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Changeset 10433 for code/branches


Ignore:
Timestamp:
May 7, 2015, 5:01:38 PM (10 years ago)
Author:
gpregger
Message:

New explosion effect for pawn.cc (still WIP)

Location:
code/branches/ParticleEffectsFS15
Files:
6 added
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/ParticleEffectsFS15/data/levels/emptyLevel.oxw

    r10428 r10433  
    3232    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    3333   
     34   
     35   
     36    <SpaceShip position="0,500,500" lookat="0,0,0" team=1 >
     37      <templates>
     38        <Template link=spaceshipassff />
     39      </templates>
     40    </SpaceShip>
     41   
    3442  </Scene>
    3543</Level>
  • code/branches/ParticleEffectsFS15/src/orxonox/worldentities/pawns/Pawn.cc

    r10216 r10433  
    367367            if (GameMode::isMaster())
    368368            {
    369 //                this->deathEffect();
     369                this->deatheffect();
    370370                this->goWithStyle();
    371371            }
     
    387387    {
    388388        // play death effect
    389         {
     389        /*{
    390390            ParticleSpawner* effect = new ParticleSpawner(this->getContext());
    391391            effect->setPosition(this->getPosition());
     
    410410            effect->setSource("Orxonox/sparks");
    411411            effect->setLifetime(4.0f);
    412         }
     412        }*/
     413       
     414       
     415        {
     416            ParticleSpawner* effect = new ParticleSpawner(this->getContext());
     417            effect->setPosition(this->getPosition());
     418            effect->setOrientation(this->getOrientation());
     419            effect->setDestroyAfterLife(true);
     420            effect->setSource("orxonox/explosion_flash2");
     421            effect->setLifetime(5.0f);
     422        }
     423        {
     424            ParticleSpawner* effect = new ParticleSpawner(this->getContext());
     425            effect->setPosition(this->getPosition());
     426            effect->setOrientation(this->getOrientation());
     427            effect->setDestroyAfterLife(true);
     428            effect->setSource("orxonox/explosion_flame2");
     429            effect->setLifetime(5.0f);
     430        }
     431        {
     432            ParticleSpawner* effect = new ParticleSpawner(this->getContext());
     433            effect->setPosition(this->getPosition());
     434            effect->setOrientation(this->getOrientation());
     435            effect->setDestroyAfterLife(true);
     436            effect->setSource("orxonox/explosion_shockwave2");
     437            effect->scale(20);
     438            effect->setLifetime(5.0f);
     439        }{
     440            ParticleSpawner* effect = new ParticleSpawner(this->getContext());
     441            effect->setPosition(this->getPosition());
     442            effect->setOrientation(this->getOrientation());
     443            effect->setDestroyAfterLife(true);
     444            effect->setSource("orxonox/explosion_sparks2");
     445            effect->setLifetime(5.0f);
     446        }
     447        {
     448            ParticleSpawner* effect = new ParticleSpawner(this->getContext());
     449            effect->setPosition(this->getPosition());
     450            effect->setOrientation(this->getOrientation());
     451            effect->setDestroyAfterLife(true);
     452            effect->setSource("orxonox/explosion_streak2");
     453            effect->setLifetime(5.0f);
     454        }
     455        {
     456            ParticleSpawner* effect = new ParticleSpawner(this->getContext());
     457            effect->setPosition(this->getPosition());
     458            effect->setOrientation(this->getOrientation());
     459            effect->setDestroyAfterLife(true);
     460            effect->setSource("orxonox/explosion_afterglow");
     461            effect->scale(20);
     462            effect->setLifetime(5.0f);
     463        }
     464       
     465       
    413466        for (unsigned int i = 0; i < this->numexplosionchunks_; ++i)
    414467        {
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