" mass=10 position="0,100,0" scale3D="2000,0.5,1000" yaw=0 /> 326 <!--Model mesh="cube.mesh" mass=10 position="0,0,100" scale3D="5000,100,0.5" yaw=0 /> 327 <Model mesh="cube.mesh" mass=10 position="0,0,-100" scale3D="5000,100,0.5" yaw=0 /> 328 </attached> 329 <collisionShapes> 330 <BoxCollisionShape position="0,-100,0" halfExtents="5000,0,1000"/> 331 <BoxCollisionShape position="0,100,0" halfExtents="2000,0,1000" /> 332 <BoxCollisionShape position="0,0,100" halfExtents="5000,100,0" /> 333 <BoxCollisionShape position="0,0,-100" halfExtents="5000,100,0" /> 334 </collisionShapes> 335 --> 292 <Model template = "ss_machine" position="1545,190,370" yaw=32 pitch=180 /> 293 <Model template = "ss_flag_aean" position="1330,16,0" pitch=180 /> 294 <Model template = "ss_chair" position="1700,145,0" /> 295 296 <Model template = "ss_tube" position="500,0,0" /> 297 <Model template = "ss_table" position="650,100,0" /> 298 <Model template = "ss_cylinder" position="0,75,0" /> 299 300 <Model template = "ss_curve" position="-200,0,0" yaw=180 /> 301 <Model template = "ss_tube_x" position="-10,0,700" /> 302 303 <Model template = "ss_curve" position="-905,0,700" yaw=180 /> 304 <Model template = "ss_curve" position="-810,0,1500" yaw=270/> 305 <Model template = "ss_curve" position="-10,0,1405" yaw=0 /> 306 307 <Model template = "ss_wall" yaw=0 position="250,20,700" /> 308 <Model template = "ss_table_cracked" yaw=0 position="-110,100,700" /> 309 310 336 311 </attached> 337 312 </StaticEntity> 338 339 340 <!-- 341 342 --> 343 344 345 <!--Model position="2820,-20,-160" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_tube.mesh" /> 346 <Model position="2820,-20,-210" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_tube.mesh" /> 347 <Model position="2820,-20,-280" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_curve.mesh" /> 348 <Model position="2820,-100,-270.5" yaw="0" pitch="180" roll="90" scale="10" mesh="ss_curve.mesh" /--> 349 313 350 314 351 315 <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> -
code/branches/weaponupdateHS14/data/levels/templates/spacestation_elements.oxt
r10155 r10169 1 <!--Templates of spacestation elements with alle their collisionshapes, 2 for creating a spacestation very easy. 3 Autor: Florian Süess 4 Test Level: FPS_Level_HS14 --> 1 5 <Template name=spacestation_elements> 2 6 <SpaceStation … … 4 8 curvedTubetemplate = ss_curve 5 9 crossingTubetemplate = ss_tube_x 10 wall = ss_wall 11 flagg = ss_flag_aean 6 12 > 7 13 </SpaceStation> 8 14 </Template> 15 16 17 <!-- to place the different collisionshapes, I used some help boxes and an help coordinate system. 18 The axis from the coordinatesystem are "red,green,yellow" and the orange boxe shows the negative direction. 19 But atention, each element is different! A few of them are already rotatet with yaw, roll and pitch: 20 -> "pitch" is a rotation around "red" in the "yellow, green" plain. 21 -> "yaw" is a rotation around "green" in the "red, yellow" plain. 22 -> "roll" is a rotation around "yellow" in the "green,red" plain. 23 this chanches their negativ/positiv direction of the axis. 24 --> 9 25 10 26 … … 39 55 <attached> 40 56 41 <!-- Boxes helps to place collisionShapes -->42 43 <!--<Model position="0,0,-200" mesh="cube_green.mesh" scale3D="0,100,150" />44 <Model position="-300,0,100" mesh="cube_green.mesh" scale3D="150,100,0" />45 <Model position="-100,0,0" yaw=45 mesh="cube_red.mesh" scale3D="150,100,0" />46 47 <Model position="-200,0,-275" mesh="cube_green.mesh" scale3D="0,100,75" />48 <Model position="-375,0,-100" mesh="cube_green.mesh" scale3D="75,100,0" />49 <Model position="-245,0,-148" yaw=45 mesh="cube_red.mesh" scale3D="70.71,100,0" />50 51 <Model position="-225,100,-125" mesh="cube_red.mesh" scale3D="225,0,225" /> -->57 <!-- Boxes helps to place collisionShapes --> 58 59 <!--<Model position="0,0,-200" mesh="cube_green.mesh" scale3D="0,100,150" /> 60 <Model position="-300,0,100" mesh="cube_green.mesh" scale3D="150,100,0" /> 61 <Model position="-100,0,0" yaw=45 mesh="cube_red.mesh" scale3D="150,100,0" /> 62 63 <Model position="-200,0,-275" mesh="cube_green.mesh" scale3D="0,100,75" /> 64 <Model position="-375,0,-100" mesh="cube_green.mesh" scale3D="75,100,0" /> 65 <Model position="-245,0,-148" yaw=45 mesh="cube_red.mesh" scale3D="70.71,100,0" /> 66 67 <Model position="-225,100,-125" mesh="cube_red.mesh" scale3D="225,0,225" /> --> 52 68 53 69 … … 82 98 <!-- Boxes helps to place collisionShapes --> 83 99 84 <!--<Model position="175,0,100" mesh="cube_green.mesh" scale3D="75,100,0" />85 <Model position="-0,0,275" mesh="cube_green.mesh" scale3D="0,100,75" />86 <Model position="-200,0,275" mesh="cube_red.mesh" scale3D="0,100,75" />87 <Model position="-375,0,100" mesh="cube_red.mesh" scale3D="75,100,0" />88 89 <Model position="175,0,-100" mesh="cube_green.mesh" scale3D="75,100,0" />90 <Model position="0,0,-275" mesh="cube_green.mesh" scale3D="0,100,75" />91 <Model position="-200,0,-275" mesh="cube_red.mesh" scale3D="0,100,75" />92 <Model position="-375,0,-100" mesh="cube_red.mesh" scale3D="75,100,0" />93 94 <Model position="-245,0,-147" yaw=45 mesh="cube_red.mesh" scale3D="70.7,100,0" />95 <Model position="50,0,-147" yaw=-45 mesh="cube_red.mesh" scale3D="70.7,100,0" />96 <Model position="-245,0,149" yaw=-45 mesh="cube_orange.mesh" scale3D="70.7,100,0" />97 <Model position="50,0,148" yaw=45 mesh="cube_orange.mesh" scale3D="70.7,100,0" /> -->100 <!--<Model position="175,0,100" mesh="cube_green.mesh" scale3D="75,100,0" /> 101 <Model position="-0,0,275" mesh="cube_green.mesh" scale3D="0,100,75" /> 102 <Model position="-200,0,275" mesh="cube_red.mesh" scale3D="0,100,75" /> 103 <Model position="-375,0,100" mesh="cube_red.mesh" scale3D="75,100,0" /> 104 105 <Model position="175,0,-100" mesh="cube_green.mesh" scale3D="75,100,0" /> 106 <Model position="0,0,-275" mesh="cube_green.mesh" scale3D="0,100,75" /> 107 <Model position="-200,0,-275" mesh="cube_red.mesh" scale3D="0,100,75" /> 108 <Model position="-375,0,-100" mesh="cube_red.mesh" scale3D="75,100,0" /> 109 110 <Model position="-245,0,-147" yaw=45 mesh="cube_red.mesh" scale3D="70.7,100,0" /> 111 <Model position="50,0,-147" yaw=-45 mesh="cube_red.mesh" scale3D="70.7,100,0" /> 112 <Model position="-245,0,149" yaw=-45 mesh="cube_orange.mesh" scale3D="70.7,100,0" /> 113 <Model position="50,0,148" yaw=45 mesh="cube_orange.mesh" scale3D="70.7,100,0" /> --> 98 114 99 115 <Model position="0,0,0" scale3D="100,100,100" mesh="ss_tube_x.mesh" /> … … 136 152 137 153 <!-- Boxes helps to place collisionShapes --> 138 139 <!--<Model position="-125,116,0" mesh="cube_green.mesh" scale3D="130,0,125" />140 <Model position="-275,116,235" yaw=55 mesh="cube_green.mesh" scale3D="140,0,50" />141 <Model position="-275,116,-235" yaw=-55 mesh="cube_red.mesh" scale3D="140,0,50" />142 <Model position="-365,116,320" yaw=35 mesh="cube_green.mesh" scale3D="100,0,50" />143 <Model position="-365,116,-320" yaw=-35 mesh="cube_red.mesh" scale3D="100,0,50" />144 <Model position="-520,156,380" roll=-25 mesh="cube_green.mesh" scale3D="100,0,50" />145 <Model position="-520,156,-380" roll=-25 mesh="cube_red.mesh" scale3D="100,0,50" /> -->146 147 148 <!--<Model position="-80,0,100" mesh="cube_green.mesh" scale3D="80,100,0" />149 <Model position="-160,0,150" yaw=90 mesh="cube_green.mesh" scale3D="50,200,0" />150 <Model position="-220,0,260" yaw=55 mesh="cube_green.mesh" scale3D="140,200,0" />151 <Model position="-360,0,390" yaw=33 mesh="cube_green.mesh" scale3D="110,200,0" />152 <Model position="-600,16,430" mesh="cube_green.mesh" scale3D="200,200,0" />153 <Model position="-810,16,405" yaw=-32 mesh="cube_green.mesh" scale3D="150,200,0" />154 <Model position="-965,166,270" yaw=-55 mesh="cube_green.mesh" scale3D="150,50,0" />155 156 <Model position="-80,0,-100" mesh="cube_red.mesh" scale3D="80,100,0" />157 <Model position="-160,0,-150" yaw=-90 mesh="cube_red.mesh" scale3D="50,200,0" />158 <Model position="-220,0,-260" yaw=-55 mesh="cube_red.mesh" scale3D="140,200,0" />159 <Model position="-360,0,-390" yaw=-33 mesh="cube_red.mesh" scale3D="110,200,0" />160 <Model position="-600,16,-430" mesh="cube_red.mesh" scale3D="200,200,0" />161 <Model position="-810,16,-405" yaw=32 mesh="cube_red.mesh" scale3D="150,200,0" />162 <Model position="-965,166,-270" yaw=55 mesh="cube_red.mesh" scale3D="150,50,0" />163 164 <Model position="-1045,166,0" mesh="cube_orange.mesh" scale3D="0,50,160" /> -->165 166 167 <!--<Model position="-650,200,0" mesh="cube_green.mesh" scale3D="400,0,450" />168 169 <Model position="-500,-200,0" mesh="cube_green.mesh" scale3D="400,0,400" />170 <Model position="-60,-84,0" mesh="cube_green.mesh" scale3D="60,0,100" />171 172 <Model position="-1015,156,0" mesh="cube_orange.mesh" scale3D="27,25,120" />173 <Model position="-580,185,0" mesh="cube_orange.mesh" scale3D="30,12,30" />174 <Model position="-580,195,0" mesh="cube_orange.mesh" scale3D="50,10,50" /> -->175 176 177 178 <!--<Model position="-255,121,0" mesh="cube_green.mesh" scale3D="0,85,125" />179 <Model position="-300,116,190" yaw=-35 mesh="cube_green.mesh" scale3D="0,80,75" />180 <Model position="-300,116,-190" yaw=35 mesh="cube_green.mesh" scale3D="0,80,75" />181 <Model position="-410,116,290" yaw=-55 mesh="cube_green.mesh" scale3D="0,80,75" />182 <Model position="-410,116,-290" yaw=55 mesh="cube_green.mesh" scale3D="0,80,75" />183 <Model position="-500,185,328" yaw=2 roll=-25 mesh="cube_green.mesh" scale3D="100,35,0" />184 <Model position="-500,185,-328" yaw=-2 roll=-25 mesh="cube_red.mesh" scale3D="100,35,0" /> -->154 155 <!--<Model position="-125,116,0" mesh="cube_green.mesh" scale3D="130,0,125" /> 156 <Model position="-275,116,235" yaw=55 mesh="cube_green.mesh" scale3D="140,0,50" /> 157 <Model position="-275,116,-235" yaw=-55 mesh="cube_red.mesh" scale3D="140,0,50" /> 158 <Model position="-365,116,320" yaw=35 mesh="cube_green.mesh" scale3D="100,0,50" /> 159 <Model position="-365,116,-320" yaw=-35 mesh="cube_red.mesh" scale3D="100,0,50" /> 160 <Model position="-520,156,380" roll=-25 mesh="cube_green.mesh" scale3D="100,0,50" /> 161 <Model position="-520,156,-380" roll=-25 mesh="cube_red.mesh" scale3D="100,0,50" /> 162 163 164 <Model position="-80,0,100" mesh="cube_green.mesh" scale3D="80,100,0" /> 165 <Model position="-160,0,150" yaw=90 mesh="cube_green.mesh" scale3D="50,200,0" /> 166 <Model position="-220,0,260" yaw=55 mesh="cube_green.mesh" scale3D="140,200,0" /> 167 <Model position="-360,0,390" yaw=33 mesh="cube_green.mesh" scale3D="110,200,0" /> 168 <Model position="-600,16,430" mesh="cube_green.mesh" scale3D="200,200,0" /> 169 <Model position="-810,16,405" yaw=-32 mesh="cube_green.mesh" scale3D="150,200,0" /> 170 <Model position="-965,166,270" yaw=-55 mesh="cube_green.mesh" scale3D="150,50,0" /> 171 172 <Model position="-80,0,-100" mesh="cube_red.mesh" scale3D="80,100,0" /> 173 <Model position="-160,0,-150" yaw=-90 mesh="cube_red.mesh" scale3D="50,200,0" /> 174 <Model position="-220,0,-260" yaw=-55 mesh="cube_red.mesh" scale3D="140,200,0" /> 175 <Model position="-360,0,-390" yaw=-33 mesh="cube_red.mesh" scale3D="110,200,0" /> 176 <Model position="-600,16,-430" mesh="cube_red.mesh" scale3D="200,200,0" /> 177 <Model position="-810,16,-405" yaw=32 mesh="cube_red.mesh" scale3D="150,200,0" /> 178 <Model position="-965,166,-270" yaw=55 mesh="cube_red.mesh" scale3D="150,50,0" /> 179 180 <Model position="-1045,166,0" mesh="cube_orange.mesh" scale3D="0,50,160" /> 181 182 183 <Model position="-650,200,0" mesh="cube_green.mesh" scale3D="400,0,450" /> 184 185 <Model position="-500,-200,0" mesh="cube_green.mesh" scale3D="400,0,400" /> 186 <Model position="-60,-84,0" mesh="cube_green.mesh" scale3D="60,0,100" /> 187 188 <Model position="-1015,156,0" mesh="cube_orange.mesh" scale3D="27,25,120" /> 189 <Model position="-580,185,0" mesh="cube_orange.mesh" scale3D="30,12,30" /> 190 <Model position="-580,195,0" mesh="cube_orange.mesh" scale3D="50,10,50" /> 191 192 193 194 <Model position="-255,121,0" mesh="cube_green.mesh" scale3D="0,85,125" /> 195 <Model position="-300,116,190" yaw=-35 mesh="cube_green.mesh" scale3D="0,80,75" /> 196 <Model position="-300,116,-190" yaw=35 mesh="cube_green.mesh" scale3D="0,80,75" /> 197 <Model position="-410,116,290" yaw=-55 mesh="cube_green.mesh" scale3D="0,80,75" /> 198 <Model position="-410,116,-290" yaw=55 mesh="cube_green.mesh" scale3D="0,80,75" /> 199 <Model position="-500,185,328" yaw=2 roll=-25 mesh="cube_green.mesh" scale3D="100,35,0" /> 200 <Model position="-500,185,-328" yaw=-2 roll=-25 mesh="cube_red.mesh" scale3D="100,35,0" /> --> 185 201 186 202 187 203 188 204 <!-- points for the orientation --> 189 <!--<Model position="0,0,0" mesh="cube_orange.mesh" scale3D="10,10,10" />190 <Model position="-260,0,0" mesh="cube_orange.mesh" scale3D="10,10,10" />191 <Model position="-580,0,400" mesh="cube_orange.mesh" scale3D="10,10,10" />192 <Model position="-580,0,-400" mesh="cube_orange.mesh" scale3D="10,10,10" />193 194 <Model position="-580,0,0" mesh="cube_orange.mesh" scale3D="10,10,10" /> -->205 <!--<Model position="0,0,0" mesh="cube_orange.mesh" scale3D="10,10,10" /> 206 <Model position="-260,0,0" mesh="cube_orange.mesh" scale3D="10,10,10" /> 207 <Model position="-580,0,400" mesh="cube_orange.mesh" scale3D="10,10,10" /> 208 <Model position="-580,0,-400" mesh="cube_orange.mesh" scale3D="10,10,10" /> 209 210 <Model position="-580,0,0" mesh="cube_orange.mesh" scale3D="10,10,10" /> --> 195 211 196 212 … … 264 280 <!-- Boxes helps to place collisionShapes --> 265 281 266 <!--<Model position="0,80,0" mesh="cube_orange.mesh" scale3D="40,80,25" /> -->282 <!--<Model position="0,80,0" mesh="cube_orange.mesh" scale3D="40,80,25" /> --> 267 283 268 284 <Model position="0,0,0" roll=0 scale3D="0.15,0.15,0.15" mesh="ss_machine.mesh" /> … … 271 287 <collisionShapes> 272 288 273 <BoxCollisionShape position="0,80,0" 289 <BoxCollisionShape position="0,80,0" halfExtents="40,80,25" /> <!--whole machine--> 274 290 275 291 </collisionShapes> … … 287 303 <attached> 288 304 289 <Model position="0,0,0" scale3D="25,25,25" mesh="ss_table.mesh" /> 290 291 </attached> 292 <collisionShapes> 293 <BoxCollisionShape position="0,8,17" halfExtents="8,10,10" /> 294 <BoxCollisionShape position="0,0,22" halfExtents="18, 2, 10" /> 295 <BoxCollisionShape position="0,0,9" halfExtents="12, 2, 20" /> 296 <BoxCollisionShape position="0,0,-18" halfExtents="6, 2, 18" /> 305 <!-- Boxes helps to place collisionShapes --> 306 307 <!--<Model position="0,-32,0" mesh="cube_orange.mesh" scale3D="60,32,40" /> --> 308 309 <Model position="0,0,0" roll=180 scale3D="25,25,25" mesh="ss_table.mesh" /> 310 311 </attached> 312 <collisionShapes> 313 314 <BoxCollisionShape position="0,-32,0" yaw=15 halfExtents="60,32,40" /> <!--ganzer Tisch--> 297 315 298 316 </collisionShapes> … … 309 327 <MovableEntity position="0,0,0"> 310 328 <attached> 311 312 <Model position="0,0,0" roll=0 scale3D="25,25,25" mesh="ss_table_cracked.mesh" /> 313 314 </attached> 315 <collisionShapes> 316 <BoxCollisionShape position="0,8,17" halfExtents="8,10,10" /> 317 <BoxCollisionShape position="0,0,22" halfExtents="18, 2, 10" /> 318 <BoxCollisionShape position="0,0,9" halfExtents="12, 2, 20" /> 319 <BoxCollisionShape position="0,0,-18" halfExtents="6, 2, 18" /> 329 330 <!-- Boxes helps to place collisionShapes --> 331 332 <!--<Model position="0,-32,0" mesh="cube_orange.mesh" scale3D="60,32,40" /> --> 333 334 335 <Model position="0,0,0" roll=180 scale3D="25,25,25" mesh="ss_table_cracked.mesh" /> 336 337 </attached> 338 <collisionShapes> 339 340 <BoxCollisionShape position="0,-32,0" halfExtents="60,32,40" /> <!--ganzer Tisch--> 320 341 321 342 </collisionShapes> … … 332 353 <MovableEntity position="0,0,0"> 333 354 <attached> 334 335 <Model position="0,0,0" roll=0 scale3D="25,25,25" mesh="ss_cylinder.mesh" /> 336 337 </attached> 338 <collisionShapes> 339 <BoxCollisionShape position="0,8,17" halfExtents="8,10,10" /> 340 <BoxCollisionShape position="0,0,22" halfExtents="18, 2, 10" /> 341 <BoxCollisionShape position="0,0,9" halfExtents="12, 2, 20" /> 342 <BoxCollisionShape position="0,0,-18" halfExtents="6, 2, 18" /> 343 355 356 <!-- Boxes helps to place collisionShapes --> 357 358 <!--<Model position="0,-40,0" yaw=15 mesh="cube_red.mesh" scale3D="7,65,25" /> 359 <Model position="0,-40,0" yaw=45 mesh="cube_red.mesh" scale3D="7,65,25" /> 360 <Model position="0,-40,0" yaw=75 mesh="cube_red.mesh" scale3D="7,65,25" /> 361 <Model position="0,-40,0" yaw=105 mesh="cube_red.mesh" scale3D="7,65,25" /> 362 <Model position="0,-40,0" yaw=135 mesh="cube_red.mesh" scale3D="7,65,25" /> 363 <Model position="0,-40,0" yaw=165 mesh="cube_red.mesh" scale3D="7,65,25" /> --> 364 365 366 <Model position="0,0,0" roll=180 scale3D="25,25,25" mesh="ss_cylinder.mesh" /> 367 368 </attached> 369 <collisionShapes> 370 371 <BoxCollisionShape position="0,-40,0" yaw=15 halfExtents="10,65,25" /> <!--Fuellung--> 372 <BoxCollisionShape position="0,-40,0" yaw=45 halfExtents="10,65,25" /> <!--Fuellung--> 373 <BoxCollisionShape position="0,-40,0" yaw=75 halfExtents="10,65,25" /> <!--Fuellung--> 374 <BoxCollisionShape position="0,-40,0" yaw=105 halfExtents="10,65,25" /> <!--Fuellung--> 375 <BoxCollisionShape position="0,-40,0" yaw=135 halfExtents="10,65,25" /> <!--Fuellung--> 376 <BoxCollisionShape position="0,-40,0" yaw=165 halfExtents="10,65,25" /> <!--Fuellung--> 377 344 378 </collisionShapes> 345 379 … … 356 390 <attached> 357 391 358 <Model position="0,0,0" roll=0 pitch=0 scale3D="20,20,20" mesh="ss_chair.mesh" /> 359 360 </attached> 361 <collisionShapes> 362 <BoxCollisionShape position="0,8,17" halfExtents="8,10,10" /> 363 <BoxCollisionShape position="0,0,22" halfExtents="18, 2, 10" /> 364 <BoxCollisionShape position="0,0,9" halfExtents="12, 2, 20" /> 365 <BoxCollisionShape position="0,0,-18" halfExtents="6, 2, 18" /> 366 392 <!-- Boxes helps to place collisionShapes --> 393 394 <!--<Model position="-5,18,0" mesh="cube_orange.mesh" scale3D="20,20,20" /> 395 <Model position="-23,-30,0" mesh="cube_orange.mesh" scale3D="2,33,18" /> --> 396 397 398 <Model position="0,0,0" roll=0 pitch=180 scale3D="20,20,20" mesh="ss_chair.mesh" /> 399 400 </attached> 401 <collisionShapes> 402 403 <BoxCollisionShape position="-5,18,0" halfExtents="20,20,20" /> <!--Unterer Teil--> 404 <BoxCollisionShape position="-23,-30,0" halfExtents="2,33,20" /> <!--Rueckenlaehne--> 405 367 406 </collisionShapes> 368 407 … … 378 417 <MovableEntity position="0,0,0"> 379 418 <attached> 380 381 <Model position="0,0,0" roll=0 scale3D="20,20,20" mesh="ss_wall.mesh" /> 382 383 </attached> 384 <collisionShapes> 385 <BoxCollisionShape position="0,8,17" halfExtents="8,10,10" /> 386 <BoxCollisionShape position="0,0,22" halfExtents="18, 2, 10" /> 387 <BoxCollisionShape position="0,0,9" halfExtents="12, 2, 20" /> 388 <BoxCollisionShape position="0,0,-18" halfExtents="6, 2, 18" /> 389 419 420 <!-- Boxes helps to place collisionShapes --> 421 422 <!--<Model position="-78,0,0" mesh="cube_orange.mesh" scale3D="2,100,100" /> --> 423 424 425 <Model position="0,0,0" roll=0 pitch=180 scale3D="80,80,80" mesh="ss_wall.mesh" /> 426 427 </attached> 428 <collisionShapes> 429 430 <BoxCollisionShape position="-78,0,0" halfExtents="2,100,100" /> <!--Flache Seite--> 431 390 432 </collisionShapes> 391 433 … … 404 446 <!-- Boxes helps to place collisionShapes --> 405 447 406 <!--<Model position="0,0,0" mesh="cube_orange.mesh" scale3D="2,160,2" />407 <Model position="0,108,80" mesh="cube_orange.mesh" scale3D="1,50,80" /> -->448 <!--<Model position="0,0,0" mesh="cube_orange.mesh" scale3D="2,160,2" /> 449 <Model position="0,108,80" mesh="cube_orange.mesh" scale3D="1,50,80" /> --> 408 450 409 451
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