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Changeset 10178 for code


Ignore:
Timestamp:
Dec 12, 2014, 1:25:38 PM (10 years ago)
Author:
flsueess
Message:

bugfixes

Location:
code/branches/weaponupdateHS14/data/levels
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/weaponupdateHS14/data/levels/FPS_Level_HS14.oxw

    r10177 r10178  
    5151    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/>
    5252   
    53     <SpawnPoint team=1 position="3000,0,0" lookat="4000,-1000,-1000" spawnclass=SpaceShip pawndesign=spaceshipescort />
    54         <!--6000,2000,500-->
    55        
    56 
     53    <SpawnPoint team=1 position="6000,2000,500" lookat="4000,-1000,-1000" spawnclass=SpaceShip pawndesign=spaceshipescort />
     54        <!--Position normal Level: "6000,2000,500"; postion for work at the spacesation: "3000,0,0 "-->
     55       
     56        <!--1,200,0-->
     57        <SpaceShip                     
     58        template            = "spaceshipassff"
     59        team                = "1"
     60        position            = "3337,-19,-320"
     61        orientation         = "5800,-200,-1200,0"
     62        health              = "200"
     63        initialhealth       = "200"
     64        maxhealth           = "200"
     65        shieldhealth        = "50"
     66        initialshieldhealth = "50"
     67        maxshieldhealth     = "50"
     68        shieldabsorption    = "0.8"
     69        reloadrate          = "100"
     70        reloadwaittime      = "0.1"
     71        name                = "Tanis1"
     72        radarname           = "Light Destroyer" >
     73                <attached>
     74                <DockingTarget name="spaceShip" />
     75                <DistanceTriggerBeacon name="bcnSpaceShip" />
     76                </attached>
     77    </SpaceShip>
    5778       
    5879       
     
    83104
    84105
    85         <!-- Docking -->
     106        <!-- Docking I -->
    86107            <Dock position="2830,20,50" roll=0 yaw=0 >
    87108                <animations>
     
    108129                    />
    109130                <!-- Trigger for undocking with billboard -2800,-20055,-700-->
    110                     <Billboard position="-1500,-20100,-50" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
    111                     <DistanceTrigger position="-1500,-20100,-50" distance="150" target="Pawn"
     131                    <Billboard position="-1500,-20021,-50" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
     132                    <DistanceTrigger position="-1500,-20021,-50" distance="150" target="Pawn"
    112133                        beaconMode="identify" targetname="bcnDestroyer" name="undockMe"
    113134                    />
     
    129150
    130151        <!-- Docking  II -->
    131             <Dock position="86,-20055,-700" roll=0 yaw=0 >
     152            <Dock position="86,-20005,-700" roll=0 yaw=0 >
    132153                <animations>
    133154                    <MoveToDockingTarget target="spaceShip" />
     
    148169                <attached>
    149170                <!-- Trigger for docking with billboard -->
    150                     <Billboard position="0,50,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 />
     171                    <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 />
    151172                    <DistanceTrigger position="0,0,0" distance="100" target="Pawn"
    152173                        beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe"
    153174                    />
    154175                <!-- Trigger for undocking with billboard -->
    155                     <Billboard position="3251,20036,380" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 />
    156                     <DistanceTrigger position="3251,20036,380" distance="100" target="Pawn"
     176                    <Billboard position="3251,20006,380" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 />
     177                    <DistanceTrigger position="3251,20006,380" distance="100" target="Pawn"
    157178                        beaconMode="identify" targetname="bcnSpaceShip" name="undockMe"
    158179                    />
     
    161182       
    162183
    163         <SpaceShip                     
    164         template            = "spaceshipAssff"
    165         team                = "0"
    166         position            = "3337,-19,-320"
    167         orientation         = "1,200,0,0"
    168         health              = "200"
    169         initialhealth       = "200"
    170         maxhealth           = "200"
    171         shieldhealth        = "50"
    172         initialshieldhealth = "50"
    173         maxshieldhealth     = "50"
    174         shieldabsorption    = "0.8"
    175         reloadrate          = "1"
    176         reloadwaittime      = "1"
    177         name                = "Tanis1"
    178         radarname           = "Light Destroyer" >
    179        <attached>
    180         <DockingTarget name="spaceShip" />
    181         <DistanceTriggerBeacon name="bcnSpaceShip" />
    182       </attached>
    183     </SpaceShip>
    184184
    185185 <!-- Enemy ships -->
    186186 
    187 <!--    <SpaceShip                     
     187        <SpaceShip                     
    188188        template            = "HeavyCruiser"
    189189        team                = "0"
     
    202202        radarname           = "Tanis big ship" >
    203203   </SpaceShip>
    204     -->
     204                -->
    205205   
    206  <!--   <SpaceShip                     
     206        <SpaceShip                     
    207207        template            = "spaceshippirate"
    208208        team                = "0"
    209         position            = "4800,-200,-1200"
     209        position            = "11000,0,-2500"
    210210        orientation         = "1,200,0,0"
    211211        health              = "200"
     
    230230        template            = "spaceshippirate"
    231231        team                = "0"
    232         position            = "4800,-220,-1200"
     232        position            = "11000,0,-2500"
    233233        orientation         = "1,200,0,0"
    234234        health              = "200"
     
    249249       
    250250   </SpaceShip>
    251    -->
     251       
    252252
    253253<!-- SpaceStation
  • code/branches/weaponupdateHS14/data/levels/templates/FPS.oxt

    r9348 r10178  
    2121   weapon            = "hs-w01.mesh"
    2222  >
    23     <collisionShapes>
    24       <BoxCollisionShape position="0,-20,0" halfExtents="15,25,15" />
     23    <collisionShapes>                   <!-- old values: position="0,-20,0"  halfExtents="15,25,15"  -->
     24      <BoxCollisionShape position="0,-25,0" halfExtents="15,20,15" />
    2525    </collisionShapes>
    2626
  • code/branches/weaponupdateHS14/data/levels/templates/FPS_HS14.oxt

    r10137 r10178  
    2222  >
    2323    <collisionShapes>
    24    <!--Normal values: position="0,-20,0" halfExtents="15,25,15" -->
     24   <!--Normal values: position="0,-45,0" halfExtents="15,50,15" -->
    2525      <BoxCollisionShape position="0,-45,0" halfExtents="15,50,15" />
    2626    </collisionShapes>
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