Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Jan 29, 2007, 5:07:24 PM (18 years ago)
Author:
nicolasc
Message:

tmp xfer

Location:
branches/playability/src/world_entities/space_ships
Files:
2 added
1 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/space_ships/space_ship.cc

    r10449 r10484  
    172172  Weapon* cannon = new SwarmLauncher();
    173173  cannon->setName( "SwarmLauncher");
    174 
     174/*
    175175  Weapon* spike = new SpikeThrower();
    176176  spike->setName( "SpikeThrower" );
     
    181181
    182182  Weapon* acid1 = new AcidLauncher();
    183   acid1->setName( "AcidSplasher" );
     183  acid1->setName( "AcidSplasher" );*/
    184184
    185185
     
    192192  this->weaponMan.addWeapon( wpLeft3, 2, 4);
    193193  this->weaponMan.addWeapon( wpRight3, 2, 5);
    194 /*
     194
    195195  this->weaponMan.addWeapon( wpLeft1, 3, 0);
    196196  this->weaponMan.addWeapon( wpRight1, 3, 1);
     
    201201  this->weaponMan.addWeapon( wpLeft3, 3, 4);
    202202  this->weaponMan.addWeapon( wpRight3, 3, 5);
    203 */
    204 
    205   this->weaponMan.addWeapon( acid0, 3, 0);
    206   this->weaponMan.addWeapon( acid1, 3, 1);
     203
     204
     205//   this->weaponMan.addWeapon( acid0, 3, 0);
     206//   this->weaponMan.addWeapon( acid1, 3, 1);
    207207
    208208
    209209  this->secWeaponMan.addWeapon( cannon, 0, 2);
    210   this->secWeaponMan.addWeapon( spike, 1, 3);
     210//   this->secWeaponMan.addWeapon( spike, 1, 3);
    211211//   this->secWeaponMan.addWeapon( acid0, 2, 2);
    212212//   this->secWeaponMan.addWeapon( acid1, 2, 3);
    213213
    214214
    215   this->weaponMan.changeWeaponConfig(3);
    216   this->secWeaponMan.changeWeaponConfig(1);
     215  this->weaponMan.changeWeaponConfig(0);
     216  this->secWeaponMan.changeWeaponConfig(0);
    217217
    218218  curWeaponPrimary    = 0;
    219   curWeaponSecondary  = 1;
     219  curWeaponSecondary  = 0;
    220220
    221221  Playable::weaponConfigChanged();
     
    244244
    245245
    246 /*  this->loadModel("models/ships/mantawing.obj");*/
     246 this->loadModel("models/spaceships/human_spaceship_fighter.obj", .25);
    247247  //this->setVisibiliy(false);
    248248
Note: See TracChangeset for help on using the changeset viewer.