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Ignore:
Timestamp:
May 26, 2015, 12:40:33 PM (10 years ago)
Author:
maxima
Message:

ParticleEffects branch merged to presentation. New level PresentationFS15. New SpaceShip spaceshipFS15 with both RocketFire and RocketFireOld

Location:
code/branches/presentationFS15
Files:
3 added
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentationFS15

  • code/branches/presentationFS15/data/levels/emptyLevel.oxw

    r9415 r10485  
    1313
    1414<?lua
    15   include("templates/spaceshipAssff2.oxt")
     15  include("templates/spaceshipAssff.oxt")
    1616  include("templates/spaceshipPirate.oxt")
    1717  include("templates/spaceshipEscort.oxt")
     
    3030
    3131    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    32     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
     32    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
     33   
     34   
     35   
     36    <SpaceShip position="0,500,500" lookat="0,0,0" team=1 >
     37      <templates>
     38        <Template link=spaceshipassff />
     39      </templates>
     40    </SpaceShip>
    3341   
    3442  </Scene>
  • code/branches/presentationFS15/data/levels/includes/weaponSettingsAssff.oxi

    r8868 r10485  
    3939        </Weapon>
    4040        <Weapon>
    41           <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
     41          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
    4242          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
    4343        </Weapon>
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