Changeset 10184 for code/branches/pickupsFS14/data/levels
- Timestamp:
- Dec 17, 2014, 3:43:07 PM (10 years ago)
- Location:
- code/branches/pickupsFS14/data/levels
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/pickupsFS14/data/levels/emptyLevel.oxw
r9415 r10184 24 24 <?lua include("includes/notifications.oxi") ?> 25 25 26 <NotificationQueueCEGUI 27 name="narrative" 28 targets="simpleNotification" 29 size=3 30 displayTime=3.9 31 position="0.2, 0, 0.1, 0" 32 fontSize="23" 33 fontColor="0.3, 1, 0.2, 0.8" 34 alignment="HorzCentred" 35 displaySize="0.6, 0, 0, 0" 36 /> 26 37 <Scene 27 38 ambientlight = "0.8, 0.8, 0.8" … … 31 42 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 32 43 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 44 45 <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 4" > 46 <events> 47 <visibility> 48 <EventListener event="flying4" /> 49 </visibility> 50 </events> 51 <attached> 52 <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /> 53 </attached> 54 <collisionShapes> 55 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 56 </collisionShapes> 57 <controller> 58 <WaypointController team=1> 59 </WaypointController> 60 </controller> 61 </Pawn> 62 63 64 65 <SimpleNotification message="Right click on the next target." broadcast="true"> 66 <events> 67 <trigger> 68 <EventListener event="box" /> 69 </trigger> 70 </events> 71 </SimpleNotification> 33 72 34 73 </Scene> -
code/branches/pickupsFS14/data/levels/jump.oxw
r10112 r10184 243 243 <Model position="0,0,-1000" mesh="JumpPlatform06.mesh" scale="1" /> 244 244 <Model position="0,0,-1000" mesh="JumpProjectile.mesh" scale="1" /> 245 <Model position="0,0,-1000" mesh="JumpFigure.mesh" scale="1" />246 245 <Model position="0,0,-1000" mesh="JumpEnemy1.mesh" scale="1" /> 247 246 <Model position="0,0,-1000" mesh="JumpEnemy2.mesh" scale="1" /> … … 250 249 <Model position="0,0,-1000" mesh="JumpSpring.mesh" scale="1" /> 251 250 <Model position="0,0,-1000" mesh="JumpRocket.mesh" scale="1" /> 251 <Model position="0,0,-1000" mesh="JumpPropeller.mesh" scale="1" /> 252 <Model position="0,0,-1000" mesh="JumpBoots.mesh" scale="1" /> 253 <Model position="0,0,-1000" mesh="JumpShield.mesh" scale="1" /> 252 254 </attached> 253 255 </JumpCenterpoint>
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