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Ignore:
Timestamp:
Jan 17, 2007, 9:23:49 PM (18 years ago)
Author:
nicolasc
Message:

code cleanup, rebuilt spikeball

File:
1 edited

Legend:

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  • branches/playability/src/world_entities/space_ships/space_ship.cc

    r10284 r10286  
    204204
    205205  curWeaponPrimary    = 3;
    206   curWeaponSecondary  = 1;
     206  curWeaponSecondary  = 0;
    207207
    208208  Playable::weaponConfigChanged();
     
    295295  this->weaponMan.setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL);
    296296
    297   this->weaponMan.setSlotPosition(2, Vector(-1.5, 0, -.5));
     297  this->weaponMan.setSlotPosition(2, Vector(1.0, 0, -1.5));
    298298  this->weaponMan.setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0)));
    299299
    300   this->weaponMan.setSlotPosition(3, Vector(-1.5, 0, .5));
     300  this->weaponMan.setSlotPosition(3, Vector(1.0, 0, 1.5));
    301301  this->weaponMan.setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0)));
    302302
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