Changeset 10494 for code/branches/clangenb/data
- Timestamp:
- May 27, 2015, 9:18:06 AM (9 years ago)
- Location:
- code/branches/clangenb/data/levels
- Files:
-
- 2 added
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/clangenb/data/levels/emptyLevel.oxw
r9415 r10494 15 15 include("templates/spaceshipAssff2.oxt") 16 16 include("templates/spaceshipPirate.oxt") 17 include("templates/spaceship Escort.oxt")17 include("templates/spaceshipHeartAttack.oxt") 18 18 ?> 19 19 … … 30 30 31 31 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 32 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 33 32 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipHeartAttack /> 33 <SpaceShip position="0,2000,200" lookat="0,0,0" name="movingtarget" radarname="Pirate"> 34 <events> 35 <visibility> 36 <EventListener event="boxtrigger4" /> 37 </visibility> 38 </events> 39 <templates> 40 <Template link=spaceshippirate /> 41 </templates> 42 <controller> 43 <WaypointController team=1> 44 <waypoints> 45 <Model mesh="cube.mesh" scale=8 position=" 0,1700,-200" /> 46 <Model mesh="cube.mesh" scale=8 position=" 0,1700,-700" /> 47 <Model mesh="cube.mesh" scale=8 position="500,1700,-700" /> 48 <Model mesh="cube.mesh" scale=8 position="500,1700,-200" /> 49 </waypoints> 50 </WaypointController> 51 </controller> 52 </SpaceShip> 34 53 </Scene> 35 54 </Level> -
code/branches/clangenb/data/levels/includes/weaponSettingsAssff.oxi
r8868 r10494 25 25 </attached> 26 26 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 27 <EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="2,-0.2,-1" /> 27 28 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 28 29 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> … … 39 40 </Weapon> 40 41 <Weapon> 41 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 42 <!--SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /--> 43 <LaserFire mode=2 muzzleoffset="5,5,0" damage=30 shielddamage=20 /> 44 <FusionFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 42 45 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> 43 46 </Weapon>
Note: See TracChangeset
for help on using the changeset viewer.