Changeset 10593 in orxonox.OLD for branches/cleanup/src
- Timestamp:
- Feb 14, 2007, 7:27:23 PM (18 years ago)
- Location:
- branches/cleanup/src
- Files:
-
- 9 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/cleanup/src/story_entities/game_world.cc
r10591 r10593 444 444 445 445 // tick camera first 446 CameraMan* man = State::getCameraman(); 447 (man->getCurrentCam())->tick(this->dtS); 446 (State::getCamera())->tick(this->dtS); 448 447 // TICK everything 449 448 for (i = 0; i < this->dataTank->tickLists.size(); ++i) … … 580 579 void GameWorld::applyCameraSettings() 581 580 { 582 Camera Man* man = State::getCameraman();583 Camera* c = man->getCurrentCam(); 581 Camera* c = State::getCamera(); 582 584 583 if( c != NULL) 585 584 { -
branches/cleanup/src/story_entities/game_world_data.cc
r10591 r10593 101 101 PNode::getNullParent(); 102 102 Camera* localCamera = new Camera(); 103 localCamera->setName ("GameWorld -Camera");103 localCamera->setName ("GameWorldCamera"); 104 104 State::setCamera(localCamera, localCamera->getTarget()); 105 105 //CameraMan* camMan = new CameraMan(); -
branches/cleanup/src/world_entities/effects/billboard.cc
r10591 r10593 134 134 this->material->select(); 135 135 136 const CameraMan* man = State::getCameraman(); 137 const Camera* camera = man->getCurrentCam(); //!< @todo MUST be different 136 const Camera* camera = State::getCamera(); 138 137 Vector cameraPos = camera->getAbsCoor(); 139 138 Vector cameraTargetPos = camera->getTarget()->getAbsCoor(); -
branches/cleanup/src/world_entities/effects/wobblegrid.cc
r10591 r10593 201 201 void Wobblegrid::orient() 202 202 { 203 204 CameraMan* cman = State::getCameraman(); 205 Camera* c = cman->getCurrentCam(); 203 204 Camera* c = State::getCamera(); 206 205 207 206 Vector view = this->getAbsCoor() - c->getAbsCoor(); -
branches/cleanup/src/world_entities/particles/sprite_particles.cc
r10591 r10593 141 141 // Vector view = cameraTargetPos - cameraPos; 142 142 143 const CameraMan* man = State::getCameraman(); 144 const Camera* camera = man->getCurrentCam(); //!< @todo MUST be different 143 Camera* camera = State::getCamera(); 145 144 Vector cameraPos = camera->getAbsCoor(); 146 145 Vector cameraTargetPos = camera->getTarget()->getAbsCoor(); -
branches/cleanup/src/world_entities/space_ships/space_ship.cc
r10591 r10593 1141 1141 void SpaceShip::setCameraDistance(float dist) 1142 1142 { 1143 1144 CameraMan* cm = State::getCameraman(); 1145 Camera* c = cm->getCurrentCam(); 1143 Camera* c = State::getCamera(); 1146 1144 c->setViewTopDistance(dist); 1147 1145 … … 1153 1151 { 1154 1152 1155 CameraMan* cm = State::getCameraman(); 1156 Camera* c = cm->getCurrentCam(); 1153 Camera* c = State::getCamera(); 1157 1154 c->setViewTopFovy(fovy); 1158 1155 … … 1163 1160 void SpaceShip::updateTravelDistance() 1164 1161 { 1165 CameraMan* cm = State::getCameraman(); 1166 Camera* c = cm->getCurrentCam(); 1167 1162 1163 Camera* c = State::getCamera(); 1168 1164 1169 1165 float x = 1.25 * this->actionWidthPercentage * fabsf(c->getAbsCoor().y) * tan(c->getFovy()*M_PI /360.0); -
branches/cleanup/src/world_entities/tools/cameraman.cc
r10591 r10593 1 1 /* 2 2 orxonox - the future of 3D-vertical-scrollers 3 3 … … 14 14 */ 15 15 16 #include "shell_command.h"17 16 #include "cameraman.h" 18 #include " game_world_data.h"19 #include " state.h"17 #include "blackscreen.h" 18 #include "loading/load_param_xml.h" 20 19 #include "sound_engine.h" 21 #include <string>22 20 #include "script_class.h" 23 #include "loading/load_param_xml.h"24 #include "blackscreen.h"25 #include "p_node.h"26 #include "camera.h"27 21 28 22 ObjectListDefinition(CameraMan); 29 23 30 SHELL_COMMAND(camerainfo, CameraMan, cameraInfo);31 32 33 24 CREATE_SCRIPTABLE_CLASS(CameraMan, 34 addMethod("changeCurrTarget", Executor2<CameraMan, lua_State*,const std::string&,const std::string&>(&CameraMan::changeCurrTarget)) 35 ->addMethod("atachCurrCameraToWorldEntity", Executor2<CameraMan, lua_State*,const std::string&,const std::string&>(&CameraMan::atachCurrCameraToWorldEntity)) 36 ->addMethod("changeTarget", Executor3<CameraMan, lua_State*, const std::string&, const std::string&,const std::string&>(&CameraMan::changeTarget)) 37 ->addMethod("atachCameraToWorldEntity", Executor3<CameraMan, lua_State*,const std::string&,const std::string&,const std::string&>(&CameraMan::atachCameraToWorldEntity)) 38 ->addMethod("detachCurrCamera", Executor0<CameraMan, lua_State*>(&CameraMan::detachCurrCamera)) 39 ->addMethod("setCam", Executor1<CameraMan, lua_State*, const std::string&>(&CameraMan::setCam)) 25 /// Camera management 26 addMethod("changeTarget", Executor3<CameraMan, lua_State*, const std::string&, const std::string&,const std::string&>(&CameraMan::changeTarget)) 27 ->addMethod("attachCamera", Executor3<CameraMan, lua_State*,const std::string&,const std::string&,const std::string&>(&CameraMan::attachCamera)) 28 ->addMethod("jumpCam", Executor4<CameraMan, lua_State*,const std::string&,float,float,float>(&CameraMan::jumpCam)) 29 ->addMethod("moveCam", Executor4<CameraMan, lua_State*,const std::string&,float,float,float>(&CameraMan::moveCam)) 30 ->addMethod("setRelCoor", Executor4<CameraMan, lua_State*,const std::string&,float,float,float>(&CameraMan::setRelCameraCoor)) 31 ->addMethod("setRelCoorSoft", Executor5<CameraMan, lua_State*,const std::string&,float,float,float,float>(&CameraMan::setRelCameraCoorSoft)) 32 ->addMethod("setCam", Executor1<CameraMan, lua_State*, const std::string&>(&CameraMan::setCam)) 33 /// Current Camera 34 ->addMethod("changeCurrTarget", Executor2<CameraMan, lua_State*,const std::string&,const std::string&>(&CameraMan::changeCurrTarget)) 35 ->addMethod("attachCurrCamera", Executor2<CameraMan, lua_State*,const std::string&,const std::string&>(&CameraMan::attachCurrCamera)) 36 ->addMethod("jumpCurrCam", Executor3<CameraMan, lua_State*,float,float,float>(&CameraMan::jumpCurrCam)) 37 ->addMethod("moveCurrCam", Executor3<CameraMan, lua_State*,float,float,float>(&CameraMan::moveCurrCam)) 38 /// Fading 40 39 ->addMethod("toggleFade", Executor0<CameraMan, lua_State*>(&CameraMan::togglFade)) 41 40 ->addMethod("initFadeBlack", Executor0<CameraMan, lua_State*>(&CameraMan::initFadeBlack)) 41 /// Polling 42 42 ->addMethod("getCurrCameraCoorX", Executor0ret<CameraMan, lua_State*,float>(&CameraMan::getCurrCameraCoorX)) 43 43 ->addMethod("getCurrCameraCoorY", Executor0ret<CameraMan, lua_State*,float>(&CameraMan::getCurrCameraCoorY)) 44 44 ->addMethod("getCurrCameraCoorZ", Executor0ret<CameraMan, lua_State*,float>(&CameraMan::getCurrCameraCoorZ)) 45 ->addMethod("jumpCurrCam", Executor3<CameraMan, lua_State*,float,float,float>(&CameraMan::jumpCurrCam))46 ->addMethod("jumpCam", Executor4<CameraMan, lua_State*,const std::string&,float,float,float>(&CameraMan::jumpCam))47 //->addMethod("setViewMode", Executor2<CameraMan, lua_State*,const std::string&,const std::string&>(&CameraMan::setViewMode))48 ->addMethod("setRelCoor", Executor4<CameraMan, lua_State*,const std::string&,float,float,float>(&CameraMan::setRelCameraCoor))49 ->addMethod("setRelCoorSoft", Executor5<CameraMan, lua_State*,const std::string&,float,float,float,float>(&CameraMan::setRelCameraCoorSoft))50 ->addMethod("pauseCamera", Executor2<CameraMan, lua_State*, const std::string&, bool>(&CameraMan::pauseCamera))51 45 ); 52 46 53 47 48 49 /** 50 * constructor of the CameraManager 51 */ 54 52 CameraMan::CameraMan(const TiXmlElement* root) 55 53 { … … 61 59 this->fadeToBlack=new BlackScreen(); 62 60 63 this->setCam( State::getCamera() );61 this->setCam( State::getCamera() ); 64 62 65 63 if (root != NULL) … … 67 65 } 68 66 69 67 /** 68 * Loads the parameters of the CameraManager from the xml file 69 * @param root reference to the xml root element 70 */ 70 71 void CameraMan::loadParams(const TiXmlElement* root) 71 72 { … … 74 75 } 75 76 76 77 /** 78 * Creates all the Cameras 79 * @param root reference to the xml root element 80 */ 77 81 void CameraMan::createCameras(const TiXmlElement* camerasTag) 78 82 { 79 80 83 LOAD_PARAM_START_CYCLE(camerasTag, object); 81 84 { … … 83 86 } 84 87 LOAD_PARAM_END_CYCLE(object); 85 86 } 87 88 88 } 89 90 /** 91 * Creates a Camera from a xml node 92 * @param root reference to the xml node 93 */ 89 94 void CameraMan::createCam(const TiXmlElement* root) 90 95 { 91 this->cameras.push_back(new Camera(root)); 92 cameras[cameras.size()-1]->setClipRegion(nearClip, farClip); 93 } 94 95 /*void CameraMan::setViewMode(const std::string& cameraName, const std::string& viewMode) 96 { 97 BaseObject* newCam = ObjectListBase::getBaseObject("Camera", cameraName); 98 99 if (!strcmp(viewMode, "ViewNormal")) 100 { 101 dynamic_cast<Camera*>(newCam)->setViewMode(Camera::ViewNormal); 102 } 103 else if (!strcmp(viewMode, "ViewTop")) 104 { 105 dynamic_cast<Camera*>(newCam)->setViewMode(Camera::ViewTop); 106 } 107 else if (!strcmp(viewMode, "ViewBehind")) 108 { 109 dynamic_cast<Camera*>(newCam)->setViewMode(Camera::ViewBehind); 110 } 111 else if (!strcmp(viewMode, "ViewFront")) 112 { 113 dynamic_cast<Camera*>(newCam)->setViewMode(Camera::ViewFront); 114 } 115 else if (!strcmp(viewMode, "ViewLeft")) 116 { 117 dynamic_cast<Camera*>(newCam)->setViewMode(Camera::ViewLeft); 118 } 119 else if (!strcmp(viewMode, "ViewRight")) 120 { 121 dynamic_cast<Camera*>(newCam)->setViewMode(Camera::ViewRight); 122 } 123 }*/ 124 125 void CameraMan::setRelCameraCoor(const std::string& camName, float x, float y, float z) 126 { 127 BaseObject* newCam = ObjectListBase::getBaseObject("Camera", camName); 128 dynamic_cast<Camera*>(newCam)->setRelCoor(x,y,z); 129 dynamic_cast<Camera*>(newCam)->target->setRelCoor(0,0,0); 130 } 131 132 void CameraMan::setRelCameraCoorSoft(const std::string& camName, float x, float y, float z, float bias) 133 { 134 BaseObject* newCam = ObjectListBase::getBaseObject("Camera", camName); 135 dynamic_cast<Camera*>(newCam)->setRelCoorSoft(x,y,z,bias); 136 dynamic_cast<Camera*>(newCam)->target->setRelCoorSoft(0,0,0,bias); 137 } 138 139 void CameraMan::pauseCamera(const std::string& camName, bool stop) 140 { 141 BaseObject* newCam = ObjectListBase::getBaseObject("Camera", camName); 142 dynamic_cast<Camera*>(newCam)->pauseTrack(stop); 143 } 144 145 void CameraMan::setCam(unsigned int cameraNo) 146 { 147 if (cameraNo<cameras.size()) 148 { 149 this->setCam( cameras[cameraNo]); 150 } 151 } 152 153 void CameraMan::setCam(const std::string& camName) 154 { 155 BaseObject* object = ObjectListBase::getBaseObject("Camera", camName); 156 157 if(object != NULL) 158 { 159 this->setCam(dynamic_cast<Camera*>(object)); 96 Camera* newCam = new Camera(root); 97 newCam->setClipRegion(nearClip, farClip); 98 } 99 100 /** 101 * Changes the target of a camera. (where the camera looks at) 102 * 103 * @param cameraName the name of the camera whose target is changed 104 * @param className the class of the new target 105 * @param objectName the name of the new target 106 */ 107 void CameraMan::changeTarget(const std::string& cameraName,const std::string& className, const std::string& objectName) 108 { 109 BaseObject* object = ObjectListBase::getBaseObject(className, objectName); 110 Camera* camera = Camera::objectList().getObject(cameraName); 111 112 if( object != NULL && camera != NULL && object->isA(PNode::staticClassID())) 113 { 114 camera->lookAt(dynamic_cast<PNode*>(object)); 115 State::setCamera( camera, dynamic_cast<CameraTarget*>(object)); 160 116 return; 161 117 } 162 printf("ERROR CAMERAMANAGER: Couldn't set camera : %s \n", camName.c_str()); 163 } 164 165 166 void CameraMan::setCam(Camera* camera) 167 { 168 if( camera == NULL) 118 119 printf("ERROR CAMERAMANAGER: Couldn't change target for camera %s to: %s %s \n", cameraName.c_str(), className.c_str(),objectName.c_str() ); 120 121 } 122 123 /** 124 * Attaches a camera to a new pnode. (the camera follows the pnode) 125 * 126 * @param cameraName the name of the camera 127 * @param className the class of the new parent node 128 * @param objectName the name of the new parent node 129 */ 130 void CameraMan::attachCamera(const std::string& cameraName, const std::string& className, const std::string& targetEntity) 131 { 132 BaseObject* object = ObjectListBase::getBaseObject(className, targetEntity); 133 Camera* camera = Camera::objectList().getObject(cameraName); 134 135 if( object != NULL && camera != NULL && object->isA(PNode::staticClassID()) ) 136 { 137 camera->target->atach(dynamic_cast<PNode*>(object)); 138 camera->setViewMode(Camera::ViewNormal); 139 State::setCamera( camera, dynamic_cast<CameraTarget*>(object)); 140 return; 141 } 142 143 printf("ERROR CAMERAMANAGER: Couldn't attach camera %s to: %s %s \n", cameraName.c_str(), className.c_str(),targetEntity.c_str() ); 144 145 } 146 147 148 /** 149 * Sets a camera to a new position 150 * 151 * @param cameraName the name of the camera 152 * @param x the new x coordinate 153 * @param y the new y coordinate 154 * @param z the new z coordinate 155 */ 156 void CameraMan::jumpCam(const std::string& cameraName, float x, float y, float z) 157 { 158 Camera* camera = Camera::objectList().getObject(cameraName); 159 if( camera != NULL ) 160 { 161 camera->target->jump( x, y, z ); 162 } 163 } 164 165 /** 166 * Moves a camera slowly to a new position 167 * 168 * @param cameraName the name of the camera 169 * @param x the new x coordinate 170 * @param y the new y coordinate 171 * @param z the new z coordinate 172 */ 173 void CameraMan::moveCam(const std::string& cameraName, float x, float y, float z) 174 { 175 Camera* camera = Camera::objectList().getObject(cameraName); 176 if( camera != NULL ) 177 { 178 camera->target->trans( x, y, z ); 179 } 180 } 181 182 /** 183 * Sets the coordinate of a camera relative to its target. 184 * 185 * @param cameraName the name of the camera 186 * @param x the new x coordinate 187 * @param y the new y coordinate 188 * @param z the new z coordinate 189 */ 190 void CameraMan::setRelCameraCoor(const std::string& cameraName, float x, float y, float z) 191 { 192 Camera* camera = Camera::objectList().getObject(cameraName); 193 camera->setRelCoor(x,y,z); 194 camera->target->setRelCoor(0,0,0); 195 } 196 197 /** 198 * Sets the coordinate of a camera relative to its target. (softly) 199 * 200 * @param cameraName the name of the camera 201 * @param x the new x coordinate 202 * @param y the new y coordinate 203 * @param z the new z coordinate 204 */ 205 void CameraMan::setRelCameraCoorSoft(const std::string& cameraName, float x, float y, float z, float bias) 206 { 207 Camera* newCam = Camera::objectList().getObject(cameraName); 208 newCam->setRelCoor(x,y,z); 209 newCam->target->setRelCoorSoft(0,0,0); 210 } 211 212 /** 213 * Sets a new camera as the current one. 214 * 215 * @param cameraName the name of the new camera 216 */ 217 void CameraMan::setCam(const std::string& cameraName) 218 { 219 Camera* camera = Camera::objectList().getObject(cameraName); 220 221 if(camera != NULL) 222 { 223 this->setCam(camera); 224 return; 225 } 226 printf("ERROR CAMERAMANAGER: Couldn't set camera : %s \n", cameraName.c_str()); 227 } 228 229 /** 230 * Sets a new camera as the current one. 231 * 232 * @param camera a pointer to the new camera 233 */ 234 void CameraMan::setCam(Camera* newCamera) 235 { 236 if( newCamera == NULL) 169 237 { 170 238 PRINTF(0)("trying to add a zero camera! uiuiui!\n"); … … 172 240 } 173 241 174 this->currentCam = camera; 175 176 State::setCamera(currentCam, currentCam->getTarget()); 177 OrxSound::SoundEngine::getInstance()->setListener(currentCam); 178 179 // check if it is already added 180 if( ! this->cameraIsInVector(currentCam) ) 181 this->cameras.push_back(currentCam); 242 State::setCamera(newCamera, newCamera->getTarget()); 243 OrxSound::SoundEngine::getInstance()->setListener(newCamera); 182 244 183 245 this->fadeToBlack->setRelCoor(0., 0., 0.); 184 this->fadeToBlack->setParent(this->currentCam); 185 } 186 187 188 void CameraMan::moveCurrCam(int x, int y, int z) 189 { 190 currentCam->target->trans(x,y,z); 191 } 192 193 246 this->fadeToBlack->setParent(newCamera); 247 248 } 249 250 /** 251 * Sets the clipregion of all the cameras 252 * 253 * @param nearClip the new near clip 254 * @param nearClip the new far clip 255 */ 256 void CameraMan::setClipRegion(float nearClip, float farClip) 257 { 258 this->nearClip=nearClip; 259 this->farClip=farClip; 260 261 for (ObjectList<Camera>::const_iterator it = Camera::objectList().begin(); 262 it != Camera::objectList().end(); 263 ++it) 264 { 265 (*it)->setClipRegion(this->nearClip, this->farClip); 266 } 267 } 268 269 /** 270 * Changes the target of the current camera. (where the camera looks at) 271 * 272 * @param className the class of the new target 273 * @param objectName the name of the new target 274 */ 194 275 void CameraMan::changeCurrTarget(const std::string& className, const std::string& objectName) 195 276 { 196 BaseObject* object = ObjectListBase::getBaseObject(className, objectName); 197 if( object != NULL && object->isA(PNode::staticClassID())) 198 { 199 currentCam->lookAt(dynamic_cast<PNode*>(object)); 200 State::setCamera(this->currentCam, dynamic_cast<CameraTarget*>(object)); 201 } 202 } 203 204 205 void CameraMan::atachCurrCameraToWorldEntity(const std::string& className, const std::string& targetEntity) 206 { 207 BaseObject* object = ObjectListBase::getBaseObject(className, targetEntity); 208 209 if(object != NULL && object->isA(PNode::staticClassID())) 210 { 211 this->atachTarget(this->currentCam, dynamic_cast<PNode*>(object)); 212 return; 213 } 214 215 printf("ERROR CAMERAMANAGER: Couldn't set camera to: %s %s \n", className.c_str(),targetEntity.c_str() ); 216 } 217 218 219 220 void CameraMan::detachCurrCamera() 221 { 222 currentCam->target->detach(); 223 } 224 225 226 277 this->changeTarget( (State::getCamera())->getName() , className, objectName); 278 } 279 280 /** 281 * Attaches the current camera to a new pnode. (the camera follows the pnode) 282 * 283 * @param className the class of the new parent node 284 * @param objectName the name of the new parent node 285 */ 286 void CameraMan::attachCurrCamera(const std::string& className, const std::string& targetEntity) 287 { 288 this->attachCamera( (State::getCamera())->getName(), className, targetEntity); 289 } 290 291 /** 292 * Sets the current camera to a new position 293 * 294 * @param x the new x coordinate 295 * @param y the new y coordinate 296 * @param z the new z coordinate 297 */ 227 298 void CameraMan::jumpCurrCam(float x, float y, float z) 228 299 { 229 currentCam->target->jump(x, y, z); 230 } 231 300 this->jumpCam((State::getCamera())->getName(), x, y, z); 301 } 302 303 /** 304 * Moves the current camera slowly to a new position 305 * 306 * @param x the new x coordinate 307 * @param y the new y coordinate 308 * @param z the new z coordinate 309 */ 310 void CameraMan::moveCurrCam(float x, float y, float z) 311 { 312 this->moveCam( (State::getCamera())->getName(), x, y, z); 313 } 314 315 /** 316 * Toggles the fadestate (from in to out and via versa) 317 */ 232 318 void CameraMan::togglFade() 233 319 { 234 320 if( this->fadeToBlack) 235 321 fadeToBlack->toggleFade(); 236 322 } 237 323 238 324 /** 325 * Sets the fadestate immediately to black (fade out) 326 */ 239 327 void CameraMan::initFadeBlack() 240 328 { … … 242 330 fadeToBlack->initFadeBlack(); 243 331 } 244 245 246 void CameraMan::moveCam(int x, int y, int z, int camNo)247 {248 cameras[camNo]->target->trans(x,y,z);249 }250 251 252 void CameraMan::changeTarget(int camNo,const std::string& className, const std::string& objectName)253 {254 BaseObject* object = ObjectListBase::getBaseObject(className, objectName);255 if( object != NULL && object->isA(PNode::staticClassID()))256 {257 cameras[camNo]->lookAt(dynamic_cast<PNode*>(object));258 }259 }260 261 262 void CameraMan::changeTarget(const std::string& camName,const std::string& className, const std::string& objectName)263 {264 BaseObject* object = ObjectListBase::getBaseObject(className, objectName);265 BaseObject* newCam = ObjectListBase::getBaseObject("Camera", camName);266 if( object != NULL && newCam != NULL && object->isA(PNode::staticClassID()))267 {268 dynamic_cast<Camera*>(newCam)->lookAt(dynamic_cast<PNode*>(object));269 State::setCamera( dynamic_cast<Camera*>(newCam), dynamic_cast<CameraTarget*>(object));270 }271 }272 273 274 void CameraMan::atachCameraToWorldEntity(const std::string& cameraName, const std::string& className, const std::string& targetEntity)275 {276 BaseObject* object = ObjectListBase::getBaseObject(className, targetEntity);277 BaseObject* targetCam = ObjectListBase::getBaseObject("Camera", cameraName);278 279 if( object != NULL && targetCam != NULL && object->isA(PNode::staticClassID()) )280 {281 this->atachTarget(dynamic_cast<Camera*>(targetCam), dynamic_cast<PNode*>( object ));282 return;283 }284 285 printf("ERROR CAMERAMANAGER: Couldn't set camera %s to: %s %s \n", cameraName.c_str(), className.c_str(),targetEntity.c_str() );286 }287 288 289 290 void CameraMan::jumpCam(int x, int y, int z, int camNo)291 {292 cameras[camNo]->target->jump(x, y, z);293 }294 295 296 void CameraMan::jumpCam(const std::string& cameraName, float x, float y, float z)297 {298 BaseObject* targetCam = ObjectListBase::getBaseObject("Camera", cameraName);299 if( targetCam != NULL )300 {301 dynamic_cast<Camera*>(targetCam)->target->jump( x, y, z );302 }303 304 }305 306 307 void CameraMan::setClipRegion(float nearCli, float farCli)308 {309 this->nearClip=nearCli;310 this->farClip=farCli;311 312 for(unsigned int i = 0; i < this->cameras.size(); i++)313 cameras[i]->setClipRegion(nearCli, farCli);314 }315 316 317 318 bool CameraMan::cameraIsInVector(Camera* camera)319 {320 321 for(std::vector<Camera*>::const_iterator it = cameras.begin(); it != cameras.end(); it++ )322 {323 if( (*it) == camera)324 {325 return true;326 }327 }328 return false;329 330 331 }332 333 334 void CameraMan::cameraInfo()335 {336 bool sameCam = (this->currentCam == State::getCamera());337 338 339 PRINT(0)("==== CameraMan::cameraInfo ===\n");340 PRINT(0)("= Camera Name: %s\n", this->currentCam->getName().c_str());341 PRINT(0)("= Tests:\n");342 PRINT(0)("== State::Cam == this::Cam %i\n", sameCam);343 PRINT(0)("== Parenting Informations:\n");344 this->currentCam->debugNode(10);345 PRINT(0)("==============================\n");346 }347 348 349 float CameraMan::getCurrCameraCoorX()350 { return this->currentCam->getAbsCoorX(); }351 352 float CameraMan::getCurrCameraCoorY()353 { return this->currentCam->getAbsCoorY(); }354 355 float CameraMan::getCurrCameraCoorZ()356 { return this->currentCam->getAbsCoorZ(); }357 358 359 360 void CameraMan::atachTarget(Camera* cam ,PNode* target)361 {362 cam->target->atach(target);363 cam->setViewMode(Camera::ViewNormal);364 State::setCamera( cam, dynamic_cast<CameraTarget*>(target));365 366 }367 368 //how to get a class fkt pointer369 370 //BaseObject* object = ObjectListBase::getBaseObject(className, objectName);371 372 373 374 375 376 377 378 379 380 381 382 383 384 -
branches/cleanup/src/world_entities/tools/cameraman.h
r10591 r10593 2 2 #define _CAMERAMAN_H 3 3 4 5 #include <vector>6 4 #include "base_object.h" 5 #include "state.h" 6 #include "camera.h" 7 7 8 8 class BlackScreen; … … 11 11 12 12 class CameraMan : public BaseObject { 13 13 14 ObjectListDeclaration(CameraMan); 14 15 15 private:16 Camera* currentCam;17 float nearClip;18 float farClip;19 BlackScreen* fadeToBlack;20 21 16 public: 22 std::vector<Camera*> cameras;23 17 CameraMan(const TiXmlElement* root = NULL); 24 void setCam(unsigned int CameraNo); 25 void setCam(const std::string& camName); 26 void setCam(Camera* camera); 27 28 /// LOADING 18 19 /// Loading 29 20 virtual void loadParams(const TiXmlElement* root); 30 21 void createCameras(const TiXmlElement* camerasTag); 31 22 void createCam(const TiXmlElement* root); 32 23 33 /// POLLING 34 float getCurrCameraCoorX(); 35 float getCurrCameraCoorY(); 36 float getCurrCameraCoorZ(); 37 const Camera* getCurrentCam() const { return this->currentCam; } 38 Camera* getCurrentCam() { return this->currentCam; } 24 /// Camera management 25 void changeTarget(const std::string& cameraName,const std::string& className, const std::string& objectName); 26 void attachCamera(const std::string& cameraName, const std::string& className, const std::string& targetEntity); 39 27 40 41 /// Current camera42 void moveCurrCam(int x, int y, int z);43 void changeCurrTarget(const std::string& className, const std::string& objectName);44 void atachCurrCameraToWorldEntity(const std::string& className, const std::string& targetEntity);45 void detachCurrCamera();46 void jumpCurrCam(float x, float y, float z);47 void togglFade();48 void initFadeBlack();49 50 /// Camera51 void moveCam(int x, int y, int z, int camNo);52 void changeTarget(int camNo, const std::string& className,const std::string& objectName);53 void changeTarget(const std::string& camName,const std::string& className, const std::string& objectName);54 void atachCameraToWorldEntity(const std::string& cameraName, const std::string& className, const std::string& targetEntity);55 void jumpCam(int x, int y, int z, int camNo);56 28 void jumpCam(const std::string& cameraName, float x, float y, float z); 29 void moveCam(const std::string& cameraName, float x, float y, float z); 57 30 void setRelCameraCoor(const std::string& cameraName, float x, float y, float z); 58 31 void setRelCameraCoorSoft(const std::string& cameraName, float x, float y, float z, float bias); 59 //void setViewMode(const std::string& camName, const std::string& viewMode); 60 void pauseCamera(const std::string& camName, bool stop); 61 62 void changeSpeed(float speed); 32 33 void setCam(const std::string& cameraName); 34 void setCam(Camera* newCamera); 63 35 void setClipRegion(float nearClip, float farClip); 64 void cameraInfo(); 65 36 37 /// Managing the current camera 38 void changeCurrTarget(const std::string& className, const std::string& objectName); 39 void attachCurrCamera(const std::string& className, const std::string& targetEntity); 40 void jumpCurrCam(float x, float y, float z); 41 void moveCurrCam(float x, float y, float z); 42 43 /// Fading 44 void togglFade(); 45 void initFadeBlack(); 46 47 /// Polling 48 float getCurrCameraCoorX(){return (State::getCamera())->getAbsCoorX();} 49 float getCurrCameraCoorY(){return (State::getCamera())->getAbsCoorY();} 50 float getCurrCameraCoorZ(){return (State::getCamera())->getAbsCoorZ();} 51 const std::string& getCurrCamName(){ return (State::getCamera())->getName(); } 52 66 53 private: 67 bool cameraIsInVector(Camera* camera); 68 void atachTarget(Camera* cam, PNode* pnode); 54 float nearClip; 55 float farClip; 56 BlackScreen* fadeToBlack; 69 57 70 58 … … 72 60 73 61 #endif /* _CAMERAMAN_H */ 62 -
branches/cleanup/src/world_entities/tools/scrolling_screen.cc
r10591 r10593 257 257 return; 258 258 259 CameraMan* cm = State::getCameraman(); 260 const Camera* cam = cm->getCurrentCam(); 259 Camera* cam = State::getCamera(); 261 260 PNode* tar = cam->getTargetNode(); 262 261
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