- Timestamp:
- Apr 13, 2008, 8:02:38 PM (17 years ago)
- Location:
- code/trunk
- Files:
-
- 55 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/src/audio/AudioBuffer.h
r790 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Nicolas Perrenoud <nicolape@ee.ethz.ch> 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _AudioBuffer_H__ 2 29 #define _AudioBuffer_H__ 3 30 4 #include "Audio Includes.h"31 #include "AudioPrereqs.h" 5 32 6 #include "AudioPrereqs.h" 33 #include <string> 34 35 #include <AL/al.h> 7 36 8 37 namespace audio -
code/trunk/src/audio/AudioIncludes.h
r790 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Nicolas Perrenoud <nicolape@ee.ethz.ch> 23 * Co-authors: 24 * ... 25 * 26 */ 27 28 /** 29 @file 30 @brief Various headers used in the audio lib. Avoid including this to 31 increase accuracy of header file dependencies. 32 */ 33 34 #include "AudioPrereqs.h" 35 1 36 #include <iostream> 2 37 #include <vector> -
code/trunk/src/audio/AudioManager.cc
r1021 r1039 27 27 28 28 #include "AudioManager.h" 29 30 #include <AL/alut.h> 31 32 #include "core/Error.h" 29 33 #include "core/Debug.h" 30 34 -
code/trunk/src/audio/AudioManager.h
r1021 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Nicolas Perrenoud <nicolape@ee.ethz.ch> 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _AudioManager_H__ 2 29 #define _AudioManager_H__ 3 30 4 #include "AudioIncludes.h" 31 #include "AudioPrereqs.h" 32 33 #include <vector> 34 #include <string> 5 35 6 36 #include "core/Tickable.h" 7 8 #include "AudioPrereqs.h"9 10 37 #include "AudioBuffer.h" 11 38 #include "AudioSource.h" -
code/trunk/src/audio/AudioSource.cc
r790 r1039 20 20 * 21 21 * Author: 22 * ...22 * Nicolas Perrenoud <nicolape@ee.ethz.ch> 23 23 * Co-authors: 24 24 * ... -
code/trunk/src/audio/AudioSource.h
r790 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Nicolas Perrenoud <nicolape@ee.ethz.ch> 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _AudioSource_H__ 2 29 #define _AudioSource_H__ 3 4 #include "AudioIncludes.h"5 30 6 31 #include "AudioPrereqs.h" -
code/trunk/src/audio/AudioStream.cc
r790 r1039 20 20 * 21 21 * Author: 22 * ...22 * Nicolas Perrenoud <nicolape@ee.ethz.ch> 23 23 * Co-authors: 24 24 * ... 25 25 * 26 26 */ 27 28 #include <string>29 30 27 #include "AudioStream.h" 31 #include "../orxonox/core/Debug.h" 28 29 #include "core/Debug.h" 30 #include "core/Error.h" 32 31 33 32 namespace audio -
code/trunk/src/audio/AudioStream.h
r790 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Nicolas Perrenoud <nicolape@ee.ethz.ch> 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _AudioStream_H__ 2 29 #define _AudioStream_H__ 3 30 4 #include "Audio Includes.h"31 #include "AudioPrereqs.h" 5 32 6 #include "AudioPrereqs.h" 33 #include <string> 34 #include <iostream> 35 36 #include <AL/al.h> 37 #include <vorbis/vorbisfile.h> 38 #include <vorbis/codec.h> 7 39 8 40 namespace audio -
code/trunk/src/orxonox/GraphicsEngine.cc
r1035 r1039 32 32 33 33 #include "OrxonoxStableHeaders.h" 34 #include "GraphicsEngine.h" 34 35 35 36 #include <OgreRoot.h> … … 42 43 #include "core/CoreIncludes.h" 43 44 #include "core/Debug.h" 44 45 #include "GraphicsEngine.h"46 45 47 46 -
code/trunk/src/orxonox/GraphicsEngine.h
r1035 r1039 35 35 #define _GraphicsEngine_H__ 36 36 37 #include "OrxonoxPrereqs.h" 38 37 39 #include <string> 38 40 … … 40 42 #include <OgreLog.h> 41 43 42 #include "OrxonoxPrereqs.h"43 44 #include "core/OrxonoxClass.h" 44 45 -
code/trunk/src/orxonox/Orxonox.cc
r1038 r1039 33 33 // Precompiled Headers 34 34 #include "OrxonoxStableHeaders.h" 35 #include "Orxonox.h" 35 36 36 37 //****** STD ******* … … 71 72 #include "hud/HUD.h" 72 73 //#include "objects/weapon/BulletManager.h" 73 74 #include "Orxonox.h"75 74 76 75 // FIXME: is this really file scope? -
code/trunk/src/orxonox/Orxonox.h
r1032 r1039 8 8 #define _Orxonox_H__ 9 9 10 #include "OrxonoxPrereqs.h" 11 10 12 #include <string> 11 13 12 14 #include <OgrePrerequisites.h> 13 14 #include "OrxonoxPrereqs.h"15 15 #include "audio/AudioPrereqs.h" 16 16 -
code/trunk/src/orxonox/hud/HUD.cc
r790 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "HUD.h" 29 30 30 31 #include <OgreOverlayManager.h> 31 32 #include <OgreOverlayElement.h> 32 33 #include <OgreStringConverter.h> 33 34 #include "HUD.h"35 34 36 35 -
code/trunk/src/orxonox/hud/HUD.h
r790 r1039 29 29 #define _HUD_H__ 30 30 31 #include "OrxonoxPrereqs.h" 32 31 33 #include <string> 32 34 33 35 #include <OgrePrerequisites.h> 34 35 #include "../OrxonoxPrereqs.h"36 36 37 37 -
code/trunk/src/orxonox/objects/Ambient.cc
r1032 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "Ambient.h" 29 30 30 31 #include <vector> … … 41 42 #include "GraphicsEngine.h" 42 43 #include "core/XMLPort.h" 43 44 #include "Ambient.h"45 44 46 45 namespace orxonox -
code/trunk/src/orxonox/objects/Ambient.h
r871 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _Ambient_H__ 2 29 #define _Ambient_H__ 3 30 4 #include " ../OrxonoxPrereqs.h"31 #include "OrxonoxPrereqs.h" 5 32 6 33 #include "core/BaseObject.h" -
code/trunk/src/orxonox/objects/Camera.cc
r1032 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 1 27 2 28 #include "OrxonoxStableHeaders.h" 29 #include "Camera.h" 3 30 4 31 #include <string> … … 16 43 #include "core/CoreIncludes.h" 17 44 #include "GraphicsEngine.h" 18 19 #include "Camera.h"20 45 21 46 namespace orxonox -
code/trunk/src/orxonox/objects/Camera.h
r871 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _Camera_H__ 2 29 #define _Camera_H__ 3 30 4 #include " ../OrxonoxPrereqs.h"31 #include "OrxonoxPrereqs.h" 5 32 6 33 #include "core/BaseObject.h" -
code/trunk/src/orxonox/objects/Explosion.cc
r1032 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "Explosion.h" 29 30 30 31 #include <OgreParticleSystem.h> … … 36 37 #include "GraphicsEngine.h" 37 38 #include "particle/ParticleInterface.h" 38 39 #include "Explosion.h"40 39 41 40 namespace orxonox -
code/trunk/src/orxonox/objects/Explosion.h
r871 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _Explosion_H__ 2 29 #define _Explosion_H__ 3 30 4 #include " ../OrxonoxPrereqs.h"31 #include "OrxonoxPrereqs.h" 5 32 6 33 #include "WorldEntity.h" -
code/trunk/src/orxonox/objects/Model.cc
r1032 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "Model.h" 29 30 30 31 #include "util/tinyxml/tinyxml.h" … … 34 35 #include "GraphicsEngine.h" 35 36 #include "core/XMLPort.h" 36 37 #include "Model.h"38 37 39 38 namespace orxonox -
code/trunk/src/orxonox/objects/Model.h
r1024 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _Model_H__ 2 29 #define _Model_H__ 3 30 4 #include " ../OrxonoxPrereqs.h"31 #include "OrxonoxPrereqs.h" 5 32 6 33 #include "WorldEntity.h" -
code/trunk/src/orxonox/objects/NPC.cc
r1021 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "NPC.h" 29 30 30 31 #include "../core/CoreIncludes.h" 31 #include "NPC.h"32 32 33 33 namespace orxonox { -
code/trunk/src/orxonox/objects/NPC.h
r1024 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * ... 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 /** 2 29 @file NPC.h … … 8 35 #define _NPC_H__ 9 36 10 #include " ../OrxonoxPrereqs.h"37 #include "OrxonoxPrereqs.h" 11 38 12 39 #include "Model.h" -
code/trunk/src/orxonox/objects/Projectile.cc
r790 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "Projectile.h" 29 30 30 31 #include "../core/CoreIncludes.h" … … 32 33 #include "Explosion.h" 33 34 #include "Model.h" 34 35 #include "Projectile.h"36 35 37 36 namespace orxonox -
code/trunk/src/orxonox/objects/Projectile.h
r1024 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _Projectile_H__ 2 29 #define _Projectile_H__ 3 30 4 #include " ../OrxonoxPrereqs.h"31 #include "OrxonoxPrereqs.h" 5 32 6 33 #include "WorldEntity.h" -
code/trunk/src/orxonox/objects/Skybox.cc
r1032 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "Skybox.h" 29 30 30 31 #include <string> … … 39 40 #include "core/Debug.h" 40 41 #include "core/XMLPort.h" 41 42 #include "Skybox.h"43 42 44 43 namespace orxonox -
code/trunk/src/orxonox/objects/Skybox.h
r1024 r1039 2 2 #define _Skybox_H__ 3 3 4 #include " ../OrxonoxPrereqs.h"4 #include "OrxonoxPrereqs.h" 5 5 6 6 #include "core/BaseObject.h" -
code/trunk/src/orxonox/objects/SpaceShip.cc
r1035 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "SpaceShip.h" 29 30 30 31 #include <string> … … 46 47 #include "Projectile.h" 47 48 #include "core/XMLPort.h" 48 49 #include "SpaceShip.h"50 49 51 50 namespace orxonox -
code/trunk/src/orxonox/objects/SpaceShip.h
r1037 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _SpaceShip_H__ 2 29 #define _SpaceShip_H__ 3 30 31 #include "OrxonoxPrereqs.h" 32 4 33 #include <OgrePrerequisites.h> 5 34 #include <OIS/OISMouse.h> 6 7 #include "../OrxonoxPrereqs.h"8 35 9 36 #include "Model.h" -
code/trunk/src/orxonox/objects/WorldEntity.cc
r1032 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "WorldEntity.h" 29 30 30 31 #include <string> … … 36 37 #include "core/CoreIncludes.h" 37 38 #include "GraphicsEngine.h" 38 #include "WorldEntity.h"39 39 #include "core/XMLPort.h" 40 40 -
code/trunk/src/orxonox/objects/WorldEntity.h
r1021 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _WorldEntity_H__ 2 29 #define _WorldEntity_H__ 3 30 31 #include "OrxonoxPrereqs.h" 32 4 33 #include <OgreSceneManager.h> 5 34 #include <OgreSceneNode.h> 6 7 #include "../OrxonoxPrereqs.h"8 35 9 36 #include "util/Math.h" 10 37 #include "util/XMLIncludes.h" 11 38 #include "network/Synchronisable.h" 12 //#include "util/tinyxml/tinyxml.h"13 39 #include "core/BaseObject.h" 14 40 #include "core/Tickable.h" -
code/trunk/src/orxonox/objects/weapon/AmmunitionDump.cc
r1021 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "AmmunitionDump.h" 29 30 30 31 #include "orxonox/Orxonox.h" … … 32 33 #include "util/tinyxml/tinyxml.h" 33 34 #include "core/CoreIncludes.h" 34 35 #include "AmmunitionDump.h"36 35 37 36 -
code/trunk/src/orxonox/objects/weapon/AmmunitionDump.h
r1021 r1039 30 30 #define _AmmunitionDump_H__ 31 31 32 #include "OrxonoxPrereqs.h" 33 32 34 #include <string> 33 35 34 36 #include <OgrePrerequisites.h> 35 36 #include "../../OrxonoxPrereqs.h"37 37 38 38 #include "network/Synchronisable.h" -
code/trunk/src/orxonox/objects/weapon/BarrelGun.cc
r871 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "BarrelGun.h" 29 30 30 31 #include <OgreStringConverter.h> … … 39 40 #include "BaseWeapon.h" 40 41 #include "core/CoreIncludes.h" 41 42 #include "BarrelGun.h"43 42 44 43 -
code/trunk/src/orxonox/objects/weapon/BarrelGun.h
r871 r1039 30 30 #define _BarrelGun_H__ 31 31 32 #include "OrxonoxPrereqs.h" 33 32 34 #include <OgrePrerequisites.h> 33 34 #include "../../OrxonoxPrereqs.h"35 35 36 36 #include "BaseWeapon.h" -
code/trunk/src/orxonox/objects/weapon/BaseWeapon.cc
r1032 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "BaseWeapon.h" 29 30 30 31 #include <OgreStringConverter.h> … … 39 40 #include "AmmunitionDump.h" 40 41 #include "core/CoreIncludes.h" 41 42 #include "BaseWeapon.h"43 42 44 43 -
code/trunk/src/orxonox/objects/weapon/BaseWeapon.h
r871 r1039 30 30 #define _BaseWeapon_H__ 31 31 32 #include "OrxonoxPrereqs.h" 33 32 34 #include <OgrePrerequisites.h> 33 34 #include "../../OrxonoxPrereqs.h"35 35 36 36 #include "../Model.h" -
code/trunk/src/orxonox/objects/weapon/Bullet.cc
r871 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "Bullet.h" 30 29 31 #include "core/CoreIncludes.h" 30 32 31 #include "Bullet.h"32 33 33 34 namespace orxonox { -
code/trunk/src/orxonox/objects/weapon/Bullet.h
r871 r1039 30 30 #define _Bullet_H__ 31 31 32 #include "OrxonoxPrereqs.h" 33 32 34 #include <OgrePrerequisites.h> 33 34 #include "../../OrxonoxPrereqs.h"35 35 36 36 #include "../Model.h" -
code/trunk/src/orxonox/objects/weapon/BulletManager.cc
r1021 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "BulletManager.h" 29 30 30 #include "BulletManager.h"31 31 #include "Bullet.h" 32 32 #include "core/CoreIncludes.h" -
code/trunk/src/orxonox/objects/weapon/BulletManager.h
r1021 r1039 30 30 #define _BulletManager_H__ 31 31 32 #include "OrxonoxPrereqs.h" 33 32 34 #include <string> 33 35 34 36 #include <OgrePrerequisites.h> 35 36 #include "../../OrxonoxPrereqs.h"37 37 38 38 #include "network/Synchronisable.h" -
code/trunk/src/orxonox/objects/weapon/WeaponStation.cc
r790 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "WeaponStation.h" 29 30 30 31 #include "BaseWeapon.h" 31 #include "WeaponStation.h"32 32 33 33 -
code/trunk/src/orxonox/objects/weapon/WeaponStation.h
r790 r1039 32 32 #include <OgrePrerequisites.h> 33 33 34 #include " ../../OrxonoxPrereqs.h"34 #include "OrxonoxPrereqs.h" 35 35 36 36 -
code/trunk/src/orxonox/particle/ParticleInterface.cc
r1037 r1039 32 32 33 33 #include "OrxonoxStableHeaders.h" 34 #include "ParticleInterface.h" 34 35 35 #include "ParticleInterface.h"36 36 // #include <OgreParticleSystem.h> 37 37 // #include <Ogre.h> -
code/trunk/src/orxonox/particle/ParticleInterface.h
r1037 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _ParticleInterface_H__ 2 29 #define _ParticleInterface_H__ 30 31 #include "OrxonoxPrereqs.h" 3 32 4 33 #include <string> … … 12 41 #include <OgreParticleEmitter.h> 13 42 #include <OgreSceneManager.h> 14 15 #include "../OrxonoxPrereqs.h"16 43 17 44 #include "util/Math.h" -
code/trunk/src/orxonox/tools/BillboardSet.cc
r1032 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "BillboardSet.h" 29 30 30 31 #include <sstream> … … 34 35 #include "GraphicsEngine.h" 35 36 #include "util/Math.h" 36 37 #include "BillboardSet.h"38 37 39 38 namespace orxonox -
code/trunk/src/orxonox/tools/BillboardSet.h
r871 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _BillboardSet_H__ 2 29 #define _BillboardSet_H__ 30 31 #include "OrxonoxPrereqs.h" 3 32 4 33 #include <string> 5 34 6 35 #include <OgreBillboardSet.h> 7 8 #include "../OrxonoxPrereqs.h"9 36 #include "util/Math.h" 10 37 -
code/trunk/src/orxonox/tools/Light.cc
r1032 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * ... 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #include "OrxonoxStableHeaders.h" 29 #include "Light.h" 2 30 3 31 #include <sstream> … … 6 34 7 35 #include "GraphicsEngine.h" 8 9 #include "Light.h"10 36 11 37 namespace orxonox -
code/trunk/src/orxonox/tools/Light.h
r790 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * ... 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _Light_H__ 2 29 #define _Light_H__ 30 31 #include "OrxonoxPrereqs.h" 3 32 4 33 #include <string> 5 34 6 35 #include <OgreLight.h> 7 8 #include "../OrxonoxPrereqs.h"9 36 10 37 #include "util/Math.h" -
code/trunk/src/orxonox/tools/Mesh.cc
r1032 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "Mesh.h" 29 30 30 31 #include <sstream> … … 33 34 34 35 #include "GraphicsEngine.h" 35 36 #include "Mesh.h"37 36 38 37 namespace orxonox -
code/trunk/src/orxonox/tools/Mesh.h
r790 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * ... 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _Mesh_H__ 2 29 #define _Mesh_H__ 30 31 #include "OrxonoxPrereqs.h" 3 32 4 33 #include <string> 5 34 6 35 #include <OgreEntity.h> 7 8 #include "../OrxonoxPrereqs.h"9 36 10 37 namespace orxonox -
code/trunk/src/orxonox/tools/Timer.cc
r1021 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "Timer.h" 29 30 30 31 #include "core/CoreIncludes.h" 31 #include "Timer.h"32 32 33 33 namespace orxonox -
code/trunk/src/orxonox/tools/Timer.h
r1021 r1039 58 58 #define _Timer_H__ 59 59 60 #include "../OrxonoxPrereqs.h" 60 #include "OrxonoxPrereqs.h" 61 61 62 #include "core/Tickable.h" 62 63 -
code/trunk/visual_studio/vc8/tolua++.vcproj
r1024 r1039 131 131 > 132 132 <File 133 RelativePath="..\..\src\ util\tolua\tolua.c"133 RelativePath="..\..\src\orxonox\core\tolua\tolua.c" 134 134 > 135 135 </File> 136 136 <File 137 RelativePath="..\..\src\ util\tolua\tolua_bind.cc"137 RelativePath="..\..\src\orxonox\core\tolua\tolua_bind.cc" 138 138 > 139 139 </File> 140 140 <File 141 RelativePath="..\..\src\ util\tolua\tolua_event.c"141 RelativePath="..\..\src\orxonox\core\tolua\tolua_event.c" 142 142 > 143 143 </File> 144 144 <File 145 RelativePath="..\..\src\ util\tolua\tolua_is.c"145 RelativePath="..\..\src\orxonox\core\tolua\tolua_is.c" 146 146 > 147 147 </File> 148 148 <File 149 RelativePath="..\..\src\ util\tolua\tolua_map.c"149 RelativePath="..\..\src\orxonox\core\tolua\tolua_map.c" 150 150 > 151 151 </File> 152 152 <File 153 RelativePath="..\..\src\ util\tolua\tolua_push.c"153 RelativePath="..\..\src\orxonox\core\tolua\tolua_push.c" 154 154 > 155 155 </File> 156 156 <File 157 RelativePath="..\..\src\ util\tolua\tolua_to.c"157 RelativePath="..\..\src\orxonox\core\tolua\tolua_to.c" 158 158 > 159 159 </File> 160 160 <File 161 RelativePath="..\..\src\ util\tolua\toluabind.c"161 RelativePath="..\..\src\orxonox\core\tolua\toluabind.c" 162 162 > 163 163 </File> … … 169 169 > 170 170 <File 171 RelativePath="..\..\src\ util\tolua\tolua++.h"171 RelativePath="..\..\src\orxonox\core\tolua\tolua++.h" 172 172 > 173 173 </File> 174 174 <File 175 RelativePath="..\..\src\ util\tolua\tolua_bind.h"175 RelativePath="..\..\src\orxonox\core\tolua\tolua_bind.h" 176 176 > 177 177 </File> 178 178 <File 179 RelativePath="..\..\src\ util\tolua\tolua_event.h"179 RelativePath="..\..\src\orxonox\core\tolua\tolua_event.h" 180 180 > 181 181 </File> 182 182 <File 183 RelativePath="..\..\src\ util\tolua\toluabind.h"183 RelativePath="..\..\src\orxonox\core\tolua\toluabind.h" 184 184 > 185 185 </File> 186 186 <File 187 RelativePath="..\..\src\ util\tolua\toluabind_default.h"187 RelativePath="..\..\src\orxonox\core\tolua\toluabind_default.h" 188 188 > 189 189 </File>
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