Changeset 10591 for code/branches/towerdefenseFabien/data/levels
- Timestamp:
- Sep 17, 2015, 3:32:50 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/towerdefenseFabien/data/levels/towerDefense.oxw
r10586 r10591 235 235 explosionchunks = 6 236 236 237 health = 1 238 maxhealth = 2239 initialhealth = 1 240 241 shieldhealth = 30242 initialshieldhealth = 30243 maxshieldhealth = 50237 health = 15 238 maxhealth = 15 239 initialhealth = 15 240 241 shieldhealth = 15 242 initialshieldhealth = 15 243 maxshieldhealth = 15 244 244 shieldabsorption = 0.8 245 245 reloadrate = 1 246 246 reloadwaittime = 1 247 247 248 primaryThrust = 100 248 primaryThrust = 1000 249 249 auxilaryThrust = 30 250 rotationThrust = 50250 rotationThrust = 80 251 251 252 252 lift = 1; … … 262 262 263 263 collisionType = "dynamic" 264 mass = 10 0264 mass = 10 265 265 linearDamping = 0.7 266 266 angularDamping = 0.9999999 … … 287 287 </collisionShapes> 288 288 <controller> 289 <WaypointController accuracy=60> 290 </WaypointController> 289 <WaypointController accuracy = 50/> 291 290 </controller> 292 291 </TowerDefenseEnemy> … … 301 300 explosionchunks = 6 302 301 303 health = 100304 maxhealth = 200305 initialhealth = 100306 307 shieldhealth = 30308 initialshieldhealth = 30309 maxshieldhealth = 50302 health = 30 303 maxhealth = 30 304 initialhealth = 30 305 306 shieldhealth = 0 307 initialshieldhealth = 0 308 maxshieldhealth = 0 310 309 shieldabsorption = 0.8 311 310 reloadrate = 1 … … 314 313 primaryThrust = 100 315 314 auxilaryThrust = 30 316 rotationThrust = 50315 rotationThrust = 80 317 316 318 317 lift = 1; … … 338 337 <Engine position=" 0, 0, 0" 339 338 boostfactor = 2 340 speedfront = 1 50339 speedfront = 100 341 340 speedback = 50 342 341 speedleftright = 50 343 speedupdown = 50 342 speedupdown = 50 344 343 accelerationfront = 500 345 344 accelerationbrake = 500 … … 359 358 <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> 360 359 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 361 </collisionShapes> 362 <controller> 363 <WaypointController accuracy=60> 364 </WaypointController> 365 </controller> 360 </collisionShapes> 361 <controller> 362 <WaypointController accuracy = 50/> 363 </controller> 366 364 </TowerDefenseEnemy> 367 365 </Template> … … 375 373 explosionchunks = 6 376 374 377 health = 1 00378 maxhealth = 200379 initialhealth = 1 00375 health = 15 376 maxhealth = 15 377 initialhealth = 15 380 378 381 shieldhealth = 30382 initialshieldhealth = 30383 maxshieldhealth = 5 0379 shieldhealth = 5 380 initialshieldhealth = 5 381 maxshieldhealth = 5 384 382 shieldabsorption = 0.8 385 383 reloadrate = 1 … … 388 386 primaryThrust = 100 389 387 auxilaryThrust = 30 390 rotationThrust = 50388 rotationThrust = 80 391 389 392 390 lift = 1; … … 412 410 <Engine position=" 0, 0, 0" 413 411 boostfactor = 2 414 speedfront = 150415 speedback = 50416 speedleftright = 50417 speedupdown = 50412 speedfront = 300 413 speedback = 300 414 speedleftright = 300 415 speedupdown = 300 418 416 accelerationfront = 500 419 417 accelerationbrake = 500 420 accelerationback = 125421 accelerationleftright = 125422 accelerationupdown = 125418 accelerationback = 500 419 accelerationleftright = 500 420 accelerationupdown = 500 423 421 /> 424 422 </engines> … … 435 433 </collisionShapes> 436 434 <controller> 437 <WaypointController accuracy=60> 438 </WaypointController> 439 </controller> 435 <WaypointController accuracy = 50/> 436 </controller> 440 437 </TowerDefenseEnemy> 441 438 </Template> … … 486 483 F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 487 484 F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 485 F1F1F1I2F1F1F1F1F1F1F1Y1Y1Y1F1F1 488 486 F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 489 F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 490 F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 487 F1F1F1I2F1F1F1F1F1F1F1Y1Y1Y1F1F1 491 488 F1F1F1R2I3I3I3I3L3F1F1F1F1F1F1F1 492 489 F1F1F1F1F1F1F1F1I2F1F1F1F1F1F1F1
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