Changeset 10499
- Timestamp:
- May 27, 2015, 2:36:07 PM (10 years ago)
- Location:
- code/branches/presentationFS15
- Files:
-
- 1 added
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationFS15/data/gui/scripts/testscript.lua
r10489 r10499 39 39 40 40 end 41 42 -- Output the newctrlid variable we set from the C++ code43 if newctrlid ~= nil then44 orxonox.execute("orxout message test " .. newctrlid)45 end46 47 --orxonox.execute("setPause 1") -
code/branches/presentationFS15/data/levels/scriptController.oxw
r10262 r10499 1 1 <!-- First levelFile of mkronig and samuezu. It was copied from dockingToASpaceStation.oxw and modified a little bit --> 2 2 <LevelInfo 3 name = " Fancy orxout tests"4 description = " Docking into a spacestation."3 name = "Scriptable Controller" 4 description = "Showcase for Scriptable Controller" 5 5 tags = "showcase" 6 6 screenshot = "emptylevel.png" … … 11 11 include("HUDTemplates3.oxo") 12 12 include("templates/lodInformation.oxt") 13 include("templates/pickupRepresentationTemplates.oxt")14 13 ?> 15 14 16 15 <?lua 17 include("templates/spaceshipAssff.oxt")18 include("templates/spaceshipPirate.oxt")19 16 include("templates/spaceshipEscort.oxt") 20 include("templates/bigship.oxt")21 include("templates/spaceshipTurret.oxt")22 include("templates/spaceshipCollateralDamage.oxt")23 include("templates/FPS.oxt")24 17 ?> 25 18 … … 40 33 > 41 34 42 <?lua 43 include("includes/pickups.oxi") 44 ?> 35 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> 45 36 46 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/>47 37 <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 48 38 49 <StaticEntity position = "2800,0,0" mass=10000 collisionType=static > 39 <Billboard position="2500,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=10 /> 40 <DistanceTrigger position="2500,0,0" distance="200" target="Pawn" 41 beaconMode="exclude" targetname="bcnDestroyer" name="takeControl" 42 /> 43 44 <StaticEntity position = "2000,500,2000" mass=10000 collisionType=static > 50 45 <attached> 51 <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale= 50 />46 <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=10 /> 52 47 </attached> 53 <collisionShapes>54 <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->55 <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 />56 <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 />57 <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->58 <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 />59 <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 />60 <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->61 <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 />62 <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 />63 <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->64 <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->65 <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 />66 <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 />67 <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->68 <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />69 <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />70 </collisionShapes>71 48 </StaticEntity> 72 49 73 <!-- Docking -->74 <Dock position="2830,20,50" roll=0 yaw=0>75 < animations>76 <MoveToDockingTarget target="destroyer" />77 </animations>78 <effects> 79 <DockToShip target="spaceShip" />80 </effects>50 <StaticEntity position = "-1000,3000,-1000" mass=10000 collisionType=static > 51 <attached> 52 <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=80 /> 53 </attached> 54 </StaticEntity> 55 56 <!-- ControllerDirector waits for the event takeControl to attach a new Controller --> 57 <ControllerDirector position="0,0,0" scriptname="presentation"> 81 58 <events> 82 <execute> 83 <EventListener event="dockMe" /> 84 </execute> 85 86 <undocking> 87 <EventListener event="undockMe" /> 88 </undocking> 89 90 <activity> 91 <EventListener event=notGameEnd /> 92 </activity> 59 <takeControl> 60 <EventListener event="takeControl" /> 61 </takeControl> 93 62 </events> 94 <attached> 95 <!-- Trigger for docking with billboard --> 96 97 <!-- removed --> 98 99 <!-- Trigger for undocking with billboard --> 100 <!-- <Billboard position="-2630,-19970,150" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> --> 101 <DistanceTrigger position="-2630,-19970,150" distance="50" target="Pawn" 102 beaconMode="identify" targetname="bcnDestroyer" name="undockMe" 103 /> 104 </attached> 105 </Dock> 106 107 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=100 /> 108 <DistanceTrigger position="0,0,0" distance="200" target="Pawn" 109 beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" 110 /> 111 112 113 <!-- Object, which orxouts the message "hello Universe!". EVENT NOT WORKING --> 114 <ScriptController position="0,0,0"> 115 <events> 116 <party> 117 <EventListener event="dockMe" /> 118 </party> 119 120 </events> 121 122 </ScriptController> 123 124 125 <!-- FPS Player as destination of the dock --> 126 <FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-19900,0" > 127 <attached> 128 <DockingTarget name="spaceShip" /> 129 <DistanceTriggerBeacon name="bcnDestroyer" /> 130 <DockingTarget name="destroyer" /> 131 </attached> 132 </FpsPlayer> 133 134 135 <!-- Cube as test SpaceStation 136 137 The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. 138 Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. 139 140 --> 141 <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > 142 <attached> 143 <Model position="0,0,0" mesh="crate.mesh" scale3D="80,80,5" /> 144 </attached> 145 <collisionShapes> 146 <BoxCollisionShape position="0,0,0" halfExtents="400,400,25" /> 147 </collisionShapes> 148 </StaticEntity> 149 150 <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> 151 <ForceField position="0,-20000,0" mode="homogen" diameter="2000" forcedirection = "0,-500,0" /> 152 153 154 <!-- Some more stuff --> 155 156 <!-- triple large belt around the planet --> 157 <?lua 158 dofile("includes/asteroidField.lua") 159 asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) 160 ?> 161 <?lua 162 dofile("includes/asteroidField.lua") 163 asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) 164 ?> 165 <?lua 166 dofile("includes/asteroidField.lua") 167 asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) 168 ?> 169 170 <Planet 171 position="15000,0,-1000" 172 scale="5000" 173 collisionType="dynamic" 174 linearDamping="0.8" 175 angularDamping="0" 176 mass="10000000" 177 pitch="0" 178 mesh="planets/ganymede.mesh" 179 atmosphere="atmosphere1" 180 rotationaxis="1,0,0" 181 rotationrate="1.0" 182 atmospheresize="80.0f" 183 imagesize="1024.0f" 184 collisiondamage = 2 185 enablecollisiondamage = true 186 > 187 <attached> 188 <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" /> 189 </attached> 190 <collisionShapes> 191 <SphereCollisionShape radius="5000" position="0,0,0" /> 192 </collisionShapes> 193 </Planet> 63 </ControllerDirector> 194 64 195 65 </Scene> 196 197 66 </Level> 198 67 -
code/branches/presentationFS15/data/levels/templates/spaceshipRing.oxt
r10498 r10499 46 46 <Model position="11,1,-9" yaw=-90 pitch=0 roll=90 scale=0.15 mesh="ringWeapon.mesh" /> 47 47 <Model position="-11,1,-9" yaw=-90 pitch=0 roll=90 scale=0.15 mesh="ringWeapon.mesh" /> 48 <!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />49 <Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />50 <Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />51 <Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->52 48 </attached> 53 49 <collisionShapes> -
code/branches/presentationFS15/src/orxonox/controllers/ControllerDirector.cc
r10262 r10499 41 41 { 42 42 SUPER(ControllerDirector, XMLPort, xmlelement, mode); 43 XMLPortParam(ControllerDirector, "scriptname", setScriptName, getScriptName, xmlelement, mode).defaultValues("testscript"); 43 44 44 45 orxout(verbose)<< "ControllerDirector::XMLPort " … … 83 84 else 84 85 return; 85 86 86 87 /* Set up a luastate to use for running the scripts */ 87 88 LuaState * ls = new LuaState(); … … 98 99 * variable "newctrlid" defined, which means it can make use of it. 99 100 */ 100 101 ls->doFile( "testscript.lua");101 std::string scr = this->scriptname_ + ".lua"; 102 ls->doFile(scr); 102 103 103 104 /* Increase the controller ID so we have a different one for -
code/branches/presentationFS15/src/orxonox/controllers/ControllerDirector.h
r10262 r10499 47 47 virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); 48 48 49 inline void setScriptName(const std::string& name) { this->scriptname_ = name; } 50 inline const std::string& getScriptName() const { return this->scriptname_; } 51 49 52 50 53 /* Take over control of a given object */ … … 55 58 //void setNewController(Controller * controller); 56 59 57 private: 60 protected: 61 std::string scriptname_; 58 62 PlayerInfo* player_; 59 63 ControllableEntity* entity_;
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