- Timestamp:
- Jan 30, 2007, 3:59:55 PM (18 years ago)
- Location:
- trunk/src/world_entities
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/world_entities/effects/billboard.cc
r10491 r10501 137 137 const Camera* camera = man->getCurrentCam(); //!< @todo MUST be different 138 138 Vector cameraPos = camera->getAbsCoor(); 139 Vector cameraTargetPos = camera->get AbsCoor();139 Vector cameraTargetPos = camera->getTarget()->getAbsCoor(); 140 140 Vector view = cameraTargetPos - cameraPos; 141 141 Vector up = Vector(0, 1, 0); -
trunk/src/world_entities/npcs/npc.cc
r10499 r10501 65 65 ->addMethod("fire", Executor0<NPC, lua_State*>(&NPC::fire)) 66 66 ->addMethod("pause", Executor1<WorldEntity, lua_State*, bool>(&WorldEntity::pauseTrack)) 67 ->addMethod("hide", Executor0<WorldEntity, lua_State*>(&WorldEntity::hide)) 68 ->addMethod("unhide", Executor0<WorldEntity, lua_State*>(&WorldEntity::unhide)) 67 69 ); 68 70
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