Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Jan 24, 2007, 3:29:46 PM (18 years ago)
Author:
nicolasc
Message:

bump: black acid splash

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/weapons/acid_launcher.cc

    r10298 r10333  
    8383  animation1->setInfinity(ANIM_INF_CONSTANT);
    8484  animation2->setInfinity(ANIM_INF_CONSTANT);
    85 
     85*/
    8686  this->setStateDuration(WS_SHOOTING, .6);
    8787  this->setStateDuration(WS_RELOADING, 1.0f);
    8888  this->setStateDuration(WS_ACTIVATING, .4);
    89   this->setStateDuration(WS_DEACTIVATING, .4);*/
     89  this->setStateDuration(WS_DEACTIVATING, .4);
    9090
    9191  this->setEnergyMax(100);
     
    9696  this->setProjectileTypeC("AcidSplash");
    9797
    98   this->loadModel("models/guns/turret1.obj", 1.0);
     98//   this->loadModel("models/guns/turret1.obj", 1.0);
    9999
    100   this->setEmissionPoint(1.0, 0, 0);
    101   this->getProjectileFactory()->prepare(50);
     100  this->setEmissionPoint(2.0, 0, 0);
     101  this->getProjectileFactory()->prepare(100);
    102102
    103103  this->setActionSound(WA_SHOOT, "sound/explosions/explosion_1.wav");
Note: See TracChangeset for help on using the changeset viewer.