Changeset 10615 for code/branches/presentationFS15merge/data/levels
- Timestamp:
- Oct 4, 2015, 12:18:01 PM (9 years ago)
- Location:
- code/branches/presentationFS15merge
- Files:
-
- 1 deleted
- 3 edited
- 1 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationFS15merge
- Property svn:mergeinfo changed
/code/branches/core7 (added) merged: 10350 /code/branches/towerdefenseFS15 (added) merged: 10283,10319,10325,10335,10340,10351,10368,10378,10388,10394,10397,10406,10408,10430,10451
- Property svn:mergeinfo changed
-
code/branches/presentationFS15merge/data/levels/templates/enemytowerdefense.oxt
r10262 r10615 167 167 maxhealth = 200 168 168 initialhealth = 100 169 169 170 170 shieldhealth = 30 171 171 initialshieldhealth = 30 -
code/branches/presentationFS15merge/data/levels/towerDefense.oxw
r10258 r10615 20 20 include("templates/spaceshipAssff.oxt") 21 21 include("templates/spaceshipPirate.oxt") 22 include("templates/tower .oxt")22 include("templates/towerdefensetower.oxt") 23 23 include("templates/enemytowerdefense.oxt") 24 24 include("templates/standardTurret.oxt") 25 25 ?> 26 26 27 <!-- Specify the position of the camera --> 28 <Template name= centerpointmarkcameradefaults=0>29 < Pawn team=1>27 28 <Template name=selectercameras defaults=0> 29 <TowerDefenseSelecter> 30 30 <camerapositions> 31 <CameraPosition position="0,0,1 500"/>31 <CameraPosition position="0,0,1400" lookat="0,0,0" absolute=true /> 32 32 </camerapositions> 33 </ Pawn>33 </TowerDefenseSelecter> 34 34 </Template> 35 35 36 <!-- Loads a mesh to mark the center--> 37 <Template name=centerpointmark> 38 <Pawn team=1 camerapositiontemplate=centerpointmarkcamera> 36 <Template name=selectertemplate> 37 <TowerDefenseSelecter team=0 camerapositiontemplate=selectercameras> 39 38 <attached> 40 <Model p osition="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this -->39 <Model pitch=90 position="0,0,-30" mesh="TD_Selection.mesh" scale=30 /> 41 40 </attached> 42 </ Pawn>41 </TowerDefenseSelecter> 43 42 </Template> 44 45 46 <!-- Template for a tower EDIT: new towertemplate is included with "templates/tower" -->47 <!--Template name=towertemplate>48 <Tower>49 <attached>50 <Model position="0,0,0" scale=0.25 mesh="Tower_ME.mesh" />51 </attached>52 </Tower>53 </Template-->54 55 43 56 44 … … 72 60 73 61 <!-- Spawns the camera, attached to a crate --> 74 <SpawnPoint team=1 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark /> 75 <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /--> 76 77 <!--SpawnPoint team=1 position="0,0,10" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /--> 78 <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /--> 79 80 81 82 83 <!--invisible entity to attach towers to, since playfield is static and towers are dynamic--> 84 <StaticEntity team =1 position=0,0,0> 85 86 <attached> 87 <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 /> 88 <!-- Base --> 89 <Model position="500,700,100" mesh="sphere.mesh" scale=80 /> 90 <!--Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /--> <!-- Only temporary needed to help align the collisionshape --> 91 <!-- This was used to mark the playfield, let's let it be here for now --> 92 <!--Model position="-8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> 93 <!--Model position="-8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> 94 <!--Model position="8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> 95 <!--Model position="8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> 96 </attached> 97 <collisionShapes> <!-- The collisionshape forbids other worldentities that have a collisionShape to fly through it. 98 99 TODO: Find correct size for the collisionshape; since a collisionShape is invisible 100 I added the crate wich currently has the same dimensions as the collisionshape. 101 You have to adjust the crate's scale3D as well as the collisionshape's halfExtens to 102 find the proper shape. --> 103 <BoxCollisionShape position="0,0,0" halfExtents="400,400,100" /> 104 </collisionShapes> 105 </StaticEntity> 106 107 108 62 <SpawnPoint team=0 position="0,0,0"/> 109 63 110 64 <!-- PlayField --> 111 65 <TowerDefenseCenterpoint 112 66 name=towerdefensecenter 67 68 selecterTemplate=selectertemplate 69 113 70 width=16 114 71 height=16 115 72 tileScale=100 116 towerTemplate=tower117 73 position="0,0,0" 118 74 direction="0,0,0" 119 75 collisionType=dynamic 120 76 mass=100000 121 team=1 122 /> 77 > 78 <attached> 79 <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 /> 80 <Model position="500,700,100" mesh="sphere.mesh" scale=80 /> 81 </attached> 82 <camerapositions> 83 <CameraPosition position="0,0,1500" lookat="0,0,0" absolute=true/> 84 </camerapositions> 85 </TowerDefenseCenterpoint> 123 86 124 87 </Scene>
Note: See TracChangeset
for help on using the changeset viewer.