- Timestamp:
- May 27, 2015, 10:21:55 AM (9 years ago)
- Location:
- code/branches/presentationFS15
- Files:
-
- 5 edited
- 3 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationFS15/data/levels/clangenb.oxw
r10495 r10496 1 1 <LevelInfo 2 name = " Empty level"2 name = "clangenb" 3 3 description = "A level with absolutely nothing in it." 4 4 tags = "test" -
code/branches/presentationFS15/data/levels/emptyLevel.oxw
r10485 r10496 15 15 include("templates/spaceshipAssff.oxt") 16 16 include("templates/spaceshipPirate.oxt") 17 include("templates/spaceship Escort.oxt")17 include("templates/spaceshipHeartAttack.oxt") 18 18 ?> 19 19 -
code/branches/presentationFS15/data/levels/includes/weaponSettingsAssff.oxi
r10485 r10496 25 25 </attached> 26 26 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 27 <EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="2,-0.2,-1" /> 27 28 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 28 29 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> -
code/branches/presentationFS15/src/modules/weapons/weaponmodes/EnergyDrink.cc
r10296 r10496 108 108 model->setScale(5); 109 109 110 this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); 110 111 projectile->setOrientation(this->getMuzzleOrientation()); 111 112 projectile->setPosition(this->getMuzzlePosition()); -
code/branches/presentationFS15/src/modules/weapons/weaponmodes/FusionFire.cc
r10296 r10496 67 67 { 68 68 BillboardProjectile* projectile = new BillboardProjectile(this->getContext()); 69 69 70 this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); 70 71 projectile->setOrientation(this->getMuzzleOrientation()); 71 72 projectile->setPosition(this->getMuzzlePosition()); -
code/branches/presentationFS15/src/modules/weapons/weaponmodes/LaserFire.cc
r10296 r10496 66 66 ParticleProjectile* projectile = new ParticleProjectile(this->getContext()); 67 67 68 this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); 68 69 projectile->setOrientation(this->getMuzzleOrientation()); 69 70 projectile->setPosition(this->getMuzzlePosition());
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