- Timestamp:
- Jan 29, 2007, 1:42:04 PM (18 years ago)
- File:
-
- 1 edited
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branches/playability/src/world_entities/weapons/heavy_blaster.cc
r10415 r10479 241 241 glPushMatrix(); 242 242 glTranslatef (this->objComp[2][0]->getAbsCoor().x, this->objComp[2][0]->getAbsCoor().y, this->objComp[2][0]->getAbsCoor().z); 243 static_cast<StaticModel*>(this->getModel())->draw( 0);243 static_cast<StaticModel*>(this->getModel())->draw(1); 244 244 glPopMatrix(); 245 245 … … 256 256 glPushMatrix(); 257 257 glTranslatef (this->objComp[2][1]->getAbsCoor().x, this->objComp[2][1]->getAbsCoor().y, this->objComp[2][1]->getAbsCoor().z); 258 static_cast<StaticModel*>(this->getModel())->draw( 3);259 glPopMatrix(); 260 261 glPopMatrix(); 262 } 258 static_cast<StaticModel*>(this->getModel())->draw(0); 259 glPopMatrix(); 260 261 glPopMatrix(); 262 }
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