Changeset 10591 in orxonox.OLD for branches/cleanup/src
- Timestamp:
- Feb 13, 2007, 4:42:33 PM (18 years ago)
- Location:
- branches/cleanup/src
- Files:
-
- 1 added
- 7 deleted
- 26 edited
- 35 moved
Legend:
- Unmodified
- Added
- Removed
-
branches/cleanup/src/lib/collision_detection/cd_engine.cc
r10033 r10591 22 22 #include "model.h" 23 23 #include "world_entity.h" 24 #include " terrain.h"24 #include "environments/terrain.h" 25 25 // #include "player.h" 26 26 … … 30 30 31 31 #include "bsp/bsp_manager.h" 32 #include " bsp_entity.h"32 #include "environments/bsp_entity.h" 33 33 34 34 -
branches/cleanup/src/lib/graphics/importer/bsp/bsp_manager.cc
r10519 r10591 30 30 #include "debug.h" 31 31 #include "material.h" 32 #include " camera.h"32 #include "tools/camera.h" 33 33 #include "vertex_array_model.h" 34 34 #include "world_entities/player.h" -
branches/cleanup/src/lib/graphics/render2D/element_2d.cc
r9869 r10591 24 24 #include "state.h" 25 25 #include "p_node.h" 26 #include " camera.h"26 #include "tools/camera.h" 27 27 /////////////////////////// 28 28 -
branches/cleanup/src/lib/script_engine/script_manager.cc
r9869 r10591 25 25 26 26 #include "script.h" 27 #include " script_trigger.h"27 #include "tools/script_trigger.h" 28 28 #include "luaincl.h" 29 29 #include "loading/load_param_xml.h" -
branches/cleanup/src/story_entities/game_world.cc
r10585 r10591 27 27 28 28 #include "player.h" 29 #include "camera.h" 30 #include "environment.h" 31 #include "terrain.h" 32 #include "test_entity.h" 33 #include "terrain.h" 29 #include "tools/camera.h" 30 #include "tools/cameraman.h" 31 #include "environments/environment.h" 32 #include "environments/terrain.h" 34 33 #include "playable.h" 35 34 #include "environments/mapped_water.h" -
branches/cleanup/src/story_entities/game_world_data.cc
r10513 r10591 29 29 #include "world_entity.h" 30 30 #include "player.h" 31 #include " camera.h"32 #include " cameraman.h"33 #include " terrain.h"34 #include " skybox.h"31 #include "tools/camera.h" 32 #include "tools/cameraman.h" 33 #include "environments/terrain.h" 34 #include "environments/skybox.h" 35 35 #include "md2/md2Model.h" 36 36 #include "world_entities/projectiles/projectile.h" -
branches/cleanup/src/story_entities/menu/game_menu.cc
r10403 r10591 27 27 28 28 #include "graphics_engine.h" 29 #include " camera.h"29 #include "tools/camera.h" 30 30 #include "sound_engine.h" 31 31 -
branches/cleanup/src/story_entities/multi_player_world_data.cc
r10114 r10591 27 27 #include "world_entity.h" 28 28 #include "player.h" 29 #include "camera.h" 30 #include "environment.h" 31 #include "terrain.h" 32 #include "test_entity.h" 33 #include "terrain.h" 34 #include "md2/md2Model.h" 29 #include "tools/camera.h" 30 #include "environments/environment.h" 31 #include "environments/terrain.h" 35 32 #include "world_entities/projectiles/projectile.h" 36 33 #include "npcs/npc_test1.h" -
branches/cleanup/src/util/multiplayer_team_deathmatch.cc
r10114 r10591 31 31 32 32 #include "shared_network_data.h" 33 #include " terrain.h"33 #include "environments/terrain.h" 34 34 #include "space_ships/space_ship.h" 35 35 … … 44 44 #include "shell_command.h" 45 45 46 #include " spawning_point.h"46 #include "tools/spawning_point.h" 47 47 48 48 #include "creatures/fps_player.h" -
branches/cleanup/src/util/state.cc
r10379 r10591 19 19 20 20 21 #include " camera.h"22 #include " cameraman.h"21 #include "tools/camera.h" 22 #include "tools/cameraman.h" 23 23 24 24 #ifndef NULL -
branches/cleanup/src/world_entities/Makefile.am
r10437 r10591 7 7 ## THESE ARE THE BASE CLASSES OF ALL WORLD_ENTITIES 8 8 libORXwe_a_SOURCES = world_entity.cc \ 9 cameraman.cc \9 tools/cameraman.cc \ 10 10 playable.cc\ 11 11 player.cc \ … … 18 18 projectiles/projectile.cc \ 19 19 extendable.cc\ 20 power_ups/power_up.cc \21 power_ups/param_power_up.cc \22 power_ups/weapon_power_up.cc\23 spawning_point.cc\20 items/power_ups/power_up.cc \ 21 items/power_ups/param_power_up.cc \ 22 items/power_ups/weapon_power_up.cc\ 23 tools/spawning_point.cc\ 24 24 effects/explosion.cc\ 25 25 effects/billboard.cc\ … … 31 31 32 32 noinst_HEADERS = world_entity.h\ 33 cameraman.h\33 tools/cameraman.h\ 34 34 extendable.h\ 35 35 playable.h \ … … 42 42 weapons/ammo_container.h\ 43 43 projectiles/projectile.h \ 44 power_ups/power_up.h\45 power_ups/param_power_up.h\46 power_ups/weapon_power_up.h \47 spawning_point.h\44 items/power_ups/power_up.h\ 45 items/power_ups/param_power_up.h\ 46 items/power_ups/weapon_power_up.h \ 47 tools/spawning_point.h\ 48 48 effects/explosion.h\ 49 49 effects/billboard.h\ -
branches/cleanup/src/world_entities/WorldEntities.am
r10583 r10591 14 14 world_entities/npcs/mover.cc \ 15 15 \ 16 world_entities/environment.cc \17 world_entities/skysphere.cc \18 world_entities/skybox.cc \19 world_entities/skydome.cc \20 world_entities/terrain.cc \21 world_entities/satellite.cc \22 world_entities/movie_entity.cc \23 world_entities/recorder.cc \24 world_entities/character_attributes.cc \25 world_entities/test_entity.cc \26 world_entities/test_entity2.cc \27 world_entities/blackscreen.cc \28 world_entities/scrolling_screen.cc \29 world_entities/planet.cc \30 world_entities/bsp_entity.cc \31 world_entities/mount_point.cc \32 world_entities/sound_entity.cc \33 world_entities/camera.cc \34 \35 world_entities/questGUI/quest_gui.cc \36 world_entities/questGUI/quest.cc \37 16 \ 38 17 world_entities/weapons/weapon_slot.cc \ … … 73 52 world_entities/projectiles/spike_ball.cc \ 74 53 \ 75 world_entities/ power_ups/turret_power_up.cc \76 world_entities/ power_ups/laser_power_up.cc \54 world_entities/items/power_ups/turret_power_up.cc \ 55 world_entities/items/power_ups/laser_power_up.cc \ 77 56 \ 78 57 world_entities/space_ships/space_ship.cc \ … … 91 70 world_entities/environments/model_entity.cc \ 92 71 world_entities/environments/building.cc \ 93 72 world_entities/environments/rotor.cc \ 94 73 world_entities/environments/mapped_water.cc \ 95 \ 96 world_entities/elements/image_entity.cc \ 97 world_entities/elements/text_element.cc \ 98 world_entities/elements/glgui_radar.cc \ 99 \ 100 world_entities/effects/lightning_bolt.cc \ 101 world_entities/effects/blink.cc \ 102 \ 103 world_entities/script_trigger.cc \ 104 \ 105 \ 106 world_entities/particles/particle_emitter.cc \ 107 world_entities/particles/dot_emitter.cc \ 108 world_entities/particles/box_emitter.cc \ 109 world_entities/particles/plane_emitter.cc \ 110 world_entities/particles/emitter_node.cc \ 111 \ 112 world_entities/particles/particle_system.cc \ 113 world_entities/particles/sprite_particles.cc \ 114 world_entities/particles/spark_particles.cc \ 115 world_entities/particles/model_particles.cc \ 116 world_entities/particles/dot_particles.cc \ 117 \ 118 world_entities/particles/quick_animation.cc \ 74 world_entities/environments/environment.cc \ 75 world_entities/environments/skysphere.cc \ 76 world_entities/environments/skybox.cc \ 77 world_entities/environments/skydome.cc \ 78 world_entities/environments/terrain.cc \ 79 world_entities/environments/planet.cc \ 80 world_entities/environments/bsp_entity.cc \ 119 81 \ 120 82 \ … … 128 90 world_entities/weather_effects/snow_effect.cc \ 129 91 world_entities/weather_effects/lightning_effect.cc \ 130 world_entities/weather_effects/lense_flare.cc 92 world_entities/weather_effects/lense_flare.cc \ 93 world_entities/elements/image_entity.cc \ 94 \ 95 world_entities/elements/text_element.cc \ 96 world_entities/elements/glgui_radar.cc \ 97 \ 98 world_entities/effects/lightning_bolt.cc \ 99 world_entities/effects/blink.cc \ 100 \ 101 world_entities/tools/movie_entity.cc \ 102 world_entities/tools/recorder.cc \ 103 world_entities/tools/blackscreen.cc \ 104 world_entities/tools/scrolling_screen.cc \ 105 world_entities/tools/mount_point.cc \ 106 world_entities/tools/sound_entity.cc \ 107 world_entities/tools/camera.cc \ 108 world_entities/tools/script_trigger.cc \ 109 \ 110 \ 111 world_entities/particles/particle_emitter.cc \ 112 world_entities/particles/dot_emitter.cc \ 113 world_entities/particles/box_emitter.cc \ 114 world_entities/particles/plane_emitter.cc \ 115 world_entities/particles/emitter_node.cc \ 116 world_entities/particles/particle_system.cc \ 117 world_entities/particles/sprite_particles.cc \ 118 world_entities/particles/spark_particles.cc \ 119 world_entities/particles/model_particles.cc \ 120 world_entities/particles/dot_particles.cc \ 121 world_entities/particles/quick_animation.cc \ 122 \ 123 \ 124 \ 125 world_entities/questGUI/quest_gui.cc \ 126 world_entities/questGUI/quest.cc 127 131 128 132 129 … … 146 143 npcs/mover.h \ 147 144 \ 148 environment.h \ 149 skysphere.h \ 150 skybox.h \ 151 skydome.h \ 152 terrain.h \ 153 satellite.h \ 154 movie_entity.h \ 155 recorder.h \ 145 environments/environment.h \ 146 environments/skysphere.h \ 147 environments/skybox.h \ 148 environments/skydome.h \ 149 environments/terrain.h \ 150 tools/movie_entity.h \ 151 tools/recorder.h \ 156 152 character_attributes.h \ 157 test_entity.h \ 158 test_entity2.h \ 159 blackscreen.h \ 160 scrolling_screen.h \ 161 planet.h \ 162 bsp_entity.h \ 163 mount_point.h \ 164 sound_entity.h \ 165 camera.h \ 153 tools/blackscreen.h \ 154 tools/scrolling_screen.h \ 155 environments/planet.h \ 156 environments/bsp_entity.h \ 157 tools/mount_point.h \ 158 tools/sound_entity.h \ 159 tools/camera.h \ 166 160 \ 167 161 questGUI/quest_gui.h \ … … 206 200 projectiles/spike_ball.h \ 207 201 \ 208 power_ups/turret_power_up.h \209 power_ups/laser_power_up.h \202 items/power_ups/turret_power_up.h \ 203 items/power_ups/laser_power_up.h \ 210 204 \ 211 205 space_ships/space_ship.h \ -
branches/cleanup/src/world_entities/creatures/fps_player.cc
r10567 r10591 32 32 33 33 #include "aabb.h" 34 #include " bsp_entity.h"34 #include "environments/bsp_entity.h" 35 35 36 36 #include "key_mapper.h" -
branches/cleanup/src/world_entities/effects/billboard.cc
r10501 r10591 22 22 #include "glincl.h" 23 23 #include "state.h" 24 #include " cameraman.h"25 #include " camera.h"24 #include "tools/cameraman.h" 25 #include "tools/camera.h" 26 26 27 27 #include "debug.h" -
branches/cleanup/src/world_entities/effects/wobblegrid.cc
r10557 r10591 24 24 #include "grid.h" 25 25 26 #include " cameraman.h"27 #include " camera.h"28 29 #include < assert.h>26 #include "tools/cameraman.h" 27 #include "tools/camera.h" 28 29 #include <cassert> 30 30 #include "debug.h" 31 31 -
branches/cleanup/src/world_entities/extendable.h
r9869 r10591 13 13 14 14 15 #include " power_ups/power_up.h"15 #include "items/power_ups/power_up.h" 16 16 //! A class for Extendable Entities 17 17 class Extendable : virtual public BaseObject { -
branches/cleanup/src/world_entities/npcs/generic_npc.cc
r10511 r10591 31 31 #include "sound/resource_sound_buffer.h" 32 32 33 #include " bsp_entity.h"33 #include "environments/bsp_entity.h" 34 34 35 35 -
branches/cleanup/src/world_entities/npcs/mover.cc
r10519 r10591 21 21 #include "mover.h" 22 22 #include "state.h" 23 #include " camera.h"23 #include "tools/camera.h" 24 24 25 25 -
branches/cleanup/src/world_entities/npcs/npc.cc
r10588 r10591 52 52 #include "weapons/cannon.h" 53 53 54 #include " mount_point.h"54 #include "tools/mount_point.h" 55 55 #include "weapons/weapon_slot.h" 56 56 -
branches/cleanup/src/world_entities/npcs/npc_test1.cc
r9869 r10591 22 22 23 23 #include "state.h" 24 #include " power_ups/turret_power_up.h"25 #include " power_ups/laser_power_up.h"24 #include "items/power_ups/turret_power_up.h" 25 #include "items/power_ups/laser_power_up.h" 26 26 27 27 ObjectListDefinition(NPCTest1); -
branches/cleanup/src/world_entities/particles/sprite_particles.cc
r10532 r10591 23 23 #include "state.h" 24 24 #include "shell_command.h" 25 #include " camera.h"26 #include " cameraman.h"25 #include "tools/camera.h" 26 #include "tools/cameraman.h" 27 27 28 28 -
branches/cleanup/src/world_entities/playable.cc
r10368 r10591 21 21 #include "player.h" 22 22 #include "state.h" 23 #include " camera.h"23 #include "tools/camera.h" 24 24 25 25 #include "util/loading/load_param.h" 26 26 27 #include " power_ups/weapon_power_up.h"28 #include " power_ups/param_power_up.h"27 #include "items/power_ups/weapon_power_up.h" 28 #include "items/power_ups/param_power_up.h" 29 29 30 30 #include "game_rules.h" -
branches/cleanup/src/world_entities/space_ships/space_ship.cc
r10588 r10591 49 49 #include "shared_network_data.h" 50 50 51 #include " power_ups/weapon_power_up.h"52 #include " power_ups/param_power_up.h"51 #include "items/power_ups/weapon_power_up.h" 52 #include "items/power_ups/param_power_up.h" 53 53 54 54 #include "graphics_engine.h" … … 58 58 #include "state.h" 59 59 #include "player.h" 60 #include " camera.h"61 #include " cameraman.h"60 #include "tools/camera.h" 61 #include "tools/cameraman.h" 62 62 63 63 … … 66 66 67 67 #include "track/track.h" 68 #include "math.h"69 68 70 69 -
branches/cleanup/src/world_entities/weather_effects/cloud_effect.h
r9869 r10591 12 12 #include "sound_source.h" 13 13 14 #include " skydome.h"14 #include "environments/skydome.h" 15 15 #include "material.h" 16 16 #include "shader.h" -
branches/cleanup/src/world_entities/weather_effects/lense_flare.cc
r10114 r10591 32 32 33 33 #include "light.h" 34 #include " camera.h"34 #include "tools/camera.h" 35 35 36 36 -
branches/cleanup/src/world_entities/world_entity.cc
r10588 r10591 27 27 28 28 #include "oif/object_information_file.h" 29 #include " mount_point.h"29 #include "tools/mount_point.h" 30 30 31 31 #include "aabb_tree_node.h" … … 41 41 42 42 #include "state.h" 43 #include " camera.h"43 #include "tools/camera.h" 44 44 45 45 #include "collision_filter.h"
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