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Ignore:
Timestamp:
Feb 1, 2015, 1:37:29 PM (10 years ago)
Author:
landauf
Message:

fixed build of objects and mini4Dgame modules (MSVC)

Location:
code/branches/presentationHS14/src/modules/objects/controllers
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentationHS14/src/modules/objects/controllers/TeamTargetProxy.h

    r10147 r10220  
    3030#define _TeamTargetProxy_H__
    3131
    32 #include "OrxonoxPrereqs.h"
     32#include "objects/ObjectsPrereqs.h"
    3333#include "controllers/FormationController.h"
    3434
     
    4545                        has to be controllable and ticks every second (performance?)
    4646        */
    47         class _OrxonoxExport TeamTargetProxy : public FormationController, public Tickable
     47        class _ObjectsExport TeamTargetProxy : public FormationController, public Tickable
    4848        {
    4949                public:
  • code/branches/presentationHS14/src/modules/objects/controllers/TurretController.cc

    r10147 r10220  
    2929#include "TurretController.h"
    3030#include "worldentities/pawns/Pawn.h"
    31 #include "Turret.h"
     31#include "objects/Turret.h"
    3232
    3333 namespace orxonox
  • code/branches/presentationHS14/src/modules/objects/controllers/TurretController.h

    r10147 r10220  
    3434#define _TurretController_H__
    3535
    36 #include "OrxonoxPrereqs.h"
     36#include "objects/ObjectsPrereqs.h"
    3737#include "controllers/ArtificialController.h"
    3838
     
    4545                The controllableEntity gets casted to Turret, so this controller won't work for anything else.
    4646        */
    47         class _OrxonoxExport TurretController : public ArtificialController, public Tickable
     47        class _ObjectsExport TurretController : public ArtificialController, public Tickable
    4848        {
    4949                public:
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