Changeset 10485 for code/branches/presentationFS15/data/levels
- Timestamp:
- May 26, 2015, 12:40:33 PM (10 years ago)
- Location:
- code/branches/presentationFS15
- Files:
-
- 3 added
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationFS15
- Property svn:mergeinfo changed
/code/branches/ParticleEffectsFS15 (added) merged: 10309,10428,10433 /code/branches/clangenb (added) merged: 10385
- Property svn:mergeinfo changed
-
code/branches/presentationFS15/data/levels/emptyLevel.oxw
r9415 r10485 13 13 14 14 <?lua 15 include("templates/spaceshipAssff 2.oxt")15 include("templates/spaceshipAssff.oxt") 16 16 include("templates/spaceshipPirate.oxt") 17 17 include("templates/spaceshipEscort.oxt") … … 30 30 31 31 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 32 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 32 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 33 34 35 36 <SpaceShip position="0,500,500" lookat="0,0,0" team=1 > 37 <templates> 38 <Template link=spaceshipassff /> 39 </templates> 40 </SpaceShip> 33 41 34 42 </Scene> -
code/branches/presentationFS15/data/levels/includes/weaponSettingsAssff.oxi
r8868 r10485 39 39 </Weapon> 40 40 <Weapon> 41 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />41 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> 42 42 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> 43 43 </Weapon>
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