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Changeset 10506 in orxonox.OLD for branches


Ignore:
Timestamp:
Jan 30, 2007, 5:26:27 PM (18 years ago)
Author:
muellmic
Message:

fixed bug that let disappear the secondWeaponManager after changing the weaponconfig

Location:
branches/playability/src
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/util/hud.cc

    r10449 r10506  
    515515    pos.x -= ySize;
    516516    //PRINTF(0)("secweaponwidget y-size: %f/n", (*weaponWidget)->getSizeY2D());
    517     (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y);
     517    (*weaponWidget)->setAbsCoor2D(pos.x, pos.y);//+this->rightRect->getAbsCoor2D().x, pos.y);
    518518    (*weaponWidget)->show();
    519519    //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName());
  • branches/playability/src/world_entities/player.cc

    r10368 r10506  
    100100  //this->_hud.updateWeaponManager();
    101101
    102   if (dynamic_cast<SpaceShip*>(this->playable) != 0)
    103       this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary());
    104     else
    105       this->_hud.setWeaponManager(&this->playable->getWeaponManager());
     102  if (dynamic_cast<SpaceShip*>(this->playable) != NULL)
     103    this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary());
     104  else
     105    this->_hud.setWeaponManager(&this->playable->getWeaponManager());
    106106}
    107107
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