- Timestamp:
- Dec 15, 2014, 3:58:14 PM (10 years ago)
- Location:
- code/branches/presentationHS14
- Files:
-
- 23 edited
- 12 copied
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- Unmodified
- Added
- Removed
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code/branches/presentationHS14
- Property svn:mergeinfo changed
/code/branches/towerdefenseHS14 (added) merged: 10086,10091,10105-10106,10109,10123,10125-10126,10132,10134,10140-10142,10144,10146-10147,10151,10158-10159,10172
- Property svn:mergeinfo changed
-
code/branches/presentationHS14/data/levels/includes/weaponSettingsTurret.oxi
r9664 r10181 11 11 </links> 12 12 <Weapon> 13 < attached>14 <Model mesh="sphere.mesh" position=" 3,3,-2.2" scale=0.6 />15 </attached> 16 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 3.14159 material="Flares/point_lensflare" muzzleoffset=" 3, 3,-2.2" />17 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 3.14159 material="Flares/point_lensflare" muzzleoffset=" 3,-3,-2.2" />18 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 3.14159 material="Flares/point_lensflare" muzzleoffset="-3, 3,-2.2" />19 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 3.14159 material="Flares/point_lensflare" muzzleoffset="-3,-3,-2.2" />13 <!-- <attached> 14 <Model mesh="sphere.mesh" position="1.7,1.7,-24.5" scale=0.6 /> 15 </attached> --> 16 <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="1.7, 1.7,-30" /> 17 <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="1.7, -1.7,-30" /> 18 <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="-1.7, 1.7,-30" /> 19 <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="-1.7, -1.7,-30" /> 20 20 </Weapon> 21 21 </WeaponPack> -
code/branches/presentationHS14/data/levels/templates/tower.oxt
r9348 r10181 1 1 <Template name=tower> 2 <Tower 2 <TowerDefenseTower 3 3 4 4 … … 20 20 </WaypointPatrolController> 21 21 </controller> 22 22 23 23 24 24 25 <attached> 25 26 <Model position="0,0,0" scale=45 mesh="Tower.mesh" /> 27 28 26 29 </attached> 27 30 … … 33 36 include("../includes/towerWeaponSettings.oxi") 34 37 ?> 35 </Tower >38 </TowerDefenseTower> 36 39 </Template> 37 40 41 42 43 <Template name=towerturret> 44 <TowerDefenseTower 45 46 47 explosionchunks = 6 48 49 reloadrate = 10 50 reloadwaittime = 5 51 52 collisionType = "dynamic" 53 team = 1 54 55 56 > 57 <attached> 58 59 <Model position="0,0,0" scale=45 mesh="Tower.mesh" /> 60 61 <Turret reloadrate=10 reloadwaittime=5 collisionType="dynamic" position="0,0,10" direction="0,0,1" pitch="0" yaw="0" roll="0" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=1000 minAttackRadius=30> 62 63 <controller> 64 <TurretController/> 65 </controller> 66 <?lua 67 include("../includes/weaponSettingsTurret.oxi") 68 ?> 69 </Turret> 70 71 </attached> 72 73 74 75 76 <!--collisionShapes> 77 78 </collisionShapes--> 79 80 <?lua 81 include("../includes/towerWeaponSettings.oxi") 82 ?> 83 </TowerDefenseTower> 84 </Template> 85 86 87 88 <Template name=towerturret1> 89 <TowerDefenseTower 90 91 92 explosionchunks = 6 93 94 reloadrate = 10 95 reloadwaittime = 5 96 97 collisionType = "dynamic" 98 team = 1 99 100 101 > 102 <attached> 103 104 105 <Turret reloadrate=10 reloadwaittime=5 collisionType="dynamic" position="0,0,10" direction="0,0,1" pitch="0" yaw="0" roll="0" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=1000 minAttackRadius=30> 106 107 <controller> 108 <TurretController/> 109 </controller> 110 <?lua 111 include("../includes/weaponSettingsTurret1.oxi") 112 ?> 113 </Turret> 114 115 </attached> 116 117 118 119 120 <!--collisionShapes> 121 122 </collisionShapes--> 123 124 <?lua 125 include("../includes/towerWeaponSettings.oxi") 126 ?> 127 </TowerDefenseTower> 128 </Template> -
code/branches/presentationHS14/data/levels/towerDefense.oxw
r9348 r10181 21 21 include("templates/spaceshipPirate.oxt") 22 22 include("templates/tower.oxt") 23 include("templates/enemytowerdefense.oxt") 24 include("templates/standardTurret.oxt") 23 25 ?> 24 26 25 27 <!-- Specify the position of the camera --> 26 28 <Template name=centerpointmarkcamera defaults=0> 27 <Pawn >29 <Pawn team=1> 28 30 <camerapositions> 29 31 <CameraPosition position="0,0,1500"/> … … 34 36 <!-- Loads a mesh to mark the center--> 35 37 <Template name=centerpointmark> 36 <Pawn camerapositiontemplate=centerpointmarkcamera>38 <Pawn team=1 camerapositiontemplate=centerpointmarkcamera> 37 39 <attached> 38 40 <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this --> … … 70 72 71 73 <!-- Spawns the camera, attached to a crate --> 72 <SpawnPoint team= 0position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />74 <SpawnPoint team=1 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark /> 73 75 <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /--> 74 76 … … 76 78 <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /--> 77 79 78 <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=3 team=1 > 79 <templates> 80 <Template link=spaceshipassff /> 81 </templates> 82 <controller> 83 <WaypointController accuracy=60> 84 <waypoints> 85 <!-- 1,3 10,3 10,11, 13,11 --> 86 <Model mesh="cube.mesh" scale=0 position="-700,-500, 150" /> 87 <Model mesh="cube.mesh" scale=0 position=" 200,-500, 150" /> 88 <Model mesh="cube.mesh" scale=0 position=" 200, 300, 150" /> 89 <Model mesh="cube.mesh" scale=0 position=" 500, 300, 150" /> 90 <Model mesh="cube.mesh" scale=0 position=" 500, 700, 150" /> 91 </waypoints> 92 </WaypointController> 93 </controller> 94 </SpaceShip> 80 95 81 96 82 97 83 <!--invisible entity to attach towers to, since playfield is static and towers are dynamic--> 98 <StaticEntity position=0,0,0>84 <StaticEntity team =1 position=0,0,0> 99 85 100 86 <attached> … … 132 118 direction="0,0,0" 133 119 collisionType=dynamic 134 mass=100000 >135 136 </TowerDefenseCenterpoint>120 mass=100000 121 team=1 122 /> 137 123 138 124 </Scene> -
code/branches/presentationHS14/data/levels/turretTest.oxw
r9939 r10181 3 3 <LevelInfo 4 4 name = "turret Test" 5 description = "A level with a turret in it."5 description = "A level to test turrets with." 6 6 tags = "test" 7 7 screenshot = "emptylevel.png" … … 16 16 <?lua 17 17 include("templates/spaceshipAssff.oxt") 18 include("templates/spaceshipPirate.oxt") 19 include("templates/spaceshipTurret.oxt") 18 include("templates/standardTurret.oxt") 20 19 ?> 21 20 … … 33 32 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 34 33 34 <SpaceShip position = "0,0,800" collisionType="dynamic" team=10> 35 <controller> 36 <TeamTargetProxy team=10/> 37 </controller> 38 <attached> 39 <Model position="0,0,0" mesh="plane.mesh" scale3D="20,20,20" pitch=-90/> 35 40 36 <StaticEntity position="0,0,0" yaw=0 pitch=0> 37 <attached> 38 <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" /> 39 <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" /> 40 <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" /> 41 <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" /> 42 <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" /> 43 </attached> 44 </StaticEntity> 41 <?lua for i = 1, 10, 1 do ?> 42 <Turret position="<?lua print(150-i*30) ?>,<?lua print(150-i*30) ?>,0" pitch="0" yaw="0" roll="0"> 43 <templates> 44 <Template link=standardturret /> 45 </templates> 46 </Turret> 47 <?lua end ?> 45 48 46 47 48 <Turret position="0,10,0" pitch="90" yaw="0" roll="0"> 49 <templates> 50 <Template link=spaceshipturret /> 51 </templates> 52 <controller> 53 <WaypointPatrolController alertnessradius=100 team=10> 54 </WaypointPatrolController> 55 </controller> 56 </Turret> 57 58 59 49 </attached> 50 <collisionShapes> 51 <BoxCollisionShape radius="10" position="0,0,0" halfExtents="200, 200, 0"/> 52 </collisionShapes> 53 </SpaceShip> 60 54 61 55 </Scene> -
code/branches/presentationHS14/data/overlays/towerdefenseHUD.oxo
r9348 r10181 1 1 <Template name="TowerDefenseHUD"> 2 3 2 4 <OverlayGroup name="TowerDefenseHUD" scale = "1, 1"> 5 6 3 7 <OverlayText 4 position = "0. 05, 0.05"8 position = "0.83, 0.05" 5 9 pickpoint = "0.0, 0.0" 6 10 font = "ShareTechMono" … … 9 13 align = "left" 10 14 11 caption = " Hello World"15 caption = "Cash:" 12 16 /> 17 18 19 <TowerDefenseHUDController 20 position = "0.88, 0.10" 21 pickpoint = "0.0, 0.0" 22 font = "ShareTechMono" 23 textsize = 0.05 24 colour = "1.0, 1.0, 1.0, 1.0" 25 align = "left" 26 showlives = false 27 showcredits = true 28 showwaves = false 29 /> 30 31 <OverlayText 32 position = "0.83, 0.22" 33 pickpoint = "0.0, 0.0" 34 font = "ShareTechMono" 35 textsize = 0.05 36 colour = "1.0, 1.0, 1.0, 1.0" 37 align = "left" 38 39 caption = "Lifes:" 40 /> 41 42 <TowerDefenseHUDController 43 position = "0.88, 0.27" 44 pickpoint = "0.0, 0.0" 45 font = "ShareTechMono" 46 textsize = 0.05 47 colour = "1.0, 1.0, 1.0, 1.0" 48 align = "left" 49 showlives = true 50 showcredits = false 51 showwaves = false 52 /> 53 54 <OverlayText 55 position = "0.83, 0.39" 56 pickpoint = "0.0, 0.0" 57 font = "ShareTechMono" 58 textsize = 0.05 59 colour = "1.0, 1.0, 1.0, 1.0" 60 align = "left" 61 62 caption = "Waves:" 63 /> 64 65 <TowerDefenseHUDController 66 position = "0.88, 0.44" 67 pickpoint = "0.0, 0.0" 68 font = "ShareTechMono" 69 textsize = 0.05 70 colour = "1.0, 1.0, 1.0, 1.0" 71 align = "left" 72 showlives = false 73 showcredits = false 74 showwaves = true 75 76 /> 77 78 13 79 </OverlayGroup> 14 80 </Template> 81 82 -
code/branches/presentationHS14/src/libraries/core/input/InputManager.cc
r9667 r10181 175 175 176 176 if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen()) 177 { 177 { // HACK MARTIN for debugging, changed values here to true 178 178 if (CommandLineParser::getValue("keyboard_no_grab").get<bool>()) 179 179 paramList.insert(StringPair("x11_keyboard_grab", "false")); 180 180 else 181 paramList.insert(StringPair("x11_keyboard_grab", " true"));182 paramList.insert(StringPair("x11_mouse_grab", " true"));183 paramList.insert(StringPair("x11_mouse_hide", " true"));181 paramList.insert(StringPair("x11_keyboard_grab", "false")); 182 paramList.insert(StringPair("x11_mouse_grab", "false")); 183 paramList.insert(StringPair("x11_mouse_hide", "false")); 184 184 } 185 185 else -
code/branches/presentationHS14/src/modules/objects/CMakeLists.txt
r9526 r10181 11 11 ADD_SUBDIRECTORY(eventsystem) 12 12 ADD_SUBDIRECTORY(triggers) 13 ADD_SUBDIRECTORY(controllers) 13 14 14 15 ORXONOX_ADD_LIBRARY(objects -
code/branches/presentationHS14/src/modules/objects/Turret.cc
r9945 r10181 21 21 * 22 22 * Author: 23 * Marian Runo 23 * Marian Runo, Martin Mueller 24 24 * Co-authors: 25 25 * ... … … 29 29 #include "Turret.h" 30 30 #include "core/CoreIncludes.h" 31 #include "OgreQuaternion.h"32 31 #include "core/XMLPort.h" 33 #include "controllers/WaypointPatrolController.h" 32 #include "Scene.h" 33 #include <OgreSceneManager.h> 34 34 35 35 36 namespace orxonox … … 37 38 RegisterClass(Turret); 38 39 39 /** 40 * @brief Constructor 40 41 42 /** 43 @brief 44 Sets default values for all variables. Also hides the turret from the radar. 45 46 @param context 47 The context 41 48 */ 42 Turret::Turret(Context* context) : SpaceShip(context)49 Turret::Turret(Context* context) : Pawn(context) 43 50 { 44 51 RegisterObject(Turret); 45 this->controller_ = new WaypointPatrolController(this->getContext()); 46 } 47 48 /** 49 * @brief Destructor 52 this->rotationThrust_ = 50; 53 this->startDir_ = Vector3::ZERO; 54 this->localZ_ = Vector3::UNIT_Z; 55 this->localY_ = Vector3::UNIT_Y; 56 this->localX_ = Vector3::UNIT_X; 57 this->maxAttackRadius_ = 200; 58 this->minAttackRadius_ = 0; 59 this->maxPitch_ = 90; 60 this->maxYaw_ = 90; 61 this->once_ = false; 62 this->rotation_ = Quaternion::IDENTITY; 63 64 this->setRadarVisibility(false); 65 66 //this->rayTest_ = this->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); 67 } 68 69 /** 70 @brief 71 Destructor. Destroys the rayTest_ element (if it was used) . 50 72 */ 51 73 Turret::~Turret() 52 74 { 53 54 } 55 56 75 //this->getScene()->getSceneManager()->destroyQuery(this->rayTest_); 76 } 77 78 /** 79 @brief 80 Checks, if a WorldEntity is inside the turret's range. 81 82 This function is safe to use on turrets that are attached, rotated, etc. 83 The turret's range is determined with the maxPitch, maxYaw, and the two attackRadius. 84 85 @param target 86 The WorldEntity to check 87 88 @return 89 The squared distance to the position. -1, if it's ouside of range 90 */ 91 float Turret::isInRange(const WorldEntity* target ) 92 { 93 //Check distance 94 Vector3 distance = target->getWorldPosition() - this->getWorldPosition(); 95 float distanceVal = distance.squaredLength(); 96 if(distanceVal > (this->maxAttackRadius_ * this->maxAttackRadius_) || distanceVal < (this->minAttackRadius_ * this->minAttackRadius_)) 97 { 98 return -1.f; 99 } 100 101 //Check pitch 102 Vector3 dir = getTransformedVector(distance, this->localX_, this->localY_, this->localZ_); 103 Vector3 dirProjected = dir; 104 dirProjected.x = 0; 105 Vector3 startDirProjected = this->startDir_; 106 startDirProjected.x = 0; 107 Ogre::Real angle = startDirProjected.angleBetween(dirProjected).valueDegrees(); 108 if(angle > this->maxPitch_) 109 { 110 return -1.f; 111 } 112 113 //Check yaw 114 dirProjected = dir; 115 dirProjected.y = 0; 116 startDirProjected = this->startDir_; 117 startDirProjected.y = 0; 118 angle = startDirProjected.angleBetween(dirProjected).valueDegrees(); 119 if(angle > this->maxYaw_) 120 { 121 return -1.f; 122 } 123 124 //TODO: Finish this. Find a way to convert objects from Ogre to Orxonox 125 /*Ogre::Ray ray = Ogre::Ray(this->getWorldPosition(), distance); 126 this->rayTest_->setRay(ray); 127 Ogre::RaySceneQueryResult result = this->rayTest_->execute();*/ 128 129 130 return distanceVal; 131 } 132 133 /** 134 @brief 135 Rotates the turret to make it aim at a certain position. 136 137 @note 138 There are no checks, if the position is valid (i.e. if the turret is allowed to aim there). 139 This function must be called again for every tick, or the turret will stop rotating. 140 141 @param position 142 The position to aim at 143 */ 144 void Turret::aimAtPosition(const Vector3& position) 145 { 146 Vector3 currDir = this->getWorldOrientation() * WorldEntity::FRONT; 147 Vector3 targetDir = position - this->getWorldPosition(); 148 149 this->rotation_ = currDir.getRotationTo(targetDir); 150 } 151 152 /** 153 @brief 154 Does currently nothing. 155 156 Should rotate the turret with the specified pitch. Contains a failed attempt at limiting said rotation. 157 */ 57 158 void Turret::rotatePitch(const Vector2& value) 58 { 59 orxout()<< "Turret rotate Pitch"<< endl; 60 61 const Quaternion& orient = this->getOrientation(); 62 Radian pitch = orient.getPitch(); 63 64 if((value.x > 0 && pitch < Radian(180)) || (value.x < 0 && pitch > Radian(0))) 65 SpaceShip::rotatePitch(value); 66 } 67 68 69 void Turret::setAlertnessRadius(float value) 70 { 71 this->controller_->setAlertnessRadius(value); 72 } 73 float Turret::getAlertnessRadius() 74 { 75 return this->controller_->getAlertnessRadius(); 76 } 77 159 { 160 //This is a failed attempt at limiting the turret's rotation. It's handled in the controller (for now?) 161 /* 162 Vector3 currentDir = getTransformedVector(this->getOrientation() * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_); 163 Vector3 currentDirProjected = currentDir; 164 currentDirProjected.x = 0; 165 Vector3 startDirProjected = this->startDir_; 166 startDirProjected.x = 0; 167 Ogre::Real angle = startDirProjected.angleBetween(currentDirProjected).valueDegrees(); 168 //orxout() << "Pitch: " << angle << endl; 169 //if(angle < this->maxPitch_ || (currentDirProjected.y <= 0 && value.x > 0) || (currentDirProjected.y > 0 && value.x < 0) ) 170 { 171 this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x*0.8f); 172 } 173 */ 174 } 175 176 /** 177 @brief 178 Does currently nothing. 179 180 Should rotate the turret with the specified yaw. Contains a failed attempt at limiting said rotation. 181 */ 182 void Turret::rotateYaw(const Vector2& value) 183 { 184 //This is a failed attempt at limiting the turret's rotation. It's handled in the controller (for now?) 185 /* 186 Vector3 currentDir = getTransformedVector(this->getOrientation() * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_); 187 Vector3 currentDirProjected = currentDir; 188 currentDirProjected.y = 0; 189 Vector3 startDirProjected = this->startDir_; 190 startDirProjected.y = 0; 191 Ogre::Real angle = startDirProjected.angleBetween(currentDirProjected).valueDegrees(); 192 orxout() << "Yaw: " << angle << endl; 193 if(angle < this->maxYaw_ || (currentDirProjected.x <= 0 && value.x < 0) || (currentDirProjected.x > 0 && value.x > 0)) 194 { 195 this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x*0.8f); 196 } 197 */ 198 } 199 200 /** 201 @brief 202 Does currently nothing. 203 204 May be used to limit turret's rotation in the future. 205 */ 206 void Turret::rotateRoll(const Vector2& value) 207 { 208 } 209 210 /** 211 @brief 212 Loads parameters from xml 213 214 Parameters loaded are: rotationThrust, maxAttackRadius, minAttackRadius, maxYaw, maxPitch 215 */ 78 216 void Turret::XMLPort(Element& xmlelement, XMLPort::Mode mode) 79 217 { 80 218 SUPER(Turret, XMLPort, xmlelement, mode); 81 XMLPortParam(Turret, "alertnessRadius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues("400"); 82 } 83 84 219 220 XMLPortParamVariable(Turret, "rotationThrust", rotationThrust_, xmlelement, mode); 221 XMLPortParam(Turret, "maxAttackRadius", setMaxAttackRadius, getMaxAttackRadius, xmlelement, mode); 222 XMLPortParam(Turret, "minAttackRadius", setMinAttackRadius, getMinAttackRadius, xmlelement, mode); 223 XMLPortParam(Turret, "maxYaw", setMaxYaw, getMaxYaw, xmlelement, mode); 224 XMLPortParam(Turret, "maxPitch", setMaxPitch, getMaxPitch, xmlelement, mode); 225 } 226 227 /** 228 @brief 229 The turret's actions are done here. 230 231 Every tick, the turret gets rotated if it should, and the local axes get updated with the parent's rotation. 232 233 @param dt 234 Duration of the tick 235 */ 236 void Turret::tick(float dt) 237 { 238 SUPER(Turret, tick, dt); 239 240 //Stuff isn't properly initialized in the c'tor, so we have to do it like this 241 if(!this->once_) 242 { 243 //Account for rotations done in xml 244 Quaternion startOrient = this->getOrientation(); 245 this->localXStart_ = startOrient * this->localX_; 246 this->localXStart_.normalise(); 247 this->localX_ = this->localXStart_; 248 this->localYStart_ = startOrient * this->localY_; 249 this->localYStart_.normalise(); 250 this->localY_ = this->localYStart_; 251 this->localZStart_ = startOrient * this->localZ_; 252 this->localZStart_.normalise(); 253 this->localZ_ = this->localZStart_; 254 255 //startDir should always be (0,0,-1) 256 this->startDir_ = getTransformedVector(startOrient * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_); 257 258 this->once_ = true; 259 260 } 261 262 //Adjust local axes to parent's rotation 263 WorldEntity* parent = this->getParent(); 264 if(parent) 265 { 266 Quaternion parentrot = parent->getWorldOrientation(); 267 this->localX_ = parentrot * this->localXStart_; 268 this->localY_ = parentrot * this->localYStart_; 269 this->localZ_ = parentrot * this->localZStart_; 270 } 271 272 //rotate 273 if(this->rotation_ != Quaternion::IDENTITY) 274 { 275 //Don't make the rotation instantaneous. Use an arbitrary interpolation, not that great... 276 //TODO: make the rotation better (constant velocity etc.). At the moment, the turret rotates 277 //slower the closer it is to the destination 278 Quaternion drot = Quaternion::nlerp(dt*this->rotationThrust_/20.f, Quaternion::IDENTITY, this->rotation_); 279 this->rotate(drot, WorldEntity::World); 280 this->rotation_ = Quaternion::IDENTITY; 281 } 282 283 } 85 284 } -
code/branches/presentationHS14/src/modules/objects/Turret.h
r9667 r10181 21 21 * 22 22 * Author: 23 * Marian Runo 23 * Marian Runo, Martin Mueller 24 24 * Co-authors: 25 25 * ... … … 28 28 29 29 /** 30 @file Turret.h31 30 @brief Definition of the Turret class. 32 31 @ingroup Objects … … 37 36 38 37 #include "objects/ObjectsPrereqs.h" 39 40 #include "worldentities/pawns/SpaceShip.h"38 #include "worldentities/pawns/Pawn.h" 39 #include <OgreSceneQuery.h> 41 40 42 41 namespace orxonox 43 42 { 44 class _ObjectsExport Turret : public SpaceShip 43 /** 44 @brief 45 Creates a turret with limited rotation. The point of this class is to be able to attach 46 a turret to a spaceship or a spacestation which is more or less completely autonomous in 47 it's behaviour. 48 49 This class also contains a custom local coordinate system, which gets initially rotated through xml, and 50 afterwards is updated with the parent's rotation (if there is one). This allows for almost trivialal calculation 51 of pitch, yaw and roll through coordinate transformation. (TODO: Ogre should do something like this already, investigate...) 52 53 54 @note 55 The rotation isn't limited "physically". You have to call isInRange to find out if the turret is allowed to shoot at a target. 56 */ 57 class _ObjectsExport Turret : public Pawn 45 58 { 46 59 public: … … 48 61 virtual ~Turret(); 49 62 50 //virtual void tick(float dt);51 52 63 virtual void rotatePitch(const Vector2& value); 53 54 void setAlertnessRadius(float value); 55 float getAlertnessRadius(); 64 virtual void rotateYaw(const Vector2& value); 65 virtual void rotateRoll(const Vector2& value); 66 virtual float isInRange(const WorldEntity* target); 67 virtual void aimAtPosition(const Vector3 &position); 56 68 57 69 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); 70 virtual void tick(float dt); 58 71 72 /** @brief Sets the maximum distance the turret is allowed to shoot. @param radius The distance*/ 73 inline void setMaxAttackRadius(float radius) 74 { this->maxAttackRadius_ = radius; } 75 76 /** @brief Sets the minimum distance the turret is allowed to shoot. @param radius The distance*/ 77 inline void setMinAttackRadius(float radius) 78 { this->minAttackRadius_ = radius; } 79 80 /** @brief Sets the maximum pitch the turret can have (in both directions). @param pitch The pitch (in one direction)*/ 81 inline void setMaxPitch(float pitch) 82 { this->maxPitch_ = pitch; } 83 84 /** @brief Sets the maximum yaw the turret can have (in both directions). @param yaw The yaw (in one direction)*/ 85 inline void setMaxYaw(float yaw) 86 { this->maxYaw_ = yaw; } 87 88 /** @brief Returns the maximum distance the turret is allowed to shoot. @return The distance */ 89 inline float getMaxAttackRadius() const 90 { return this->maxAttackRadius_; } 91 92 /** @brief Returns the minimum distance the turret is allowed to shoot. @return The distance */ 93 inline float getMinAttackRadius() const 94 { return this->minAttackRadius_; } 95 96 /** @brief Returns the maximum pitch the turret can have. @return The pitch */ 97 inline float getMaxPitch() const 98 { return this->maxPitch_; } 99 100 /** @brief Returns the maximum yaw the turret can have. @return The yaw */ 101 inline float getMaxYaw() const 102 { return this->maxYaw_; } 59 103 60 104 protected: 61 WaypointPatrolController* controller_; 105 Vector3 startDir_; //!< The initial facing direction, in local coordinates. 106 Vector3 localZ_; //!< The local z-axis, includes for the parent's rotation and rotations done in xml. 107 Vector3 localY_; //!< The local y-axis, includes for the parent's rotation and rotations done in xml. 108 Vector3 localX_; //!< The local x-axis, includes for the parent's rotation and rotations done in xml. 109 Quaternion rotation_; //!< The rotation to be done by the turret. 110 62 111 private: 112 bool once_; //!< Flag for executing code in the tick function only once. 113 114 Vector3 localZStart_; //!< The local z-axis, without the parent's rotation. 115 Vector3 localYStart_; //!< The local y-axis, without the parent's rotation. 116 Vector3 localXStart_; //!< The local x-axis, without the parent's rotation. 117 float maxAttackRadius_; //!< The maximum distance the turret is allowed to shoot. 118 float minAttackRadius_; //!< The minimum distance the turret is allowed to shoot. 119 Ogre::Real maxPitch_; //!< The maxmium pitch the turret can have (on one side). 120 Ogre::Real maxYaw_; //!< The maxmium yaw the turret can have (on one side). 121 float rotationThrust_; //!< The velocity the turret rotates with. 122 Ogre::RaySceneQuery* rayTest_; //!< Used to perform a raytest, currently unused @see isInRange 63 123 64 124 }; … … 66 126 67 127 #endif 68 -
code/branches/presentationHS14/src/modules/towerdefense/CMakeLists.txt
r9958 r10181 1 1 SET_SOURCE_FILES(TOWERDEFENSE_SRC_FILES 2 2 TowerDefense.cc 3 Tower.cc 3 TowerDefenseTower.cc 4 TowerTurret.cc 4 5 TowerDefenseCenterpoint.cc 5 6 TowerDefenseHUDController.cc 6 7 TowerDefensePlayerStats.cc 8 TDCoordinate.cc 9 TowerDefenseEnemy.cc 7 10 8 11 ) -
code/branches/presentationHS14/src/modules/towerdefense/TDEnemy.h
r9272 r10181 5 5 * Author: weigeltm 6 6 */ 7 7 /* 8 8 #ifndef TDENEMY_H_ 9 9 #define TDENEMY_H_ … … 24 24 25 25 26 #endif /*TDENEMY_H_ */26 #endif TDENEMY_H_ */ -
code/branches/presentationHS14/src/modules/towerdefense/Tower.cc
r9667 r10181 40 40 { 41 41 static int ori; 42 orxout() << "orientation " << ++ori << endl;42 //orxout() << "orientation " << ++ori << endl; 43 43 } 44 44 … … 46 46 { 47 47 static int yaw; 48 orxout() << "rotateYaw " << ++yaw << endl;48 //orxout() << "rotateYaw " << ++yaw << endl; 49 49 } 50 50 … … 52 52 { 53 53 static int pitch; 54 orxout() << "rotatePitch " << ++pitch << endl;54 //orxout() << "rotatePitch " << ++pitch << endl; 55 55 } 56 56 … … 58 58 { 59 59 static int roll; 60 orxout() << "rotateRoll" << ++roll << endl;60 //orxout() << "rotateRoll" << ++roll << endl; 61 61 } 62 62 -
code/branches/presentationHS14/src/modules/towerdefense/TowerDefense.cc
r9667 r10181 20 20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 21 21 * 22 * 22 * Author: 23 23 * 24 24 * Co-authors: … … 73 73 * 74 74 */ 75 76 75 #include "TowerDefense.h" 77 #include "Tower .h"76 #include "TowerDefenseTower.h" 78 77 #include "TowerDefenseCenterpoint.h" 79 78 //#include "TDCoordinate.h" 79 #include "TowerTurret.h" 80 80 #include "worldentities/SpawnPoint.h" 81 81 #include "worldentities/pawns/Pawn.h" 82 82 #include "worldentities/pawns/SpaceShip.h" 83 83 #include "controllers/WaypointController.h" 84 85 84 #include "graphics/Model.h" 86 85 #include "infos/PlayerInfo.h" 87 88 86 #include "chat/ChatManager.h" 89 87 #include "core/CoreIncludes.h" 90 91 88 /* Part of a temporary hack to allow the player to add towers */ 92 89 #include "core/command/ConsoleCommand.h" … … 99 96 { 100 97 RegisterObject(TowerDefense); 98 /* 99 for (int i=0; i < 16 ; i++){ 100 for (int j = 0; j< 16 ; j++){ 101 towermatrix[i][j] = NULL; 102 } 103 }*/ 101 104 102 105 this->setHUDTemplate("TowerDefenseHUD"); 103 106 104 this->stats_ = new TowerDefensePlayerStats();105 106 /* Temporary hack to allow the player to add towers */107 //this->stats_ = new TowerDefensePlayerStats(); 108 109 /* Temporary hack to allow the player to add towers and upgrade them */ 107 110 this->dedicatedAddTower_ = createConsoleCommand( "addTower", createExecutor( createFunctor(&TowerDefense::addTower, this) ) ); 111 this->dedicatedUpgradeTower_ = createConsoleCommand( "upgradeTower", createExecutor( createFunctor(&TowerDefense::upgradeTower, this) ) ); 108 112 } 109 113 … … 127 131 void TowerDefense::start() 128 132 { 133 129 134 Deathmatch::start(); 130 135 131 const int kInitialTowerCount = 3; 132 Coordinate initialTowerCoordinates[kInitialTowerCount] = {{3,2}, {8,5}, {12,10}}; 133 134 for (int i = 0; i < kInitialTowerCount; i++) 135 { 136 Coordinate coordinate = initialTowerCoordinates[i]; 137 addTower(coordinate.x, coordinate.y); 138 } 139 140 ChatManager::message("Use the console command addTower x y to add towers"); 141 142 //TODO: let the player control his controllable entity && TODO: create a new ControllableEntity for the player 143 } 136 // Waypoints: [1,3] [10,3] [10,11] [13,11] -> add the points to a matrix so the player cant place towers on the path 137 for (int i=0; i < 16 ; i++){ 138 for (int j = 0; j< 16 ; j++){ 139 towermatrix[i][j] = false; 140 } 141 } 142 143 for (int k=0; k<3; k++) 144 towermatrix[1][k]=true; 145 for (int l=1; l<11; l++) 146 towermatrix[l][3]=true; 147 for (int m=3; m<12; m++) 148 towermatrix[10][m]=true; 149 for (int n=10; n<14; n++) 150 towermatrix[n][11]=true; 151 for (int o=13; o<16; o++) 152 towermatrix[13][o]=true; 153 154 //set initial credits, lifes and WaveNumber 155 this->setCredit(200); 156 this->setLifes(50); 157 this->setWaveNumber(0); 158 time=0.0; 159 160 //adds initial towers 161 for (int i=0; i <7; i++){ 162 addTower(i+3,4); 163 }/* 164 for (int j=0; j < 7; j++){ 165 addTower(9,j+5); 166 }*/ 167 } 168 // Generates a TowerDefenseEnemy. Uses Template "enemytowerdefense". Sets position at first waypoint of path. 169 void TowerDefense::addTowerDefenseEnemy(std::vector<TDCoordinate*> path, int templatenr){ 170 171 172 TowerDefenseEnemy* en1 = new TowerDefenseEnemy(this->center_->getContext()); 173 174 switch(templatenr) 175 { 176 case 1 : 177 en1->addTemplate("enemytowerdefense1"); 178 en1->setScale(3); 179 en1->setHealth(en1->getHealth() + this->getWaveNumber()*4); 180 181 break; 182 case 2 : 183 en1->addTemplate("enemytowerdefense2"); 184 en1->setScale(2); 185 en1->setHealth(en1->getHealth() + this->getWaveNumber()*4); 186 // en1->setShieldHealth(en1->getShield() = this->getWaveNumber()*2)) 187 188 break; 189 case 3 : 190 en1->addTemplate("enemytowerdefense3"); 191 en1->setScale(1); 192 en1->setHealth(en1->getHealth() + this->getWaveNumber()*4); 193 break; 194 } 195 196 en1->getController(); 197 en1->setPosition(path.at(0)->get3dcoordinate()); 198 TowerDefenseEnemyvector.push_back(en1); 199 200 for(unsigned int i = 0; i < path.size(); ++i) 201 { 202 en1->addWaypoint((path.at(i))); 203 } 204 } 205 144 206 145 207 void TowerDefense::end() 146 { 208 209 { 210 147 211 Deathmatch::end(); 148 149 ChatManager::message("Match is over"); 150 } 151 212 ChatManager::message("Match is over! Gameover!"); 213 214 } 215 216 //not working yet 217 void TowerDefense::upgradeTower(int x,int y) 218 {/* 219 const int upgradeCost = 20; 220 221 if (!this->hasEnoughCreditForTower(upgradeCost)) 222 { 223 orxout() << "not enough credit: " << (this->getCredit()) << " available, " << upgradeCost << " needed."; 224 return; 225 } 226 227 if (towermatrix [x][y] == NULL) 228 { 229 orxout() << "no tower on this position" << endl; 230 return; 231 } 232 233 else 234 { 235 (towermatrix [x][y])->upgradeTower(); 236 }*/ 237 } 238 239 /*adds Tower at Position (x,y) and reduces credit and adds the point to the towermatrix. template ("towerturret") 240 so towers have ability if the turrets 241 242 */ 152 243 void TowerDefense::addTower(int x, int y) 153 244 { 154 const TowerCost towerCost = TDDefaultTowerCost;245 const int towerCost = 20; 155 246 156 247 if (!this->hasEnoughCreditForTower(towerCost)) 157 248 { 158 orxout() << "not enough credit: " << (this-> stats_->getCredit()) << " available, " << TDDefaultTowerCost << " needed.";249 orxout() << "not enough credit: " << (this->getCredit()) << " available, " << towerCost << " needed."; 159 250 return; 160 251 } 161 252 162 if (t his->towerExists(x,y))163 { 164 orxout() << " tower exists!!" << endl;253 if (towermatrix [x][y]==true) 254 { 255 orxout() << "not possible to put tower here!!" << endl; 165 256 return; 166 257 } 167 258 168 259 /* 169 260 unsigned int width = this->center_->getWidth(); 170 261 unsigned int height = this->center_->getHeight(); 171 262 */ 172 263 173 264 int tileScale = (int) this->center_->getTileScale(); … … 182 273 orxout() << "Will add tower at (" << (x-8) * tileScale << "," << (y-8) * tileScale << ")" << endl; 183 274 184 // Add tower to coordinatesStack 185 Coordinate newTowerCoordinates = {x, y}; 186 addedTowersCoordinates_.push_back(newTowerCoordinates); 187 188 // Reduce credit 189 this->stats_->buyTower(towerCost); 190 191 // Create tower 192 Tower* newTower = new Tower(this->center_->getContext()); 193 newTower->addTemplate(this->center_->getTowerTemplate()); 194 195 newTower->setPosition(static_cast<float>((x-8) * tileScale), static_cast<float>((y-8) * tileScale), 75); 196 newTower->setGame(this); 197 } 198 199 bool TowerDefense::hasEnoughCreditForTower(TowerCost towerCost) 200 { 201 return ((this->stats_->getCredit()) >= towerCost); 202 } 203 204 bool TowerDefense::towerExists(int x, int y) 205 { 206 for(std::vector<Coordinate>::iterator it = addedTowersCoordinates_.begin(); it != addedTowersCoordinates_.end(); ++it) 207 { 208 Coordinate currentCoordinates = (Coordinate) (*it); 209 if (currentCoordinates.x == x && currentCoordinates.y == y) 210 return true; 211 } 212 213 return false; 214 } 215 216 275 //Reduce credit 276 this->buyTower(towerCost); 277 towermatrix [x][y]=true; 278 279 //Creates tower 280 TowerDefenseTower* towernew = new TowerDefenseTower(this->center_->getContext()); 281 towernew->addTemplate("towerturret"); 282 towernew->setPosition(static_cast<float>((x-8) * tileScale), static_cast<float>((y-8) * tileScale), 75); 283 towernew->setGame(this); 284 } 285 286 bool TowerDefense::hasEnoughCreditForTower(int towerCost) 287 { 288 return ((this->getCredit()) >= towerCost); 289 } 290 291 292 bool TowerDefense::hasEnoughCreditForUpgrade() 293 { 294 return true; 295 } 296 297 217 298 void TowerDefense::tick(float dt) 218 299 { 219 300 SUPER(TowerDefense, tick, dt); 301 time +=dt; 302 303 TDCoordinate* coord1 = new TDCoordinate(1,1); 304 std::vector<TDCoordinate*> path; 305 path.push_back(coord1); 306 if(time>1 && TowerDefenseEnemyvector.size() < 30) 307 { 308 //adds different types of enemys depending on the WaveNumber 309 addTowerDefenseEnemy(path, this->getWaveNumber() % 3 +1 ); 310 time = time-1; 311 } 312 313 Vector3* endpoint = new Vector3(500, 700, 150); 314 //if ships are at the end they get destroyed 315 for(unsigned int i =0; i < TowerDefenseEnemyvector.size(); ++i) 316 { 317 if(TowerDefenseEnemyvector.at(i) != NULL && TowerDefenseEnemyvector.at(i)->isAlive()) 318 { 319 //destroys enemys at the end of teh path and reduces the life by 1. no credits gifted 320 321 Vector3 ship = TowerDefenseEnemyvector.at(i)->getRVWorldPosition(); 322 float distance = ship.distance(*endpoint); 323 324 if(distance <50){ 325 TowerDefenseEnemyvector.at(i)->destroy(); 326 this->reduceLifes(1); 327 this->buyTower(1); 328 if (this->getLifes()==0) 329 { 330 this->end(); 331 } 332 } 333 } 334 } 335 //goes thorugh vector to see if an enemy is still alive. if not next wave is launched 336 int count= 0; 337 for(unsigned int i =0; i < TowerDefenseEnemyvector.size(); ++i) 338 { 339 if(TowerDefenseEnemyvector.at(i)!= NULL) 340 { 341 ++count; 342 } 343 } 344 345 if(count== 0) 346 { 347 time2 +=dt; 348 if(time2 > 10) 349 { 350 TowerDefenseEnemyvector.clear(); 351 this->nextwave(); 352 time=0; 353 time2=0; 354 } 355 } 356 357 220 358 } 221 359 -
code/branches/presentationHS14/src/modules/towerdefense/TowerDefense.h
r9667 r10181 37 37 #ifndef _TowerDefense_H__ 38 38 #define _TowerDefense_H__ 39 39 #include "TDCoordinate.h" 40 40 #include "towerdefense/TowerDefensePrereqs.h" 41 41 #include "gametypes/Deathmatch.h" 42 43 #include "TowerDefensePlayerStats.h" 42 #include "TowerDefenseEnemy.h" 43 #include "util/Output.h" 44 #include "core/object/WeakPtr.h" 44 45 45 46 namespace orxonox … … 51 52 virtual ~TowerDefense(); 52 53 54 std::vector<orxonox::WeakPtr<TowerDefenseEnemy> > TowerDefenseEnemyvector; 55 bool towermatrix[16][16]; 56 void addTowerDefenseEnemy(std::vector<TDCoordinate*> path, int templatenr); 53 57 virtual void start(); //<! The function is called when the gametype starts 54 58 virtual void end(); … … 56 60 //virtual void playerEntered(PlayerInfo* player); 57 61 //virtual bool playerLeft(PlayerInfo* player); 62 //Player Stats (set,get, reduce) 63 int getCredit(){ return this->credit_; } 64 int getLifes(){ return this->lifes_; } 65 int getWaveNumber(){ return this->waves_; } 66 void setCredit(int credit){ credit_ = credit; } 67 void setLifes(int lifes){ lifes_ = lifes; } 68 void setWaveNumber(int wavenumber){waves_=wavenumber; } 69 void buyTower(int cost){ credit_ -= cost;} 70 void addCredit(int credit) { credit_+=credit; } 71 void nextwave(){ waves_++;} 72 int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; } 58 73 59 74 //virtual void pawnKilled(Pawn* victim, Pawn* killer = 0); … … 69 84 void addTower(int x, int y); 70 85 86 void upgradeTower(int x, int y); 71 87 /* Part of a temporary hack to allow the player to add towers */ 72 88 ConsoleCommand* dedicatedAddTower_; 89 ConsoleCommand* dedicatedUpgradeTower_; 73 90 74 91 //TODO: void spawnNewWave() … … 79 96 private: 80 97 TowerDefenseCenterpoint *center_; 98 float time; 99 float time2; 100 int credit_; 101 int waves_; 102 int lifes_; 81 103 82 104 /* handles stats */ 83 TowerDefensePlayerStats *stats_;84 bool hasEnoughCreditFor Tower(TowerCost towerCost);105 bool hasEnoughCreditForTower(int towerCost); 106 bool hasEnoughCreditForUpgrade(); 85 107 86 bool towerExists(int x, int y);87 108 88 typedef struct {89 int x;90 int y;91 } Coordinate;92 109 93 std::vector<Coordinate> addedTowersCoordinates_; 94 std::vector<Tower*> towers_; 110 std::vector<TowerTurret*> towers_; 95 111 }; 96 112 } -
code/branches/presentationHS14/src/modules/towerdefense/TowerDefenseController.cc
r9667 r10181 33 33 #include "core/XMLPort.h" 34 34 #include "worldentities/pawns/Pawn.h" 35 #include "controllers/WaypointController.h" 35 36 36 37 namespace orxonox … … 53 54 XMLPortParam(TowerDefenseController, "alertnessradius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues(500.0f); 54 55 } 56 55 57 56 58 void TowerDefenseController::tick(float dt) -
code/branches/presentationHS14/src/modules/towerdefense/TowerDefenseEnemy.cc
r10180 r10181 30 30 //needed to keep track of the PlayerStats coded in TowerDefense.h 31 31 this->td = orxonox_cast<TowerDefense*>(this->getGametype().get()); 32 once_=false; 32 33 33 34 } 34 35 //add credit if enemy is destroyed 35 36 TowerDefenseEnemy::~TowerDefenseEnemy(){ 36 this->td->addCredit(1);37 //this->td->addCredit(1); 37 38 } 38 39 … … 48 49 } 49 50 51 WeakPtr<TowerDefense> TowerDefenseEnemy::getGame() 52 { 53 if (game == NULL) 54 { 55 for (ObjectList<TowerDefense>::iterator it = ObjectList<TowerDefense>::begin(); it != ObjectList<TowerDefense>::end(); ++it) 56 game = *it; 57 } 58 return game; 59 } 60 61 void TowerDefenseEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) 62 { 63 Pawn::damage(damage, healthdamage, shielddamage, originator); 64 if (getGame() && once_ == false && getHealth() <= 0) 65 { 66 getGame()->addCredit(1); 67 once_ = true; 68 } 69 } 50 70 /* 51 71 void TowerDefenseEnemy::popWaypoint() -
code/branches/presentationHS14/src/modules/towerdefense/TowerDefenseEnemy.h
r10180 r10181 43 43 TDCoordinate peekWaypoint(); 44 44 45 virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator); 45 46 46 private: 47 48 protected: 49 50 WeakPtr<TowerDefense> getGame(); 51 WeakPtr<TowerDefense> game; 47 52 TowerDefense* td; 48 53 bool once_; -
code/branches/presentationHS14/src/modules/towerdefense/TowerDefenseHUDController.cc
r9667 r10181 32 32 #include "util/Convert.h" 33 33 34 35 34 namespace orxonox 36 35 { … … 40 39 { 41 40 RegisterObject(TowerDefenseHUDController); 41 this->td = 0; 42 42 } 43 43 … … 50 50 { 51 51 SUPER(TowerDefenseHUDController, tick, dt); 52 const std::string& lifes = multi_cast<std::string>(this->td->getLifes()); 53 const std::string& credits = multi_cast<std::string>(this->td->getCredit()); 54 const std::string& wave = multi_cast<std::string>(this->td->getWaveNumber()); 55 56 if(showlives == true) 57 this->setCaption(multi_cast<std::string>(lifes)); 58 else if(showcredits == true) 59 this->setCaption(multi_cast<std::string>(credits)); 60 else if(showwaves == true) 61 this->setCaption(multi_cast<std::string>(wave)); 62 63 52 64 } 53 65 … … 55 67 { 56 68 SUPER(TowerDefenseHUDController, XMLPort, xmlelement, mode); 69 70 XMLPortParam(TowerDefenseHUDController, "showlives", setShowlives, getShowlives, xmlelement, mode); 71 XMLPortParam(TowerDefenseHUDController, "showcredits", setShowcredits, getShowcredits, xmlelement, mode); 72 XMLPortParam(TowerDefenseHUDController, "showwaves", setShowwaves, getShowwaves, xmlelement, mode); 73 57 74 } 58 75 59 76 void TowerDefenseHUDController::changedOwner() 60 { 61 SUPER(TowerDefenseHUDController, changedOwner); 62 /* 63 if (this->getOwner() != NULL && this->getOwner()->getGametype()) 64 this->owner_ = orxonox_cast<Pong*>(this->getOwner()->getGametype().get()); 65 else 66 this->owner_ = 0; 67 */ 68 } 77 { 78 SUPER(TowerDefenseHUDController, changedOwner); 69 79 70 } 80 if (this->getOwner() && this->getOwner()->getGametype()) 81 { 82 this->td = orxonox_cast<TowerDefense*>(this->getOwner()->getGametype().get()); 83 } 84 else 85 { 86 this->td = 0; 87 } 88 } 89 } 90 -
code/branches/presentationHS14/src/modules/towerdefense/TowerDefenseHUDController.h
r9667 r10181 39 39 40 40 #include "towerdefense/TowerDefensePrereqs.h" 41 41 #include "TowerDefensePlayerStats.h" 42 42 #include "tools/interfaces/Tickable.h" 43 43 #include "overlays/OverlayText.h" 44 44 #include "TowerDefense.h" 45 45 46 46 namespace orxonox … … 52 52 virtual ~TowerDefenseHUDController(); 53 53 54 54 55 virtual void tick(float dt); 55 56 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); 56 57 virtual void changedOwner(); 58 void setShowlives(bool temp) 59 { this->showlives = temp; } 60 unsigned int getShowlives(void) const 61 { return this->showlives; } 62 63 void setShowcredits(bool temp) 64 { this->showcredits = temp; } 65 unsigned int getShowcredits(void) const 66 { return this->showcredits; } 67 68 void setShowwaves(bool temp) 69 { this->showwaves = temp; } 70 unsigned int getShowwaves(void) const 71 { return this->showwaves; } 72 73 private: 74 TowerDefense* td; 75 bool showcredits; 76 bool showlives; 77 bool showwaves; 57 78 }; 58 79 } -
code/branches/presentationHS14/src/modules/towerdefense/TowerDefensePlayerStats.cc
r9272 r10181 25 25 * ... 26 26 */ 27 27 /* 28 28 #include "TowerDefensePlayerStats.h" 29 29 … … 31 31 { 32 32 const int kDefaultCredit = 200; 33 33 const int kDefaultLifes=20; 34 34 TowerDefensePlayerStats::TowerDefensePlayerStats() 35 35 { 36 36 this->credit_ = kDefaultCredit; 37 37 this->waveNumber_ = 0; 38 this->lifes_=kDefaultLifes; 38 39 } 39 /* 40 40 41 TowerDefensePlayerStats::~TowerDefensePlayerStats() 41 42 { 42 43 } 43 */ 44 44 45 } 46 */ -
code/branches/presentationHS14/src/modules/towerdefense/TowerDefensePlayerStats.h
r9272 r10181 27 27 */ 28 28 29 /* *29 /* 30 30 @brief 31 31 This manages the stats of the player. It is used by 'TowerDefense', the gametype 32 32 33 33 @ingroup TowerDefense 34 */ 34 35 35 36 36 … … 44 44 typedef enum _TowerCosts { 45 45 // Set to 0 for debug... 46 TDDefaultTowerCost = 0 46 TDDefaultTowerCost = 20 , 47 TDDefaultUpgradeCost = 15 47 48 } TowerCost; 48 49 … … 67 68 { waveNumber_++; } 68 69 70 inline int getLifes() 71 {return lifes_; } 72 73 inline void reduceLifes(int NumberofLifes) 74 {lifes_-=NumberofLifes; } 75 76 inline void upgradeTower(int upgradecost) 77 { credit_ -= upgradecost;} 78 79 80 69 81 private: 70 82 int credit_; 71 83 int waveNumber_; 84 int upgradecost; 85 int lifes_; 72 86 //int baseHealth_; 73 87 }; 74 88 } 75 89 76 #endif /*_TowerDefensePlayerStats_H__ */90 #endif _TowerDefensePlayerStats_H__ */ -
code/branches/presentationHS14/src/modules/towerdefense/TowerDefensePrereqs.h
r9272 r10181 66 66 { 67 67 class TowerDefense; 68 class Tower; 68 69 class TowerDefenseTower; 70 69 71 class TowerDefenseCenterpoint; 70 72 class TowerDefenseHUDController; 71 73 class TowerDefensePlayerStats; 74 class TowerDefenseEnemy; 75 class TDCoordinate; 76 class TowerTurret; 77 class TowerDefenseTower; 72 78 } 73 79 -
code/branches/presentationHS14/src/orxonox/controllers/ArtificialController.cc
r9667 r10181 94 94 static const float hardcoded_projectile_speed = 1250; 95 95 96 this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->get Position(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity());96 this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getWorldPosition(), hardcoded_projectile_speed, this->target_->getWorldPosition(), this->target_->getVelocity()); 97 97 this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO); 98 98 -
code/branches/presentationHS14/src/orxonox/worldentities/WorldEntity.cc
r9667 r10181 414 414 else if (this->isDynamic()) 415 415 { 416 orxout(internal_warning) << "Cannot attach a dynamic object to a WorldEntity." << endl; 417 return false; 416 //***HACKY HACK (to allow turrets to be attached)*** 417 //orxout(internal_warning) << "Cannot attach a dynamic object to a WorldEntity." << endl; 418 //return false; 418 419 } 419 420 else if (this->isKinematic() && newParent->isDynamic())
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