Changeset 10333 in orxonox.OLD for branches/playability/src/world_entities/weapons
- Timestamp:
- Jan 24, 2007, 3:29:46 PM (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/playability/src/world_entities/weapons/acid_launcher.cc
r10298 r10333 83 83 animation1->setInfinity(ANIM_INF_CONSTANT); 84 84 animation2->setInfinity(ANIM_INF_CONSTANT); 85 85 */ 86 86 this->setStateDuration(WS_SHOOTING, .6); 87 87 this->setStateDuration(WS_RELOADING, 1.0f); 88 88 this->setStateDuration(WS_ACTIVATING, .4); 89 this->setStateDuration(WS_DEACTIVATING, .4); */89 this->setStateDuration(WS_DEACTIVATING, .4); 90 90 91 91 this->setEnergyMax(100); … … 96 96 this->setProjectileTypeC("AcidSplash"); 97 97 98 this->loadModel("models/guns/turret1.obj", 1.0);98 // this->loadModel("models/guns/turret1.obj", 1.0); 99 99 100 this->setEmissionPoint( 1.0, 0, 0);101 this->getProjectileFactory()->prepare( 50);100 this->setEmissionPoint(2.0, 0, 0); 101 this->getProjectileFactory()->prepare(100); 102 102 103 103 this->setActionSound(WA_SHOOT, "sound/explosions/explosion_1.wav");
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