- Timestamp:
- Jan 31, 2007, 5:25:42 AM (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/world_entities/weapons/weapon_manager.cc
r10543 r10544 523 523 dynamic_cast<Playable*>(this->parentEntity)->weaponConfigChanged(); 524 524 } 525 //else if (unlikely(tickWeapon != NULL && tickWeapon->getCurrentState() == WS_DEACTIVATING))526 // this->currentSlotConfig[i]->setNextWeapon(NULL);525 else if (unlikely(tickWeapon != NULL && tickWeapon->getCurrentState() == WS_DEACTIVATING)) 526 this->currentSlotConfig[i]->setCurrentWeapon(NULL); 527 527 } 528 528 }
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