Changeset 1039 for code/trunk/src/orxonox/objects
- Timestamp:
- Apr 13, 2008, 8:02:38 PM (17 years ago)
- Location:
- code/trunk/src/orxonox/objects
- Files:
-
- 30 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/src/orxonox/objects/Ambient.cc
r1032 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "Ambient.h" 29 30 30 31 #include <vector> … … 41 42 #include "GraphicsEngine.h" 42 43 #include "core/XMLPort.h" 43 44 #include "Ambient.h"45 44 46 45 namespace orxonox -
code/trunk/src/orxonox/objects/Ambient.h
r871 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _Ambient_H__ 2 29 #define _Ambient_H__ 3 30 4 #include " ../OrxonoxPrereqs.h"31 #include "OrxonoxPrereqs.h" 5 32 6 33 #include "core/BaseObject.h" -
code/trunk/src/orxonox/objects/Camera.cc
r1032 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 1 27 2 28 #include "OrxonoxStableHeaders.h" 29 #include "Camera.h" 3 30 4 31 #include <string> … … 16 43 #include "core/CoreIncludes.h" 17 44 #include "GraphicsEngine.h" 18 19 #include "Camera.h"20 45 21 46 namespace orxonox -
code/trunk/src/orxonox/objects/Camera.h
r871 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _Camera_H__ 2 29 #define _Camera_H__ 3 30 4 #include " ../OrxonoxPrereqs.h"31 #include "OrxonoxPrereqs.h" 5 32 6 33 #include "core/BaseObject.h" -
code/trunk/src/orxonox/objects/Explosion.cc
r1032 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "Explosion.h" 29 30 30 31 #include <OgreParticleSystem.h> … … 36 37 #include "GraphicsEngine.h" 37 38 #include "particle/ParticleInterface.h" 38 39 #include "Explosion.h"40 39 41 40 namespace orxonox -
code/trunk/src/orxonox/objects/Explosion.h
r871 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _Explosion_H__ 2 29 #define _Explosion_H__ 3 30 4 #include " ../OrxonoxPrereqs.h"31 #include "OrxonoxPrereqs.h" 5 32 6 33 #include "WorldEntity.h" -
code/trunk/src/orxonox/objects/Model.cc
r1032 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "Model.h" 29 30 30 31 #include "util/tinyxml/tinyxml.h" … … 34 35 #include "GraphicsEngine.h" 35 36 #include "core/XMLPort.h" 36 37 #include "Model.h"38 37 39 38 namespace orxonox -
code/trunk/src/orxonox/objects/Model.h
r1024 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _Model_H__ 2 29 #define _Model_H__ 3 30 4 #include " ../OrxonoxPrereqs.h"31 #include "OrxonoxPrereqs.h" 5 32 6 33 #include "WorldEntity.h" -
code/trunk/src/orxonox/objects/NPC.cc
r1021 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "NPC.h" 29 30 30 31 #include "../core/CoreIncludes.h" 31 #include "NPC.h"32 32 33 33 namespace orxonox { -
code/trunk/src/orxonox/objects/NPC.h
r1024 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * ... 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 /** 2 29 @file NPC.h … … 8 35 #define _NPC_H__ 9 36 10 #include " ../OrxonoxPrereqs.h"37 #include "OrxonoxPrereqs.h" 11 38 12 39 #include "Model.h" -
code/trunk/src/orxonox/objects/Projectile.cc
r790 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "Projectile.h" 29 30 30 31 #include "../core/CoreIncludes.h" … … 32 33 #include "Explosion.h" 33 34 #include "Model.h" 34 35 #include "Projectile.h"36 35 37 36 namespace orxonox -
code/trunk/src/orxonox/objects/Projectile.h
r1024 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _Projectile_H__ 2 29 #define _Projectile_H__ 3 30 4 #include " ../OrxonoxPrereqs.h"31 #include "OrxonoxPrereqs.h" 5 32 6 33 #include "WorldEntity.h" -
code/trunk/src/orxonox/objects/Skybox.cc
r1032 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "Skybox.h" 29 30 30 31 #include <string> … … 39 40 #include "core/Debug.h" 40 41 #include "core/XMLPort.h" 41 42 #include "Skybox.h"43 42 44 43 namespace orxonox -
code/trunk/src/orxonox/objects/Skybox.h
r1024 r1039 2 2 #define _Skybox_H__ 3 3 4 #include " ../OrxonoxPrereqs.h"4 #include "OrxonoxPrereqs.h" 5 5 6 6 #include "core/BaseObject.h" -
code/trunk/src/orxonox/objects/SpaceShip.cc
r1035 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "SpaceShip.h" 29 30 30 31 #include <string> … … 46 47 #include "Projectile.h" 47 48 #include "core/XMLPort.h" 48 49 #include "SpaceShip.h"50 49 51 50 namespace orxonox -
code/trunk/src/orxonox/objects/SpaceShip.h
r1037 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _SpaceShip_H__ 2 29 #define _SpaceShip_H__ 3 30 31 #include "OrxonoxPrereqs.h" 32 4 33 #include <OgrePrerequisites.h> 5 34 #include <OIS/OISMouse.h> 6 7 #include "../OrxonoxPrereqs.h"8 35 9 36 #include "Model.h" -
code/trunk/src/orxonox/objects/WorldEntity.cc
r1032 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "WorldEntity.h" 29 30 30 31 #include <string> … … 36 37 #include "core/CoreIncludes.h" 37 38 #include "GraphicsEngine.h" 38 #include "WorldEntity.h"39 39 #include "core/XMLPort.h" 40 40 -
code/trunk/src/orxonox/objects/WorldEntity.h
r1021 r1039 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Fabian 'x3n' Landau 23 * Co-authors: 24 * ... 25 * 26 */ 27 1 28 #ifndef _WorldEntity_H__ 2 29 #define _WorldEntity_H__ 3 30 31 #include "OrxonoxPrereqs.h" 32 4 33 #include <OgreSceneManager.h> 5 34 #include <OgreSceneNode.h> 6 7 #include "../OrxonoxPrereqs.h"8 35 9 36 #include "util/Math.h" 10 37 #include "util/XMLIncludes.h" 11 38 #include "network/Synchronisable.h" 12 //#include "util/tinyxml/tinyxml.h"13 39 #include "core/BaseObject.h" 14 40 #include "core/Tickable.h" -
code/trunk/src/orxonox/objects/weapon/AmmunitionDump.cc
r1021 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "AmmunitionDump.h" 29 30 30 31 #include "orxonox/Orxonox.h" … … 32 33 #include "util/tinyxml/tinyxml.h" 33 34 #include "core/CoreIncludes.h" 34 35 #include "AmmunitionDump.h"36 35 37 36 -
code/trunk/src/orxonox/objects/weapon/AmmunitionDump.h
r1021 r1039 30 30 #define _AmmunitionDump_H__ 31 31 32 #include "OrxonoxPrereqs.h" 33 32 34 #include <string> 33 35 34 36 #include <OgrePrerequisites.h> 35 36 #include "../../OrxonoxPrereqs.h"37 37 38 38 #include "network/Synchronisable.h" -
code/trunk/src/orxonox/objects/weapon/BarrelGun.cc
r871 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "BarrelGun.h" 29 30 30 31 #include <OgreStringConverter.h> … … 39 40 #include "BaseWeapon.h" 40 41 #include "core/CoreIncludes.h" 41 42 #include "BarrelGun.h"43 42 44 43 -
code/trunk/src/orxonox/objects/weapon/BarrelGun.h
r871 r1039 30 30 #define _BarrelGun_H__ 31 31 32 #include "OrxonoxPrereqs.h" 33 32 34 #include <OgrePrerequisites.h> 33 34 #include "../../OrxonoxPrereqs.h"35 35 36 36 #include "BaseWeapon.h" -
code/trunk/src/orxonox/objects/weapon/BaseWeapon.cc
r1032 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "BaseWeapon.h" 29 30 30 31 #include <OgreStringConverter.h> … … 39 40 #include "AmmunitionDump.h" 40 41 #include "core/CoreIncludes.h" 41 42 #include "BaseWeapon.h"43 42 44 43 -
code/trunk/src/orxonox/objects/weapon/BaseWeapon.h
r871 r1039 30 30 #define _BaseWeapon_H__ 31 31 32 #include "OrxonoxPrereqs.h" 33 32 34 #include <OgrePrerequisites.h> 33 34 #include "../../OrxonoxPrereqs.h"35 35 36 36 #include "../Model.h" -
code/trunk/src/orxonox/objects/weapon/Bullet.cc
r871 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "Bullet.h" 30 29 31 #include "core/CoreIncludes.h" 30 32 31 #include "Bullet.h"32 33 33 34 namespace orxonox { -
code/trunk/src/orxonox/objects/weapon/Bullet.h
r871 r1039 30 30 #define _Bullet_H__ 31 31 32 #include "OrxonoxPrereqs.h" 33 32 34 #include <OgrePrerequisites.h> 33 34 #include "../../OrxonoxPrereqs.h"35 35 36 36 #include "../Model.h" -
code/trunk/src/orxonox/objects/weapon/BulletManager.cc
r1021 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "BulletManager.h" 29 30 30 #include "BulletManager.h"31 31 #include "Bullet.h" 32 32 #include "core/CoreIncludes.h" -
code/trunk/src/orxonox/objects/weapon/BulletManager.h
r1021 r1039 30 30 #define _BulletManager_H__ 31 31 32 #include "OrxonoxPrereqs.h" 33 32 34 #include <string> 33 35 34 36 #include <OgrePrerequisites.h> 35 36 #include "../../OrxonoxPrereqs.h"37 37 38 38 #include "network/Synchronisable.h" -
code/trunk/src/orxonox/objects/weapon/WeaponStation.cc
r790 r1039 27 27 28 28 #include "OrxonoxStableHeaders.h" 29 #include "WeaponStation.h" 29 30 30 31 #include "BaseWeapon.h" 31 #include "WeaponStation.h"32 32 33 33 -
code/trunk/src/orxonox/objects/weapon/WeaponStation.h
r790 r1039 32 32 #include <OgrePrerequisites.h> 33 33 34 #include " ../../OrxonoxPrereqs.h"34 #include "OrxonoxPrereqs.h" 35 35 36 36
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