Changeset 10539 in orxonox.OLD for trunk/src/world_entities/space_ships
- Timestamp:
- Jan 31, 2007, 4:27:32 AM (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/world_entities/space_ships/space_ship.cc
r10538 r10539 190 190 this->weaponMan.addWeapon( wpRight1, 0, 1); 191 191 192 this->weaponMan.addWeapon( wpLeft2, 1, 2);193 this->weaponMan.addWeapon( wpRight2, 1, 3);194 195 this->weaponMan.addWeapon( wpLeft3, 2, 4);196 this->weaponMan.addWeapon( wpRight3, 2, 5);192 this->weaponMan.addWeapon( wpLeft2, 1, 0); 193 this->weaponMan.addWeapon( wpRight2, 1, 1); 194 195 this->weaponMan.addWeapon( wpLeft3, 2, 0); 196 this->weaponMan.addWeapon( wpRight3, 2, 1); 197 197 198 198 this->weaponMan.addWeapon( wpLeft1, 3, 0); … … 235 235 engineEnergyShare = 0.4; 236 236 237 shieldCur = 20;237 shieldCur = 100; 238 238 shieldMax = 100; 239 239 shieldTH = .2 * shieldMax; // shield power must be 20% before shield kicks in again 240 240 241 this->setHealth( 20);241 this->setHealth( 100); 242 242 this->setHealthMax( 100); 243 243 … … 507 507 glMultMatrixf((float*)matrix); 508 508 //glScalef(2.0, 2.0, 2.0); // no double rescale 509 // FIXME510 509 511 510
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