Changeset 10572 for code/branches/core7
- Timestamp:
- Sep 9, 2015, 1:31:11 PM (9 years ago)
- Location:
- code/branches/core7/src/modules
- Files:
-
- 14 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/core7/src/modules/dodgerace/DodgeRaceCenterPoint.cc
r10571 r10572 54 54 } 55 55 56 void DodgeRaceCenterPoint::changedGametype()57 {58 SUPER(DodgeRaceCenterPoint, changedGametype);59 60 // Check, whether it's still DodgeRace.61 this->checkGametype();62 }63 64 56 void DodgeRaceCenterPoint::checkGametype() 65 57 { -
code/branches/core7/src/modules/dodgerace/DodgeRaceCenterPoint.h
r10234 r10572 52 52 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); 53 53 54 virtual void changedGametype(); //!< Is called when the gametype has changed.55 54 private: 56 55 void checkGametype(); -
code/branches/core7/src/modules/invader/InvaderCenterPoint.cc
r10571 r10572 54 54 } 55 55 56 void InvaderCenterPoint::changedGametype()57 {58 SUPER(InvaderCenterPoint, changedGametype);59 60 // Check, whether it's still Invader.61 this->checkGametype();62 }63 64 56 void InvaderCenterPoint::checkGametype() 65 57 { -
code/branches/core7/src/modules/invader/InvaderCenterPoint.h
r9943 r10572 49 49 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); 50 50 51 virtual void changedGametype(); //!< Is called when the gametype has changed.52 51 private: 53 52 void checkGametype(); -
code/branches/core7/src/modules/jump/JumpCenterpoint.cc
r10571 r10572 80 80 } 81 81 82 void JumpCenterpoint::changedGametype()83 {84 SUPER(JumpCenterpoint, changedGametype);85 86 checkGametype();87 }88 89 82 void JumpCenterpoint::checkGametype() 90 83 { -
code/branches/core7/src/modules/jump/JumpCenterpoint.h
r10262 r10572 114 114 virtual ~JumpCenterpoint() {} 115 115 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a JumpCenterpoint through XML. 116 virtual void changedGametype();117 116 void setPlatformStaticTemplate(const std::string& balltemplate) 118 117 { this->platformStaticTemplate_ = balltemplate; } -
code/branches/core7/src/modules/mini4dgame/Mini4DgameBoard.cc
r10571 r10572 901 901 /** 902 902 @brief 903 Is called when the gametype has changed.904 */905 void Mini4DgameBoard::changedGametype()906 {907 SUPER(Mini4DgameBoard, changedGametype);908 909 // Check, whether it's still Mini4Dgame.910 this->checkGametype();911 }912 913 /**914 @brief915 903 Checks whether the gametype is Mini4Dgame and if it is, sets its centerpoint. 916 904 */ -
code/branches/core7/src/modules/mini4dgame/Mini4DgameBoard.h
r10230 r10572 81 81 Mini4DgameWinner getWinner(); 82 82 83 void changedGametype();84 83 void checkGametype(); 85 84 -
code/branches/core7/src/modules/pong/PongCenterpoint.cc
r10571 r10572 80 80 /** 81 81 @brief 82 Is called when the gametype has changed.83 */84 void PongCenterpoint::changedGametype()85 {86 SUPER(PongCenterpoint, changedGametype);87 88 // Check, whether it's still Pong.89 this->checkGametype();90 }91 92 /**93 @brief94 82 Checks whether the gametype is Pong and if it is, sets its centerpoint. 95 83 */ -
code/branches/core7/src/modules/pong/PongCenterpoint.h
r9667 r10572 126 126 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a PongCenterpoint through XML. 127 127 128 virtual void changedGametype(); //!< Is called when the gametype has changed.129 130 128 /** 131 129 @brief Set the template for the ball. (e.g. to attach the model of the ball, but also to attach an EventListener to it to detect, when it hits the boundaries, and e.g. display some ParticleEffets, when it does.) -
code/branches/core7/src/modules/tetris/TetrisCenterpoint.cc
r10571 r10572 80 80 /** 81 81 @brief 82 Is called when the gametype has changed.83 */84 void TetrisCenterpoint::changedGametype()85 {86 SUPER(TetrisCenterpoint, changedGametype);87 88 // Check, whether it's still Tetris.89 this->checkGametype();90 }91 92 /**93 @brief94 82 Checks whether the gametype is Tetris and if it is, sets its centerpoint. 95 83 */ -
code/branches/core7/src/modules/tetris/TetrisCenterpoint.h
r9667 r10572 64 64 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a TetrisCenterpoint through XML. 65 65 66 virtual void changedGametype(); //!< Is called when the gametype has changed.67 68 66 /** 69 67 @brief Set the width of the playing field. -
code/branches/core7/src/modules/towerdefense/TowerDefenseCenterpoint.cc
r10571 r10572 84 84 /** 85 85 @brief 86 Is called when the gametype has changed.87 */88 void TowerDefenseCenterpoint::changedGametype()89 {90 SUPER(TowerDefenseCenterpoint, changedGametype);91 92 // Check, whether it's still TowerDefense.93 this->checkGametype();94 }95 96 /**97 @brief98 86 Checks whether the gametype is TowerDefense and if it is, sets its centerpoint. 99 87 */ -
code/branches/core7/src/modules/towerdefense/TowerDefenseCenterpoint.h
r9667 r10572 53 53 54 54 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); 55 virtual void changedGametype();56 55 57 56 /**
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