- Timestamp:
- Jan 31, 2007, 5:22:27 AM (18 years ago)
- Location:
- trunk/src/world_entities
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/world_entities/space_ships/space_ship.cc
r10541 r10543 190 190 this->weaponMan.addWeapon( wpRight1, 0, 1); 191 191 192 this->weaponMan.addWeapon( wpLeft2, 1, 0);193 this->weaponMan.addWeapon( wpRight2, 1, 1);194 195 this->weaponMan.addWeapon( wpLeft3, 2, 0);196 this->weaponMan.addWeapon( wpRight3, 2, 1);192 this->weaponMan.addWeapon( wpLeft2, 1, 2); 193 this->weaponMan.addWeapon( wpRight2, 1, 3); 194 195 this->weaponMan.addWeapon( wpLeft3, 2, 4); 196 this->weaponMan.addWeapon( wpRight3, 2, 5); 197 197 198 198 this->weaponMan.addWeapon( wpLeft1, 3, 0); -
trunk/src/world_entities/weapons/weapon_manager.cc
r10539 r10543 523 523 dynamic_cast<Playable*>(this->parentEntity)->weaponConfigChanged(); 524 524 } 525 else if (unlikely(tickWeapon != NULL && tickWeapon->getCurrentState() == WS_DEACTIVATING))526 this->currentSlotConfig[i]->setNextWeapon(NULL);525 // else if (unlikely(tickWeapon != NULL && tickWeapon->getCurrentState() == WS_DEACTIVATING)) 526 // this->currentSlotConfig[i]->setNextWeapon(NULL); 527 527 } 528 528 }
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