Changeset 10178 for code/branches
- Timestamp:
- Dec 12, 2014, 1:25:38 PM (10 years ago)
- Location:
- code/branches/weaponupdateHS14/data/levels
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/weaponupdateHS14/data/levels/FPS_Level_HS14.oxw
r10177 r10178 51 51 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> 52 52 53 <SpawnPoint team=1 position="3000,0,0" lookat="4000,-1000,-1000" spawnclass=SpaceShip pawndesign=spaceshipescort /> 54 <!--6000,2000,500--> 55 56 53 <SpawnPoint team=1 position="6000,2000,500" lookat="4000,-1000,-1000" spawnclass=SpaceShip pawndesign=spaceshipescort /> 54 <!--Position normal Level: "6000,2000,500"; postion for work at the spacesation: "3000,0,0 "--> 55 56 <!--1,200,0--> 57 <SpaceShip 58 template = "spaceshipassff" 59 team = "1" 60 position = "3337,-19,-320" 61 orientation = "5800,-200,-1200,0" 62 health = "200" 63 initialhealth = "200" 64 maxhealth = "200" 65 shieldhealth = "50" 66 initialshieldhealth = "50" 67 maxshieldhealth = "50" 68 shieldabsorption = "0.8" 69 reloadrate = "100" 70 reloadwaittime = "0.1" 71 name = "Tanis1" 72 radarname = "Light Destroyer" > 73 <attached> 74 <DockingTarget name="spaceShip" /> 75 <DistanceTriggerBeacon name="bcnSpaceShip" /> 76 </attached> 77 </SpaceShip> 57 78 58 79 … … 83 104 84 105 85 <!-- Docking -->106 <!-- Docking I --> 86 107 <Dock position="2830,20,50" roll=0 yaw=0 > 87 108 <animations> … … 108 129 /> 109 130 <!-- Trigger for undocking with billboard -2800,-20055,-700--> 110 <Billboard position="-1500,-20 100,-50" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />111 <DistanceTrigger position="-1500,-20 100,-50" distance="150" target="Pawn"131 <Billboard position="-1500,-20021,-50" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 132 <DistanceTrigger position="-1500,-20021,-50" distance="150" target="Pawn" 112 133 beaconMode="identify" targetname="bcnDestroyer" name="undockMe" 113 134 /> … … 129 150 130 151 <!-- Docking II --> 131 <Dock position="86,-200 55,-700" roll=0 yaw=0 >152 <Dock position="86,-20005,-700" roll=0 yaw=0 > 132 153 <animations> 133 154 <MoveToDockingTarget target="spaceShip" /> … … 148 169 <attached> 149 170 <!-- Trigger for docking with billboard --> 150 <Billboard position="0, 50,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 />171 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> 151 172 <DistanceTrigger position="0,0,0" distance="100" target="Pawn" 152 173 beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe" 153 174 /> 154 175 <!-- Trigger for undocking with billboard --> 155 <Billboard position="3251,200 36,380" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 />156 <DistanceTrigger position="3251,200 36,380" distance="100" target="Pawn"176 <Billboard position="3251,20006,380" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> 177 <DistanceTrigger position="3251,20006,380" distance="100" target="Pawn" 157 178 beaconMode="identify" targetname="bcnSpaceShip" name="undockMe" 158 179 /> … … 161 182 162 183 163 <SpaceShip164 template = "spaceshipAssff"165 team = "0"166 position = "3337,-19,-320"167 orientation = "1,200,0,0"168 health = "200"169 initialhealth = "200"170 maxhealth = "200"171 shieldhealth = "50"172 initialshieldhealth = "50"173 maxshieldhealth = "50"174 shieldabsorption = "0.8"175 reloadrate = "1"176 reloadwaittime = "1"177 name = "Tanis1"178 radarname = "Light Destroyer" >179 <attached>180 <DockingTarget name="spaceShip" />181 <DistanceTriggerBeacon name="bcnSpaceShip" />182 </attached>183 </SpaceShip>184 184 185 185 <!-- Enemy ships --> 186 186 187 <!--<SpaceShip187 <SpaceShip 188 188 template = "HeavyCruiser" 189 189 team = "0" … … 202 202 radarname = "Tanis big ship" > 203 203 </SpaceShip> 204 204 --> 205 205 206 <!--<SpaceShip206 <SpaceShip 207 207 template = "spaceshippirate" 208 208 team = "0" 209 position = " 4800,-200,-1200"209 position = "11000,0,-2500" 210 210 orientation = "1,200,0,0" 211 211 health = "200" … … 230 230 template = "spaceshippirate" 231 231 team = "0" 232 position = " 4800,-220,-1200"232 position = "11000,0,-2500" 233 233 orientation = "1,200,0,0" 234 234 health = "200" … … 249 249 250 250 </SpaceShip> 251 --> 251 252 252 253 253 <!-- SpaceStation -
code/branches/weaponupdateHS14/data/levels/templates/FPS.oxt
r9348 r10178 21 21 weapon = "hs-w01.mesh" 22 22 > 23 <collisionShapes> 24 <BoxCollisionShape position="0,-2 0,0" halfExtents="15,25,15" />23 <collisionShapes> <!-- old values: position="0,-20,0" halfExtents="15,25,15" --> 24 <BoxCollisionShape position="0,-25,0" halfExtents="15,20,15" /> 25 25 </collisionShapes> 26 26 -
code/branches/weaponupdateHS14/data/levels/templates/FPS_HS14.oxt
r10137 r10178 22 22 > 23 23 <collisionShapes> 24 <!--Normal values: position="0,- 20,0" halfExtents="15,25,15" -->24 <!--Normal values: position="0,-45,0" halfExtents="15,50,15" --> 25 25 <BoxCollisionShape position="0,-45,0" halfExtents="15,50,15" /> 26 26 </collisionShapes>
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