Changeset 10194 in orxonox.OLD for branches/playability/src/world_entities/space_ships
- Timestamp:
- Jan 8, 2007, 9:19:39 PM (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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branches/playability/src/world_entities/space_ships/space_ship.cc
r10188 r10194 416 416 this->secWeaponMan.showCrosshair(); 417 417 this->toList( OM_GROUP_01 ); 418 dynamic_cast <OrxGui::GLGuiEnergyWidgetVertical*> (State::getPlayer()->hud().getArmorWidget())->setDisplayedName("Armor");418 //dynamic_cast <OrxGui::GLGuiEnergyWidgetVertical*> (State::getPlayer()->hud().getArmorWidget())->setDisplayedName("Armor"); 419 419 //dynamic_cast<Element2D*>(this->secWeaponMan.getFixedTarget())->setVisibility( true); 420 420 //this->attachCamera(); … … 1047 1047 { //create the widget 1048 1048 this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical(); 1049 this->electronicWidget->setDisplayedName("Electronics:");1049 //this->electronicWidget->setDisplayedName("Electronics:"); 1050 1050 //this->electronicWidget->setSize2D(100,20); 1051 1051 //this->electronicWidget->setAbsCoor2D(150,200); … … 1066 1066 { 1067 1067 this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical(); 1068 this->shieldWidget->setDisplayedName("Shield:");1068 //this->shieldWidget->setDisplayedName("Shield:"); 1069 1069 //his->shieldWidget->setSize2D(100,20); 1070 1070 //this->shieldWidget->setAbsCoor2D(200,200);
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