Changeset 10579 in orxonox.OLD for branches/cleanup/src/world_entities/weapons
- Timestamp:
- Feb 7, 2007, 9:49:40 PM (18 years ago)
- Location:
- branches/cleanup/src/world_entities/weapons
- Files:
-
- 11 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/cleanup/src/world_entities/weapons/acid_launcher.cc
r10572 r10579 103 103 this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_1.wav"); 104 104 this->setActionSound(WA_ACTIVATE, "sounds/voices/rockets.wav"); 105 this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav");105 // this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav"); 106 106 107 107 } -
branches/cleanup/src/world_entities/weapons/aiming_turret.cc
r10419 r10579 100 100 this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_3.wav"); 101 101 this->setActionSound(WA_ACTIVATE, "sounds/voices/rockets.wav"); 102 this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav");102 // this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav"); 103 103 104 104 } -
branches/cleanup/src/world_entities/weapons/boomerang_gun.cc
r10419 r10579 96 96 this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_3.wav"); 97 97 this->setActionSound(WA_ACTIVATE, "sounds/voices/rockets.wav"); 98 this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav");98 // this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav"); 99 99 100 100 } -
branches/cleanup/src/world_entities/weapons/heavy_blaster.cc
r10548 r10579 1 /* 2 orxonox - the future of 3D-vertical-scrollers 3 4 Copyright (C) 2004-2006 orx 5 6 This program is free software; you can redistribute it and/or modify 7 it under the terms of the GNU General Public License as published by 8 the Free Software Foundation; either version 2, or (at your option) 9 any later version. 10 11 ### File Specific 12 main-programmer: Marc Schaerrer, Nicolas Schlumberger 13 co-programmer: 14 15 */ 16 1 17 #include "heavy_blaster.h" 2 18 #include "world_entities/projectiles/projectile.h" -
branches/cleanup/src/world_entities/weapons/light_blaster.cc
r10539 r10579 1 /* 2 orxonox - the future of 3D-vertical-scrollers 3 4 Copyright (C) 2004-2006 orx 5 6 This program is free software; you can redistribute it and/or modify 7 it under the terms of the GNU General Public License as published by 8 the Free Software Foundation; either version 2, or (at your option) 9 any later version. 10 11 ### File Specific 12 main-programmer: Marc Schaerrer, Nicolas Schlumberger 13 co-programmer: 14 15 */ 16 1 17 #include "light_blaster.h" 2 18 #include "world_entities/projectiles/projectile.h" -
branches/cleanup/src/world_entities/weapons/medium_blaster.cc
r10548 r10579 1 /* 2 orxonox - the future of 3D-vertical-scrollers 3 4 Copyright (C) 2004-2006 orx 5 6 This program is free software; you can redistribute it and/or modify 7 it under the terms of the GNU General Public License as published by 8 the Free Software Foundation; either version 2, or (at your option) 9 any later version. 10 11 ### File Specific 12 main-programmer: Marc Schaerrer, Nicolas Schlumberger 13 co-programmer: 14 15 */ 16 1 17 #include "medium_blaster.h" 2 18 #include "world_entities/projectiles/projectile.h" -
branches/cleanup/src/world_entities/weapons/spike_launcher.cc
r10572 r10579 10 10 11 11 ### File Specific 12 main-programmer: Marc Schaerrer 12 main-programmer: Marc Schaerrer, Nicolas Schlumberger 13 13 co-programmer: 14 14 */ -
branches/cleanup/src/world_entities/weapons/spike_thrower.cc
r10572 r10579 10 10 11 11 ### File Specific 12 main-programmer: Marc Schaerrer 12 main-programmer: Marc Schaerrer, Nicolas Schlumberger 13 13 co-programmer: 14 14 */ … … 105 105 this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_1.wav"); 106 106 this->setActionSound(WA_ACTIVATE, "sounds/voices/rockets.wav"); 107 this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav");107 // this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav"); 108 108 109 109 } -
branches/cleanup/src/world_entities/weapons/swarm_launcher.cc
r10572 r10579 105 105 this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_1.wav"); 106 106 this->setActionSound(WA_ACTIVATE, "sounds/voices/rockets.wav"); 107 this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav");107 // this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav"); 108 108 109 109 } -
branches/cleanup/src/world_entities/weapons/targeting_turret.cc
r10419 r10579 94 94 this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_3.wav"); 95 95 this->setActionSound(WA_ACTIVATE, "sounds/voices/rockets.wav"); 96 this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav");96 // this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav"); 97 97 } 98 98 -
branches/cleanup/src/world_entities/weapons/turret.cc
r10419 r10579 95 95 this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_3.wav"); 96 96 this->setActionSound(WA_ACTIVATE, "sounds/voices/rockets.wav"); 97 this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav");97 // this->setActionSound(WA_RELOAD, "sounds/voices/reload.wav"); 98 98 99 99 }
Note: See TracChangeset
for help on using the changeset viewer.