Changeset 10335 for code/branches/towerdefenseFS15/data/levels
- Timestamp:
- Mar 26, 2015, 3:26:26 PM (10 years ago)
- Location:
- code/branches/towerdefenseFS15/data/levels
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/towerdefenseFS15/data/levels/templates/enemytowerdefense.oxt
r10262 r10335 167 167 maxhealth = 200 168 168 initialhealth = 100 169 169 170 170 shieldhealth = 30 171 171 initialshieldhealth = 30 -
code/branches/towerdefenseFS15/data/levels/templates/towerdefensetower.oxt
r10325 r10335 20 20 21 21 <controller> 22 <TurretController />22 <TurretController team = 1/> 23 23 </controller> 24 24 … … 26 26 <attached> 27 27 28 <Model position="0,0,0" scale=45 mesh="Tower.mesh" /> 29 <Turret 28 <!--Turret 30 29 31 30 explosionchunks = 6 … … 45 44 46 45 47 </Turret >46 </Turret--> 48 47 </attached> 49 48 -
code/branches/towerdefenseFS15/data/levels/towerDefense.oxw
r10325 r10335 29 29 <Pawn team=1> 30 30 <camerapositions> 31 <CameraPosition position=" 0,0,1500"/>31 <CameraPosition position="-2000,0,1500"/> 32 32 </camerapositions> 33 33 </Pawn> … … 59 59 60 60 <!-- Spawns the camera, attached to a crate --> 61 <SpawnPoint team=1 position=" 0,0,0" spawnclass=Pawnpawndesign=centerpointmark />61 <SpawnPoint team=1 position="2000,0,0" pawndesign=centerpointmark /> 62 62 <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /--> 63 63 … … 69 69 70 70 <!--invisible entity to attach towers to, since playfield is static and towers are dynamic--> 71 <StaticEntity team =1position=0,0,0>71 <StaticEntity position=0,0,0> 72 72 73 73 <attached> … … 105 105 collisionType=dynamic 106 106 mass=100000 107 team=1108 107 /> 109 108
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