- Timestamp:
- Jan 29, 2007, 2:30:07 PM (18 years ago)
- File:
-
- 1 edited
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trunk/src/world_entities/cameraman.cc
r10480 r10481 153 153 { 154 154 currentCam->target->atach(target); 155 currentCam->setViewMode(Camera::ViewNormal); 155 156 State::setCamera(this->currentCam, dynamic_cast<CameraTarget*>(target)); 156 157 … … 233 234 { 234 235 dynamic_cast<Camera*>(targetCam)->target->atach(dynamic_cast<PNode*>(object)); 236 dynamic_cast<Camera*>(targetCam)->setViewMode(Camera::ViewNormal); 235 237 State::setCamera(dynamic_cast<Camera*>(targetCam), dynamic_cast<CameraTarget*>(object)); 236 238 return;
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