- Timestamp:
- Jan 31, 2007, 1:45:04 AM (18 years ago)
- File:
-
- 1 edited
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trunk/src/world_entities/particles/sprite_particles.cc
r10510 r10532 23 23 #include "state.h" 24 24 #include "shell_command.h" 25 #include "camera.h" 26 #include "cameraman.h" 25 27 26 28 … … 134 136 //! @todo implement a faster code for the look-at Camera algorithm. 135 137 136 const PNode* camera = State::getCameraNode(); //!< @todo MUST be different 138 // const PNode* camera = State::getCameraNode(); //!< @todo MUST be different 139 // Vector cameraPos = camera->getAbsCoor(); 140 // Vector cameraTargetPos = State::getCameraTargetNode()->getAbsCoor(); 141 // Vector view = cameraTargetPos - cameraPos; 142 143 const CameraMan* man = State::getCameraman(); 144 const Camera* camera = man->getCurrentCam(); //!< @todo MUST be different 137 145 Vector cameraPos = camera->getAbsCoor(); 138 Vector cameraTargetPos = State::getCameraTargetNode()->getAbsCoor();146 Vector cameraTargetPos = camera->getTarget()->getAbsCoor(); 139 147 Vector view = cameraTargetPos - cameraPos; 148 140 149 Vector up = Vector(0, 1, 0); 141 150 up = camera->getAbsDir().apply(up);
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