Changeset 10216
- Timestamp:
- Jan 31, 2015, 6:03:17 PM (10 years ago)
- Location:
- code/trunk
- Files:
-
- 33 edited
- 25 copied
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
-
code/trunk/data/levels/includes/weaponSettingsTurret.oxi
r9664 r10216 11 11 </links> 12 12 <Weapon> 13 < attached>14 <Model mesh="sphere.mesh" position=" 3,3,-2.2" scale=0.6 />15 </attached> 16 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 3.14159 material="Flares/point_lensflare" muzzleoffset=" 3, 3,-2.2" />17 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 3.14159 material="Flares/point_lensflare" muzzleoffset=" 3,-3,-2.2" />18 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 3.14159 material="Flares/point_lensflare" muzzleoffset="-3, 3,-2.2" />19 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 3.14159 material="Flares/point_lensflare" muzzleoffset="-3,-3,-2.2" />13 <!-- <attached> 14 <Model mesh="sphere.mesh" position="1.7,1.7,-24.5" scale=0.6 /> 15 </attached> --> 16 <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="1.7, 1.7,-30" /> 17 <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="1.7, -1.7,-30" /> 18 <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="-1.7, 1.7,-30" /> 19 <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="-1.7, -1.7,-30" /> 20 20 </Weapon> 21 21 </WeaponPack> -
code/trunk/data/levels/templates/HeavyCruiser.oxt
r9943 r10216 2 2 3 3 <Template name=HeavyCruiser> 4 <SpaceShip 4 <ModularSpaceShip 5 name = HeavyCruiser 6 5 7 hudtemplate = spaceshiphud 6 8 camerapositiontemplate = heavycruisercameras … … 9 11 explosionchunks = 6 10 12 11 health = 10012 maxhealth = 20013 initialhealth = 10013 health = 2000 14 maxhealth = 4000 15 initialhealth = 2000 14 16 15 17 shieldhealth = 100 … … 41 43 > 42 44 <engines> 43 <MultiStateEngine position="85,0,0" template=HeavyCruiser_body_engine1 /> 44 <MultiStateEngine position="-85,0,0" template=HeavyCruiser_body_engine1 /> 45 <MultiStateEngine position="0,0,0" template=HeavyCruiser_body_engine1 /> 45 46 46 47 <MultiStateEngine position="-140,0,308" template=HeavyCruiser_sidearmL_engine1 /> 47 48 <MultiStateEngine position="140,0,308" template=HeavyCruiser_sidearmR_engine1 /> 48 49 </engines> 50 51 <parts> 52 <ShipPart name="frontL" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="-76,30,-330"> 53 <destructionevents> 54 <PartDestructionEvent targetType="ship" targetParam="shieldhealth" operation="*" value="0.5"/> 55 </destructionevents> 56 </ShipPart> 57 <ShipPart name="frontR" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="76,30,-330"> 58 <destructionevents> 59 <PartDestructionEvent targetType="ship" targetParam="shieldhealth" operation="*" value="0.5"/> 60 </destructionevents> 61 </ShipPart> 62 <ShipPart name="partL" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="-100,33,-200"> 63 <destructionevents> 64 <PartDestructionEvent targetType="ship" targetParam="boostpowerrate" operation="-" value="0.5" message="One of your ship's generators was destroyed!"/> 65 <PartDestructionEvent targetType="engine" targetName="bodyengine" targetParam="speedfront" operation="-" value="50"/> 66 <PartDestructionEvent targetType="engine" targetName="bodyengine" targetParam="accelerationfront" operation="-" value="3"/> 67 <PartDestructionEvent targetType="engine" targetName="bodyengine" targetParam="boostfactor" operation="set" value="1"/> 68 </destructionevents> 69 </ShipPart> 70 <ShipPart name="partR" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="100,33,-200"> 71 <destructionevents> 72 <PartDestructionEvent targetType="ship" targetParam="boostpowerrate" operation="-" value="0.5" message="One of your ship's generators was destroyed!"/> 73 <PartDestructionEvent targetType="engine" targetName="bodyengine" targetParam="speedfront" operation="-" value="50"/> 74 <PartDestructionEvent targetType="engine" targetName="bodyengine" targetParam="accelerationfront" operation="-" value="3"/> 75 <PartDestructionEvent targetType="engine" targetName="bodyengine" targetParam="boostfactor" operation="set" value="1"/> 76 </destructionevents> 77 </ShipPart> 78 <ShipPart name="sidearmL" initialhealth="20" maxhealth="20" damageabsorption="0.2" explosionposition="-140,30,100"> 79 <destructionevents> 80 <PartDestructionEvent targetType="engine" targetName="sidearmLengine" operation="destroy" message="The left auxiliary engine was destroyed!"/> 81 <PartDestructionEvent targetType="part" targetName="sidearmLfront" operation="destroy"/> 82 <PartDestructionEvent targetType="ship" targetParam="rotationthrust" operation="-" value="0.04" /> 83 </destructionevents> 84 </ShipPart> 85 <ShipPart name="sidearmLfront" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="-140,20,-50"> 86 <destructionevents> 87 <PartDestructionEvent targetType="engine" targetName="sidearmLengine" targetParam="boostfactor" operation="set" value="1" message="The left auxiliary engine lost it's booster!"/> 88 </destructionevents> 89 </ShipPart> 90 <ShipPart name="sidearmR" initialhealth="20" maxhealth="20" damageabsorption="0.2" explosionposition="140,30,100"> 91 <destructionevents> 92 <PartDestructionEvent targetType="engine" targetName="sidearmRengine" operation="destroy" message="The right auxiliary engine was destroyed!"/> 93 <PartDestructionEvent targetType="part" targetName="sidearmRfront" operation="destroy"/> 94 <PartDestructionEvent targetType="ship" targetParam="rotationthrust" operation="-" value="0.04" /> 95 </destructionevents> 96 </ShipPart> 97 <ShipPart name="sidearmRfront" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="140,20,-50"> 98 <destructionevents> 99 <PartDestructionEvent targetType="engine" targetName="sidearmRengine" targetParam="boostfactor" operation="set" value="1" message="The right auxiliary engine lost it's booster!"/> 100 </destructionevents> 101 </ShipPart> 102 </parts> 103 49 104 <attached> 50 51 105 <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 52 <Model mesh="HeavyCruiser_frontL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 53 <Model mesh="HeavyCruiser_frontR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 54 <Model mesh="HeavyCruiser_partL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 55 <Model mesh="HeavyCruiser_partR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 56 <Model mesh="HeavyCruiser_sidearmL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 57 <Model mesh="HeavyCruiser_sidearmLfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 58 <Model mesh="HeavyCruiser_sidearmR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 59 <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 60 61 <!-- bay1 lights --> 62 <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> 63 <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> 64 <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 /> 65 <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 /> 66 <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 67 <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 106 107 <StaticEntity name="frontL" position="0,0,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 108 <attached> 109 <Model mesh="HeavyCruiser_frontL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 110 <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> 111 <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 /> 112 <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 113 </attached> 114 <collisionShapes> 115 <BoxCollisionShape position="-80,33,-320" halfExtents="7,11,54" info="frontL"/> 116 <BoxCollisionShape position="-79,31,-399" halfExtents="3,6,26" info="frontL"/> 117 </collisionShapes> 118 </StaticEntity> 119 120 <StaticEntity name="frontR" position="0,0,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 121 <attached> 122 <Model mesh="HeavyCruiser_frontR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 123 <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> 124 <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 /> 125 <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 126 </attached> 127 <collisionShapes> 128 <BoxCollisionShape position="80,33,-320" halfExtents="7,11,54" info="frontR"/> 129 <BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/> 130 </collisionShapes> 131 </StaticEntity> 132 133 <StaticEntity name="partL" position="0,0,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 134 <attached> 135 <Model mesh="HeavyCruiser_partL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 136 </attached> 137 <collisionShapes> 138 <BoxCollisionShape position="-94,33,-179" halfExtents="11,13,45" info="partL"/> 139 <BoxCollisionShape position="-96,33,-230" halfExtents="13,17,22" info="partL"/> 140 </collisionShapes> 141 </StaticEntity> 142 143 <StaticEntity name="partR" position="0,0,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 144 <attached> 145 <Model mesh="HeavyCruiser_partR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 146 </attached> 147 <collisionShapes> 148 <BoxCollisionShape position="94,33,-179" halfExtents="11,13,45" info="partR"/> 149 <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/> 150 </collisionShapes> 151 </StaticEntity> 152 153 <StaticEntity name="sidearmL" position="0,0,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 154 <attached> 155 <Model mesh="HeavyCruiser_sidearmL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 156 </attached> 157 <collisionShapes> 158 <BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/> 159 <BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/> 160 <BoxCollisionShape position="-145,21,115" roll="15" halfExtents="19,31,105" info="sidearmL, front"/> 161 <BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/> 162 <BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/> 163 <BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/> 164 <BoxCollisionShape position="-165,-4,31" roll="15" halfExtents="7,21,13" info="sidearmL, box"/> 165 <BoxCollisionShape position="-153,59,96" roll="15" halfExtents="6,7,60" info="sidearmL, upper beam"/> 166 <BoxCollisionShape position="-143,57,119" roll="15" halfExtents="3,4,85" info="sidearmL, upper inner beam"/> 167 <BoxCollisionShape position="-142,53,212" pitch="21" yaw="5" roll="15" halfExtents="3,4,10" info="sidearmL, upper inner beam"/> 168 <BoxCollisionShape position="-160,52,119" roll="15" halfExtents="3,4,85" info="sidearmL, upper outer beam"/> 169 <BoxCollisionShape position="-159,48,212" pitch="21" yaw="5" roll="15" halfExtents="3,4,10" info="sidearmL, upper outer beam"/> 170 <BoxCollisionShape position="-152,54,34" pitch="-46" yaw="-14" roll="15" halfExtents="6,7,10" info="sidearmL, upper beam front"/> 171 <BoxCollisionShape position="-152,54,162" pitch="30" yaw="9" roll="15" halfExtents="6,7,12" info="sidearmL, upper beam back"/> 172 <BoxCollisionShape position="-168,21,119" roll="15" halfExtents="3,5,109" info="sidearmL, outer beam"/> 173 <BoxCollisionShape position="-134,-10,169" roll="15" halfExtents="6,4,55" info="sidearmL, lower beam front"/> 174 <BoxCollisionShape position="-131,-20,217" pitch="-20" roll="15" yaw="-5" halfExtents="6,12,3" info="sidearmL, lower beam middle"/> 175 <BoxCollisionShape position="-130,-29,233" roll="15" halfExtents="6,3,15" info="sidearmL, lower beam back"/> 176 </collisionShapes> 177 </StaticEntity> 178 179 <StaticEntity name="sidearmLfront" position="0,0,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 180 <attached> 181 <Model mesh="HeavyCruiser_sidearmLfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 182 </attached> 183 <collisionShapes> 184 <BoxCollisionShape position="-141,15,-53" roll="15" halfExtents="27,44,62" info="sidearmLfront"/> 185 <BoxCollisionShape position="-153,59,-30" roll="15" halfExtents="4,2,38" info="sidearmLfront, top"/> 186 <BoxCollisionShape position="-153,61,-41" roll="15" halfExtents="4,4,11" info="sidearmLfront, top"/> 187 <BoxCollisionShape position="-153,60,-65" roll="15" halfExtents="4,3,4" info="sidearmLfront, top"/> 188 <BoxCollisionShape position="-153,59,-41" roll="15" halfExtents="8,2,11" info="sidearmLfront, top"/> 189 </collisionShapes> 190 </StaticEntity> 191 192 <StaticEntity name="sidearmR" position="0,0,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 193 <attached> 194 <Model mesh="HeavyCruiser_sidearmR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 195 </attached> 196 <collisionShapes> 197 <BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/> 198 <BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/> 199 <BoxCollisionShape position="145,21,115" roll="-15" halfExtents="19,31,105" info="sidearmR, front"/> 200 <BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/> 201 <BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/> 202 <BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/> 203 <BoxCollisionShape position="165,-4,31" roll="-15" halfExtents="7,21,13" info="sidearmR, box"/> 204 <BoxCollisionShape position="153,59,96" roll="-15" halfExtents="6,7,60" info="sidearmR, upper beam"/> 205 <BoxCollisionShape position="143,57,119" roll="-15" halfExtents="3,4,85" info="sidearmR, upper inner beam"/> 206 <BoxCollisionShape position="142,53,212" pitch="21" yaw="-5" roll="-15" halfExtents="3,4,10" info="sidearmR, upper inner beam"/> 207 <BoxCollisionShape position="160,52,119" roll="-15" halfExtents="3,4,85" info="sidearmR, upper outer beam"/> 208 <BoxCollisionShape position="159,48,212" pitch="21" yaw="-5" roll="-15" halfExtents="3,4,10" info="sidearmR, upper outer beam"/> 209 <BoxCollisionShape position="152,54,34" pitch="-46" yaw="14" roll="-15" halfExtents="6,7,10" info="sidearmR, upper beam front"/> 210 <BoxCollisionShape position="152,54,162" pitch="30" yaw="-9" roll="-15" halfExtents="6,7,12" info="sidearmR, upper beam back"/> 211 <BoxCollisionShape position="168,21,119" roll="-15" halfExtents="3,5,109" info="sidearmR, outer beam"/> 212 <BoxCollisionShape position="134,-10,169" roll="-15" halfExtents="6,4,55" info="sidearmR, lower beam front"/> 213 <BoxCollisionShape position="131,-20,217" pitch="-20" roll="-15" yaw="5" halfExtents="6,12,3" info="sidearmR, lower beam middle"/> 214 <BoxCollisionShape position="130,-29,233" roll="-15" halfExtents="6,3,15" info="sidearmR, lower beam back"/> 215 </collisionShapes> 216 </StaticEntity> 217 218 <StaticEntity name="sidearmRfront" position="0,0,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 219 <attached> 220 <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 221 </attached> 222 <collisionShapes> 223 <BoxCollisionShape position="141,15,-53" roll="-15" halfExtents="27,44,62" info="sidearmRfront"/> 224 <BoxCollisionShape position="153,59,-30" roll="-15" halfExtents="4,2,38" info="sidearmRfront, top"/> 225 <BoxCollisionShape position="153,61,-41" roll="-15" halfExtents="4,4,11" info="sidearmRfront, top"/> 226 <BoxCollisionShape position="153,60,-65" roll="-15" halfExtents="4,3,4" info="sidearmRfront, top"/> 227 <BoxCollisionShape position="153,59,-41" roll="-15" halfExtents="8,2,11" info="sidearmRfront, top"/> 228 </collisionShapes> 229 </StaticEntity> 230 68 231 <!-- front position lights --> 69 232 <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> … … 79 242 </attached> 80 243 <collisionShapes> 81 <BoxCollisionShape position="80,33,-320" halfExtents="7,11,54" info="frontR"/>82 <BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/>83 84 85 <BoxCollisionShape position="-80,33,-320" halfExtents="7,11,54" info="frontL"/>86 <BoxCollisionShape position="-79,31,-399" halfExtents="3,6,26" info="frontL"/>87 88 89 <BoxCollisionShape position="94,33,-179" halfExtents="11,13,45" info="partR"/>90 <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/>91 92 93 <BoxCollisionShape position="-94,33,-179" halfExtents="11,13,45" info="partL"/>94 <BoxCollisionShape position="-96,33,-230" halfExtents="13,17,22" info="partL"/>95 96 97 <BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/>98 <BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/>99 <BoxCollisionShape position="145,21,115" roll="-15" halfExtents="19,31,105" info="sidearmR, front"/>100 <BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/>101 <BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/>102 <BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/>103 <BoxCollisionShape position="165,-4,31" roll="-15" halfExtents="7,21,13" info="sidearmR, box"/>104 <BoxCollisionShape position="153,59,96" roll="-15" halfExtents="6,7,60" info="sidearmR, upper beam"/>105 <BoxCollisionShape position="143,57,119" roll="-15" halfExtents="3,4,85" info="sidearmR, upper inner beam"/>106 <BoxCollisionShape position="142,53,212" pitch="21" yaw="-5" roll="-15" halfExtents="3,4,10" info="sidearmR, upper inner beam"/>107 <BoxCollisionShape position="160,52,119" roll="-15" halfExtents="3,4,85" info="sidearmR, upper outer beam"/>108 <BoxCollisionShape position="159,48,212" pitch="21" yaw="-5" roll="-15" halfExtents="3,4,10" info="sidearmR, upper outer beam"/>109 <BoxCollisionShape position="152,54,34" pitch="-46" yaw="14" roll="-15" halfExtents="6,7,10" info="sidearmR, upper beam front"/>110 <BoxCollisionShape position="152,54,162" pitch="30" yaw="-9" roll="-15" halfExtents="6,7,12" info="sidearmR, upper beam back"/>111 <BoxCollisionShape position="168,21,119" roll="-15" halfExtents="3,5,109" info="sidearmR, outer beam"/>112 <BoxCollisionShape position="134,-10,169" roll="-15" halfExtents="6,4,55" info="sidearmR, lower beam front"/>113 <BoxCollisionShape position="131,-20,217" pitch="-20" roll="-15" yaw="5" halfExtents="6,12,3" info="sidearmR, lower beam middle"/>114 <BoxCollisionShape position="130,-29,233" roll="-15" halfExtents="6,3,15" info="sidearmR, lower beam back"/>115 116 117 <BoxCollisionShape position="141,15,-53" roll="-15" halfExtents="27,44,62" info="sidearmRfront"/>118 <BoxCollisionShape position="153,59,-30" roll="-15" halfExtents="4,2,38" info="sidearmRfront, top"/>119 <BoxCollisionShape position="153,61,-41" roll="-15" halfExtents="4,4,11" info="sidearmRfront, top"/>120 <BoxCollisionShape position="153,60,-65" roll="-15" halfExtents="4,3,4" info="sidearmRfront, top"/>121 <BoxCollisionShape position="153,59,-41" roll="-15" halfExtents="8,2,11" info="sidearmRfront, top"/>122 123 124 <BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/>125 <BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/>126 <BoxCollisionShape position="-145,21,115" roll="15" halfExtents="19,31,105" info="sidearmL, front"/>127 <BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/>128 <BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/>129 <BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/>130 <BoxCollisionShape position="-165,-4,31" roll="15" halfExtents="7,21,13" info="sidearmL, box"/>131 <BoxCollisionShape position="-153,59,96" roll="15" halfExtents="6,7,60" info="sidearmL, upper beam"/>132 <BoxCollisionShape position="-143,57,119" roll="15" halfExtents="3,4,85" info="sidearmL, upper inner beam"/>133 <BoxCollisionShape position="-142,53,212" pitch="21" yaw="5" roll="15" halfExtents="3,4,10" info="sidearmL, upper inner beam"/>134 <BoxCollisionShape position="-160,52,119" roll="15" halfExtents="3,4,85" info="sidearmL, upper outer beam"/>135 <BoxCollisionShape position="-159,48,212" pitch="21" yaw="5" roll="15" halfExtents="3,4,10" info="sidearmL, upper outer beam"/>136 <BoxCollisionShape position="-152,54,34" pitch="-46" yaw="-14" roll="15" halfExtents="6,7,10" info="sidearmL, upper beam front"/>137 <BoxCollisionShape position="-152,54,162" pitch="30" yaw="9" roll="15" halfExtents="6,7,12" info="sidearmL, upper beam back"/>138 <BoxCollisionShape position="-168,21,119" roll="15" halfExtents="3,5,109" info="sidearmL, outer beam"/>139 <BoxCollisionShape position="-134,-10,169" roll="15" halfExtents="6,4,55" info="sidearmL, lower beam front"/>140 <BoxCollisionShape position="-131,-20,217" pitch="-20" roll="15" yaw="-5" halfExtents="6,12,3" info="sidearmL, lower beam middle"/>141 <BoxCollisionShape position="-130,-29,233" roll="15" halfExtents="6,3,15" info="sidearmL, lower beam back"/>142 143 144 <BoxCollisionShape position="-141,15,-53" roll="15" halfExtents="27,44,62" info="sidearmLfront"/>145 <BoxCollisionShape position="-153,59,-30" roll="15" halfExtents="4,2,38" info="sidearmLfront, top"/>146 <BoxCollisionShape position="-153,61,-41" roll="15" halfExtents="4,4,11" info="sidearmLfront, top"/>147 <BoxCollisionShape position="-153,60,-65" roll="15" halfExtents="4,3,4" info="sidearmLfront, top"/>148 <BoxCollisionShape position="-153,59,-41" roll="15" halfExtents="8,2,11" info="sidearmLfront, top"/>149 150 151 244 <BoxCollisionShape position="60,35,-310" halfExtents="13,28,60" info="body, bay1, Rwall"/> 152 245 <BoxCollisionShape position="-60,35,-310" halfExtents="13,28,60" info="body, bay1, Lwall"/> … … 293 386 include("../includes/weaponSettingsHeavyCruiser.oxi") 294 387 ?> 295 </ SpaceShip>388 </ModularSpaceShip> 296 389 297 390 </Template> … … 318 411 <Template name=HeavyCruiser_body_engine1 baseclass=MultiStateEngine> 319 412 <MultiStateEngine 413 name = bodyengine 320 414 boostfactor = 2 321 415 … … 412 506 <Template name=HeavyCruiser_sidearmL_engine1 baseclass=MultiStateEngine> 413 507 <MultiStateEngine 508 name = sidearmLengine 414 509 boostfactor = 2 415 510 … … 461 556 <Template name=HeavyCruiser_sidearmR_engine1 baseclass=MultiStateEngine> 462 557 <MultiStateEngine 558 name = sidearmRengine 463 559 boostfactor = 2 464 560 -
code/trunk/data/levels/turretTest.oxw
r9939 r10216 3 3 <LevelInfo 4 4 name = "turret Test" 5 description = "A level with a turret in it."5 description = "A level to test turrets with." 6 6 tags = "test" 7 7 screenshot = "emptylevel.png" … … 16 16 <?lua 17 17 include("templates/spaceshipAssff.oxt") 18 include("templates/spaceshipPirate.oxt") 19 include("templates/spaceshipTurret.oxt") 18 include("templates/standardTurret.oxt") 20 19 ?> 21 20 … … 33 32 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 34 33 34 <SpaceShip position = "0,0,800" collisionType="dynamic" team=10> 35 <controller> 36 <TeamTargetProxy team=10/> 37 </controller> 38 <attached> 39 <Model position="0,0,0" mesh="plane.mesh" scale3D="20,20,20" pitch=-90/> 35 40 36 <StaticEntity position="0,0,0" yaw=0 pitch=0> 37 <attached> 38 <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" /> 39 <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" /> 40 <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" /> 41 <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" /> 42 <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" /> 43 </attached> 44 </StaticEntity> 41 <?lua for i = 1, 10, 1 do ?> 42 <Turret position="<?lua print(150-i*30) ?>,<?lua print(150-i*30) ?>,0" pitch="0" yaw="0" roll="0"> 43 <templates> 44 <Template link=standardturret /> 45 </templates> 46 </Turret> 47 <?lua end ?> 45 48 46 47 48 <Turret position="0,10,0" pitch="90" yaw="0" roll="0"> 49 <templates> 50 <Template link=spaceshipturret /> 51 </templates> 52 <controller> 53 <WaypointPatrolController alertnessradius=100 team=10> 54 </WaypointPatrolController> 55 </controller> 56 </Turret> 57 58 59 49 </attached> 50 <collisionShapes> 51 <BoxCollisionShape radius="10" position="0,0,0" halfExtents="200, 200, 0"/> 52 </collisionShapes> 53 </SpaceShip> 60 54 61 55 </Scene> -
code/trunk/src/modules/CMakeLists.txt
r9939 r10216 40 40 ADD_SUBDIRECTORY(towerdefense) 41 41 ADD_SUBDIRECTORY(invader) 42 ADD_SUBDIRECTORY(jump) -
code/trunk/src/modules/invader/InvaderWeapon.cc
r9961 r10216 57 57 } 58 58 59 InvaderWeapon::~InvaderWeapon(){} 59 InvaderWeapon::~InvaderWeapon() 60 { 61 62 } 60 63 61 64 void InvaderWeapon::shot() -
code/trunk/src/modules/objects/CMakeLists.txt
r9526 r10216 11 11 ADD_SUBDIRECTORY(eventsystem) 12 12 ADD_SUBDIRECTORY(triggers) 13 ADD_SUBDIRECTORY(controllers) 13 14 14 15 ORXONOX_ADD_LIBRARY(objects -
code/trunk/src/modules/objects/Turret.cc
r9945 r10216 21 21 * 22 22 * Author: 23 * Marian Runo 23 * Marian Runo, Martin Mueller 24 24 * Co-authors: 25 25 * ... … … 29 29 #include "Turret.h" 30 30 #include "core/CoreIncludes.h" 31 #include "OgreQuaternion.h"32 31 #include "core/XMLPort.h" 33 #include "controllers/WaypointPatrolController.h" 32 #include "Scene.h" 33 #include <OgreSceneManager.h> 34 34 35 35 36 namespace orxonox … … 37 38 RegisterClass(Turret); 38 39 39 /** 40 * @brief Constructor 40 41 42 /** 43 @brief 44 Sets default values for all variables. Also hides the turret from the radar. 45 46 @param context 47 The context 41 48 */ 42 Turret::Turret(Context* context) : SpaceShip(context)49 Turret::Turret(Context* context) : Pawn(context) 43 50 { 44 51 RegisterObject(Turret); 45 this->controller_ = new WaypointPatrolController(this->getContext()); 46 } 47 48 /** 49 * @brief Destructor 52 this->rotationThrust_ = 50; 53 this->startDir_ = Vector3::ZERO; 54 this->localZ_ = Vector3::UNIT_Z; 55 this->localY_ = Vector3::UNIT_Y; 56 this->localX_ = Vector3::UNIT_X; 57 this->maxAttackRadius_ = 200; 58 this->minAttackRadius_ = 0; 59 this->maxPitch_ = 90; 60 this->maxYaw_ = 90; 61 this->once_ = false; 62 this->rotation_ = Quaternion::IDENTITY; 63 64 this->setRadarVisibility(false); 65 66 //this->rayTest_ = this->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); 67 } 68 69 /** 70 @brief 71 Destructor. Destroys the rayTest_ element (if it was used) . 50 72 */ 51 73 Turret::~Turret() 52 74 { 53 54 } 55 56 75 //this->getScene()->getSceneManager()->destroyQuery(this->rayTest_); 76 } 77 78 /** 79 @brief 80 Checks, if a WorldEntity is inside the turret's range. 81 82 This function is safe to use on turrets that are attached, rotated, etc. 83 The turret's range is determined with the maxPitch, maxYaw, and the two attackRadius. 84 85 @param target 86 The WorldEntity to check 87 88 @return 89 The squared distance to the position. -1, if it's ouside of range 90 */ 91 float Turret::isInRange(const WorldEntity* target ) 92 { 93 //Check distance 94 Vector3 distance = target->getWorldPosition() - this->getWorldPosition(); 95 float distanceVal = distance.squaredLength(); 96 if(distanceVal > (this->maxAttackRadius_ * this->maxAttackRadius_) || distanceVal < (this->minAttackRadius_ * this->minAttackRadius_)) 97 { 98 return -1.f; 99 } 100 101 //Check pitch 102 Vector3 dir = getTransformedVector(distance, this->localX_, this->localY_, this->localZ_); 103 Vector3 dirProjected = dir; 104 dirProjected.x = 0; 105 Vector3 startDirProjected = this->startDir_; 106 startDirProjected.x = 0; 107 Ogre::Real angle = startDirProjected.angleBetween(dirProjected).valueDegrees(); 108 if(angle > this->maxPitch_) 109 { 110 return -1.f; 111 } 112 113 //Check yaw 114 dirProjected = dir; 115 dirProjected.y = 0; 116 startDirProjected = this->startDir_; 117 startDirProjected.y = 0; 118 angle = startDirProjected.angleBetween(dirProjected).valueDegrees(); 119 if(angle > this->maxYaw_) 120 { 121 return -1.f; 122 } 123 124 //TODO: Finish this. Find a way to convert objects from Ogre to Orxonox 125 /*Ogre::Ray ray = Ogre::Ray(this->getWorldPosition(), distance); 126 this->rayTest_->setRay(ray); 127 Ogre::RaySceneQueryResult result = this->rayTest_->execute();*/ 128 129 130 return distanceVal; 131 } 132 133 /** 134 @brief 135 Rotates the turret to make it aim at a certain position. 136 137 @note 138 There are no checks, if the position is valid (i.e. if the turret is allowed to aim there). 139 This function must be called again for every tick, or the turret will stop rotating. 140 141 @param position 142 The position to aim at 143 */ 144 void Turret::aimAtPosition(const Vector3& position) 145 { 146 Vector3 currDir = this->getWorldOrientation() * WorldEntity::FRONT; 147 Vector3 targetDir = position - this->getWorldPosition(); 148 149 this->rotation_ = currDir.getRotationTo(targetDir); 150 } 151 152 /** 153 @brief 154 Does currently nothing. 155 156 Should rotate the turret with the specified pitch. Contains a failed attempt at limiting said rotation. 157 */ 57 158 void Turret::rotatePitch(const Vector2& value) 58 { 59 orxout()<< "Turret rotate Pitch"<< endl; 60 61 const Quaternion& orient = this->getOrientation(); 62 Radian pitch = orient.getPitch(); 63 64 if((value.x > 0 && pitch < Radian(180)) || (value.x < 0 && pitch > Radian(0))) 65 SpaceShip::rotatePitch(value); 66 } 67 68 69 void Turret::setAlertnessRadius(float value) 70 { 71 this->controller_->setAlertnessRadius(value); 72 } 73 float Turret::getAlertnessRadius() 74 { 75 return this->controller_->getAlertnessRadius(); 76 } 77 159 { 160 //This is a failed attempt at limiting the turret's rotation. It's handled in the controller (for now?) 161 /* 162 Vector3 currentDir = getTransformedVector(this->getOrientation() * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_); 163 Vector3 currentDirProjected = currentDir; 164 currentDirProjected.x = 0; 165 Vector3 startDirProjected = this->startDir_; 166 startDirProjected.x = 0; 167 Ogre::Real angle = startDirProjected.angleBetween(currentDirProjected).valueDegrees(); 168 //orxout() << "Pitch: " << angle << endl; 169 //if(angle < this->maxPitch_ || (currentDirProjected.y <= 0 && value.x > 0) || (currentDirProjected.y > 0 && value.x < 0) ) 170 { 171 this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x*0.8f); 172 } 173 */ 174 } 175 176 /** 177 @brief 178 Does currently nothing. 179 180 Should rotate the turret with the specified yaw. Contains a failed attempt at limiting said rotation. 181 */ 182 void Turret::rotateYaw(const Vector2& value) 183 { 184 //This is a failed attempt at limiting the turret's rotation. It's handled in the controller (for now?) 185 /* 186 Vector3 currentDir = getTransformedVector(this->getOrientation() * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_); 187 Vector3 currentDirProjected = currentDir; 188 currentDirProjected.y = 0; 189 Vector3 startDirProjected = this->startDir_; 190 startDirProjected.y = 0; 191 Ogre::Real angle = startDirProjected.angleBetween(currentDirProjected).valueDegrees(); 192 orxout() << "Yaw: " << angle << endl; 193 if(angle < this->maxYaw_ || (currentDirProjected.x <= 0 && value.x < 0) || (currentDirProjected.x > 0 && value.x > 0)) 194 { 195 this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x*0.8f); 196 } 197 */ 198 } 199 200 /** 201 @brief 202 Does currently nothing. 203 204 May be used to limit turret's rotation in the future. 205 */ 206 void Turret::rotateRoll(const Vector2& value) 207 { 208 } 209 210 /** 211 @brief 212 Loads parameters from xml 213 214 Parameters loaded are: rotationThrust, maxAttackRadius, minAttackRadius, maxYaw, maxPitch 215 */ 78 216 void Turret::XMLPort(Element& xmlelement, XMLPort::Mode mode) 79 217 { 80 218 SUPER(Turret, XMLPort, xmlelement, mode); 81 XMLPortParam(Turret, "alertnessRadius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues("400"); 82 } 83 84 219 220 XMLPortParamVariable(Turret, "rotationThrust", rotationThrust_, xmlelement, mode); 221 XMLPortParam(Turret, "maxAttackRadius", setMaxAttackRadius, getMaxAttackRadius, xmlelement, mode); 222 XMLPortParam(Turret, "minAttackRadius", setMinAttackRadius, getMinAttackRadius, xmlelement, mode); 223 XMLPortParam(Turret, "maxYaw", setMaxYaw, getMaxYaw, xmlelement, mode); 224 XMLPortParam(Turret, "maxPitch", setMaxPitch, getMaxPitch, xmlelement, mode); 225 } 226 227 /** 228 @brief 229 The turret's actions are done here. 230 231 Every tick, the turret gets rotated if it should, and the local axes get updated with the parent's rotation. 232 233 @param dt 234 Duration of the tick 235 */ 236 void Turret::tick(float dt) 237 { 238 SUPER(Turret, tick, dt); 239 240 //Stuff isn't properly initialized in the c'tor, so we have to do it like this 241 if(!this->once_) 242 { 243 //Account for rotations done in xml 244 Quaternion startOrient = this->getOrientation(); 245 this->localXStart_ = startOrient * this->localX_; 246 this->localXStart_.normalise(); 247 this->localX_ = this->localXStart_; 248 this->localYStart_ = startOrient * this->localY_; 249 this->localYStart_.normalise(); 250 this->localY_ = this->localYStart_; 251 this->localZStart_ = startOrient * this->localZ_; 252 this->localZStart_.normalise(); 253 this->localZ_ = this->localZStart_; 254 255 //startDir should always be (0,0,-1) 256 this->startDir_ = getTransformedVector(startOrient * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_); 257 258 this->once_ = true; 259 260 } 261 262 //Adjust local axes to parent's rotation 263 WorldEntity* parent = this->getParent(); 264 if(parent) 265 { 266 Quaternion parentrot = parent->getWorldOrientation(); 267 this->localX_ = parentrot * this->localXStart_; 268 this->localY_ = parentrot * this->localYStart_; 269 this->localZ_ = parentrot * this->localZStart_; 270 } 271 272 //rotate 273 if(this->rotation_ != Quaternion::IDENTITY) 274 { 275 //Don't make the rotation instantaneous. Use an arbitrary interpolation, not that great... 276 //TODO: make the rotation better (constant velocity etc.). At the moment, the turret rotates 277 //slower the closer it is to the destination 278 Quaternion drot = Quaternion::nlerp(dt*this->rotationThrust_/20.f, Quaternion::IDENTITY, this->rotation_); 279 this->rotate(drot, WorldEntity::World); 280 this->rotation_ = Quaternion::IDENTITY; 281 } 282 283 } 85 284 } -
code/trunk/src/modules/objects/Turret.h
r9667 r10216 21 21 * 22 22 * Author: 23 * Marian Runo 23 * Marian Runo, Martin Mueller 24 24 * Co-authors: 25 25 * ... … … 28 28 29 29 /** 30 @file Turret.h31 30 @brief Definition of the Turret class. 32 31 @ingroup Objects … … 37 36 38 37 #include "objects/ObjectsPrereqs.h" 39 40 #include "worldentities/pawns/SpaceShip.h"38 #include "worldentities/pawns/Pawn.h" 39 #include <OgreSceneQuery.h> 41 40 42 41 namespace orxonox 43 42 { 44 class _ObjectsExport Turret : public SpaceShip 43 /** 44 @brief 45 Creates a turret with limited rotation. The point of this class is to be able to attach 46 a turret to a spaceship or a spacestation which is more or less completely autonomous in 47 it's behaviour. 48 49 This class also contains a custom local coordinate system, which gets initially rotated through xml, and 50 afterwards is updated with the parent's rotation (if there is one). This allows for almost trivialal calculation 51 of pitch, yaw and roll through coordinate transformation. (TODO: Ogre should do something like this already, investigate...) 52 53 54 @note 55 The rotation isn't limited "physically". You have to call isInRange to find out if the turret is allowed to shoot at a target. 56 */ 57 class _ObjectsExport Turret : public Pawn 45 58 { 46 59 public: … … 48 61 virtual ~Turret(); 49 62 50 //virtual void tick(float dt);51 52 63 virtual void rotatePitch(const Vector2& value); 53 54 void setAlertnessRadius(float value); 55 float getAlertnessRadius(); 64 virtual void rotateYaw(const Vector2& value); 65 virtual void rotateRoll(const Vector2& value); 66 virtual float isInRange(const WorldEntity* target); 67 virtual void aimAtPosition(const Vector3 &position); 56 68 57 69 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); 70 virtual void tick(float dt); 58 71 72 /** @brief Sets the maximum distance the turret is allowed to shoot. @param radius The distance*/ 73 inline void setMaxAttackRadius(float radius) 74 { this->maxAttackRadius_ = radius; } 75 76 /** @brief Sets the minimum distance the turret is allowed to shoot. @param radius The distance*/ 77 inline void setMinAttackRadius(float radius) 78 { this->minAttackRadius_ = radius; } 79 80 /** @brief Sets the maximum pitch the turret can have (in both directions). @param pitch The pitch (in one direction)*/ 81 inline void setMaxPitch(float pitch) 82 { this->maxPitch_ = pitch; } 83 84 /** @brief Sets the maximum yaw the turret can have (in both directions). @param yaw The yaw (in one direction)*/ 85 inline void setMaxYaw(float yaw) 86 { this->maxYaw_ = yaw; } 87 88 /** @brief Returns the maximum distance the turret is allowed to shoot. @return The distance */ 89 inline float getMaxAttackRadius() const 90 { return this->maxAttackRadius_; } 91 92 /** @brief Returns the minimum distance the turret is allowed to shoot. @return The distance */ 93 inline float getMinAttackRadius() const 94 { return this->minAttackRadius_; } 95 96 /** @brief Returns the maximum pitch the turret can have. @return The pitch */ 97 inline float getMaxPitch() const 98 { return this->maxPitch_; } 99 100 /** @brief Returns the maximum yaw the turret can have. @return The yaw */ 101 inline float getMaxYaw() const 102 { return this->maxYaw_; } 59 103 60 104 protected: 61 WaypointPatrolController* controller_; 105 Vector3 startDir_; //!< The initial facing direction, in local coordinates. 106 Vector3 localZ_; //!< The local z-axis, includes for the parent's rotation and rotations done in xml. 107 Vector3 localY_; //!< The local y-axis, includes for the parent's rotation and rotations done in xml. 108 Vector3 localX_; //!< The local x-axis, includes for the parent's rotation and rotations done in xml. 109 Quaternion rotation_; //!< The rotation to be done by the turret. 110 62 111 private: 112 bool once_; //!< Flag for executing code in the tick function only once. 113 114 Vector3 localZStart_; //!< The local z-axis, without the parent's rotation. 115 Vector3 localYStart_; //!< The local y-axis, without the parent's rotation. 116 Vector3 localXStart_; //!< The local x-axis, without the parent's rotation. 117 float maxAttackRadius_; //!< The maximum distance the turret is allowed to shoot. 118 float minAttackRadius_; //!< The minimum distance the turret is allowed to shoot. 119 Ogre::Real maxPitch_; //!< The maxmium pitch the turret can have (on one side). 120 Ogre::Real maxYaw_; //!< The maxmium yaw the turret can have (on one side). 121 float rotationThrust_; //!< The velocity the turret rotates with. 122 Ogre::RaySceneQuery* rayTest_; //!< Used to perform a raytest, currently unused @see isInRange 63 123 64 124 }; … … 66 126 67 127 #endif 68 -
code/trunk/src/modules/weapons/projectiles/BasicProjectile.cc
r9667 r10216 78 78 @see Pawn.h 79 79 */ 80 bool BasicProjectile::processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint )80 bool BasicProjectile::processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs) 81 81 { 82 82 if (!this->bDestroy_ && GameMode::isMaster()) … … 96 96 if (victim) 97 97 { 98 victim->hit(this->getShooter(), contactPoint, this->getDamage(), this->getHealthDamage(), this->getShieldDamage());98 victim->hit(this->getShooter(), contactPoint, cs, this->getDamage(), this->getHealthDamage(), this->getShieldDamage()); 99 99 victim->startReloadCountdown(); 100 100 } … … 141 141 } 142 142 143 143 144 /** 144 145 @brief -
code/trunk/src/modules/weapons/projectiles/BasicProjectile.h
r9667 r10216 119 119 120 120 protected: 121 bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint );121 bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs); 122 122 void destroyCheck(void); 123 123 -
code/trunk/src/modules/weapons/projectiles/Projectile.cc
r9667 r10216 88 88 } 89 89 90 bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)90 bool Projectile::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) 91 91 { 92 return this->processCollision(otherObject, contactPoint );92 return this->processCollision(otherObject, contactPoint, cs); 93 93 } 94 94 -
code/trunk/src/modules/weapons/projectiles/Projectile.h
r9667 r10216 64 64 65 65 virtual void tick(float dt); 66 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); 67 67 68 68 private: -
code/trunk/src/modules/weapons/projectiles/Rocket.cc
r9667 r10216 191 191 } 192 192 193 bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)194 { 195 return this->processCollision(otherObject, contactPoint );193 bool Rocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) 194 { 195 return this->processCollision(otherObject, contactPoint, cs); 196 196 } 197 197 -
code/trunk/src/modules/weapons/projectiles/Rocket.h
r9667 r10216 64 64 virtual void tick(float dt); //!< Defines which actions the Rocket has to take in each tick. 65 65 66 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); 67 67 virtual void destroyObject(void); 68 68 void destructionEffect(); -
code/trunk/src/modules/weapons/projectiles/SimpleRocket.cc
r9667 r10216 172 172 } 173 173 174 bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)175 { 176 return this->processCollision(otherObject, contactPoint );174 bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) 175 { 176 return this->processCollision(otherObject, contactPoint, cs); 177 177 } 178 178 -
code/trunk/src/modules/weapons/projectiles/SimpleRocket.h
r9667 r10216 64 64 virtual void tick(float dt); 65 65 66 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); 67 67 68 68 void disableFire(); //!< Method to disable the fire and stop all acceleration -
code/trunk/src/orxonox/CMakeLists.txt
r9348 r10216 31 31 PawnManager.cc 32 32 PlayerManager.cc 33 ShipPartManager.cc 33 34 Radar.cc 34 35 # Test.cc … … 64 65 infos/PlayerInfo.h 65 66 sound/SoundManager.h 67 controllers/ScriptController.h 66 68 PCH_FILE 67 69 OrxonoxPrecompiledHeaders.h -
code/trunk/src/orxonox/OrxonoxPrereqs.h
r9348 r10216 142 142 143 143 // items 144 class ShipPart; 145 class PartDestructionEvent; 144 146 class Engine; 145 147 class Item; … … 189 191 class Pawn; 190 192 class SpaceShip; 193 class ModularSpaceShip; 191 194 class Spectator; 192 195 class TeamBaseMatchBase; -
code/trunk/src/orxonox/Scene.cc
r10196 r10216 363 363 SmartPtr<WorldEntity> object1 = static_cast<WorldEntity*>(colObj1->getUserPointer()); 364 364 365 // get the CollisionShape pointers 366 const btCollisionShape* cs0 = colObj0->getCollisionShape(); 367 const btCollisionShape* cs1 = colObj1->getCollisionShape(); 368 365 369 // false means that bullet will assume we didn't modify the contact 366 370 bool modified = false; 367 371 if (object0->isCollisionCallbackActive()) 368 modified |= object0->collidesAgainst(object1, c p);372 modified |= object0->collidesAgainst(object1, cs1, cp); 369 373 if (object1->isCollisionCallbackActive()) 370 modified |= object1->collidesAgainst(object0, c p);374 modified |= object1->collidesAgainst(object0, cs0, cp); 371 375 372 376 return modified; -
code/trunk/src/orxonox/collisionshapes/CollisionShape.cc
r9667 r10216 121 121 WorldEntityCollisionShape* parentWECCS = orxonox_cast<WorldEntityCollisionShape*>(newParent); 122 122 if (parentWECCS) 123 { 123 124 this->parentID_ = parentWECCS->getWorldEntityOwner()->getObjectID(); 124 // Else it is set to the objectID of the CompoundCollisionShape. 125 126 // If this shape is not a CompoundCollisionShape (thus an actual physical shape) & the parent is a WorldEntity's CollisionShape, 127 // set it's userPointer to the WorldEntity this CompoundCollisionShape belongs to. 128 if (!orxonox_cast<CompoundCollisionShape*>(this)) 129 this->getCollisionShape()->setUserPointer(parentWECCS->getWorldEntityOwner()); 130 } 125 131 else 132 { 133 // Else it is set to the objectID of the CompoundCollisionShape. 126 134 this->parentID_ = newParent->getObjectID(); 135 } 127 136 128 137 return true; -
code/trunk/src/orxonox/controllers/ArtificialController.cc
r9667 r10216 94 94 static const float hardcoded_projectile_speed = 1250; 95 95 96 this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->get Position(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity());96 this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getWorldPosition(), hardcoded_projectile_speed, this->target_->getWorldPosition(), this->target_->getVelocity()); 97 97 this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO); 98 98 -
code/trunk/src/orxonox/controllers/CMakeLists.txt
r9016 r10216 10 10 DroneController.cc 11 11 FormationController.cc 12 ControllerDirector.cc 12 13 ) -
code/trunk/src/orxonox/controllers/NewHumanController.cc
r9939 r10216 220 220 if (!controlPaused_ ) 221 221 { 222 if (this->getControllableEntity() && ( this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket"))))222 if (this->getControllableEntity() && ((this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || (this->getControllableEntity()->isExactlyA(ClassByString("ModularSpaceShip")))) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) 223 223 this->showOverlays(); 224 224 else if (this->getControllableEntity() && this->getControllableEntity()->isExactlyA(ClassByString("FpsPlayer"))) … … 498 498 this->controlMode_ = 0; 499 499 this->centerCursor(); 500 if (this->getControllableEntity() && ( this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket"))))500 if (this->getControllableEntity() && ((this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || (this->getControllableEntity()->isExactlyA(ClassByString("ModularSpaceShip")))) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) 501 501 { 502 502 this->showOverlays_ = true; -
code/trunk/src/orxonox/items/CMakeLists.txt
r5781 r10216 3 3 Engine.cc 4 4 MultiStateEngine.cc 5 ShipPart.cc 6 PartDestructionEvent.cc 5 7 ) -
code/trunk/src/orxonox/worldentities/MovableEntity.cc
r9667 r10216 72 72 } 73 73 74 bool MovableEntity::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)74 bool MovableEntity::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) 75 75 { 76 76 if (GameMode::isMaster() && enableCollisionDamage_) … … 80 80 { 81 81 float damage = this->collisionDamage_ * (victim->getVelocity() - this->getVelocity()).length(); 82 victim->hit(0, contactPoint, damage);82 victim->hit(0, contactPoint, ownCollisionShape, damage); 83 83 } 84 84 } … … 86 86 return false; 87 87 } 88 89 88 90 89 void MovableEntity::registerVariables() -
code/trunk/src/orxonox/worldentities/MovableEntity.h
r9667 r10216 47 47 48 48 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); 49 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);49 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); 50 50 51 51 using WorldEntity::setPosition; -
code/trunk/src/orxonox/worldentities/WorldEntity.h
r9667 r10216 374 374 Condition is that enableCollisionCallback() was called. 375 375 */ 376 virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)376 virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) 377 377 { return false; } /* With false, Bullet assumes no modification to the collision objects. */ 378 378 -
code/trunk/src/orxonox/worldentities/pawns/CMakeLists.txt
r7163 r10216 4 4 Pawn.cc 5 5 SpaceShip.cc 6 ModularSpaceShip.cc 6 7 TeamBaseMatchBase.cc 7 8 Destroyer.cc -
code/trunk/src/orxonox/worldentities/pawns/Pawn.cc
r9950 r10216 244 244 } 245 245 246 void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator )246 void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) 247 247 { 248 248 // Applies multiplier given by the DamageBoost Pickup. … … 279 279 280 280 */ 281 void Pawn::hit(Pawn* originator, const Vector3& force, float damage, float healthdamage, float shielddamage)281 void Pawn::hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage, float shielddamage) 282 282 { 283 283 if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) 284 284 { 285 this->damage(damage, healthdamage, shielddamage, originator );285 this->damage(damage, healthdamage, shielddamage, originator, cs); 286 286 this->setVelocity(this->getVelocity() + force); 287 287 } 288 288 } 289 289 290 291 void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage, float shielddamage) 290 void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage, float shielddamage) 292 291 { 293 292 if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) 294 293 { 295 this->damage(damage, healthdamage, shielddamage, originator );294 this->damage(damage, healthdamage, shielddamage, originator, cs); 296 295 297 296 if ( this->getController() ) … … 559 558 return BLANKSTRING; 560 559 } 561 562 563 560 } -
code/trunk/src/orxonox/worldentities/pawns/Pawn.h
r9948 r10216 126 126 //virtual void hit(Pawn* originator, const Vector3& force, float damage); 127 127 //virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage); 128 virtual void hit(Pawn* originator, const Vector3& force, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f);129 virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f);128 virtual void hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); 129 virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); 130 130 131 131 virtual void kill(); … … 196 196 197 197 //virtual void damage(float damage, Pawn* originator = 0); 198 virtual void damage(float damage, float healthdamage = 0.0f, float shielddamage = 0.0f, Pawn* originator = NULL );198 virtual void damage(float damage, float healthdamage = 0.0f, float shielddamage = 0.0f, Pawn* originator = NULL, const btCollisionShape* cs = NULL); 199 199 200 200 bool bAlive_; -
code/trunk/src/orxonox/worldentities/pawns/SpaceShip.cc
r9667 r10216 342 342 /** 343 343 @brief 344 Looks for an attached Engine with a certain name. 345 @param name 346 The name of the engine to be returned. 347 @return 348 Pointer to the engine with the given name, or NULL if not found. 349 */ 350 Engine* SpaceShip::getEngineByName(const std::string& name) 351 { 352 for(size_t i = 0; i < this->engineList_.size(); ++i) 353 if(this->engineList_[i]->getName() == name) 354 return this->engineList_[i]; 355 356 orxout(internal_warning) << "Couldn't find Engine with name \"" << name << "\"." << endl; 357 return NULL; 358 } 359 360 /** 361 @brief 344 362 Remove and destroy all Engines of the SpaceShip. 345 363 */ … … 355 373 @param engine 356 374 A pointer to the Engine to be removed. 375 @note 376 Don't forget to reset the Engine's ship pointer after it was removed (or destroy the engine). 357 377 */ 358 378 void SpaceShip::removeEngine(Engine* engine) -
code/trunk/src/orxonox/worldentities/pawns/SpaceShip.h
r9667 r10216 124 124 bool hasEngine(Engine* engine) const; // Check whether the SpaceShip has a particular Engine. 125 125 Engine* getEngine(unsigned int i); // Get the i-th Engine of the SpaceShip. 126 Engine* getEngineByName(const std::string& name); 126 127 /** 127 128 @brief Get the list of all Engines that are mounted on the SpaceShip.
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