- Timestamp:
- May 26, 2015, 12:53:08 PM (9 years ago)
- Location:
- code/branches/presentationFS15
- Files:
-
- 8 edited
- 10 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationFS15
- Property svn:mergeinfo changed
/code/branches/weaponFS15 (added) merged: 10302,10326,10336,10341,10369,10391,10409,10435-10436,10438,10455
- Property svn:mergeinfo changed
-
code/branches/presentationFS15/data/levels/includes/weaponSettingsFS15.oxi
r10485 r10486 41 41 </Weapon> 42 42 <Weapon> 43 < SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />43 <GravityBombFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 44 44 <RocketFireOld mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> 45 45 <RocketFire mode=4 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> -
code/branches/presentationFS15/src/modules/objects/ForceField.h
r9939 r10486 160 160 const std::string& getMode(void); //!< Get the mode of the ForceField. 161 161 162 static const std::string modeTube_s; 163 static const std::string modeSphere_s; 164 static const std::string modeInvertedSphere_s; 165 static const std::string modeNewtonianGravity_s; 166 167 static const std::string modeHomogen_s; 168 162 169 private: 163 170 //! Strings to represent the modes. 164 static const std::string modeTube_s;165 static const std::string modeSphere_s;166 static const std::string modeInvertedSphere_s;167 static const std::string modeNewtonianGravity_s;168 171 169 static const std::string modeHomogen_s;170 172 171 173 float velocity_; //!< The velocity of the ForceField. -
code/branches/presentationFS15/src/modules/weapons/WeaponsPrereqs.h
r10485 r10486 75 75 class ReplenishingMunition; 76 76 class RocketMunition; 77 class GravityBombMuntion; 77 78 78 79 // projectiles … … 84 85 class RocketOld; 85 86 class SimpleRocket; 87 class GravityBomb; 86 88 87 89 // weaponmodes … … 94 96 class RocketFireOld; 95 97 class SimpleRocketFire; 98 class GravityBombFire; 96 99 } 97 100 -
code/branches/presentationFS15/src/modules/weapons/munitions/CMakeLists.txt
r7846 r10486 4 4 FusionMunition.cc 5 5 RocketMunition.cc 6 GravityBombMunition.cc 6 7 ) -
code/branches/presentationFS15/src/modules/weapons/projectiles/CMakeLists.txt
r10485 r10486 8 8 RocketOld.cc 9 9 SimpleRocket.cc 10 GravityBomb.cc 11 GravityBombField.cc 10 12 ) -
code/branches/presentationFS15/src/modules/weapons/projectiles/LightningGunProjectile.cc
r9667 r10486 47 47 48 48 this->textureIndex_ = 1; 49 this->setMass(2); 50 this->setCollisionType(Dynamic); 49 51 this->maxTextureIndex_ = 8; 50 52 this->textureTimer_.setTimer(0.01f, true, createExecutor(createFunctor(&LightningGunProjectile::changeTexture, this))); -
code/branches/presentationFS15/src/modules/weapons/weaponmodes/CMakeLists.txt
r10485 r10486 8 8 RocketFireOld.cc 9 9 SimpleRocketFire.cc 10 GravityBombFire.cc 10 11 )
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