Changeset 10624 for code/trunk/src/modules/mini4dgame
- Timestamp:
- Oct 4, 2015, 9:12:21 PM (9 years ago)
- Location:
- code/trunk
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
-
code/trunk/src/modules/mini4dgame/CMakeLists.txt
r10284 r10624 6 6 7 7 ORXONOX_ADD_LIBRARY(mini4dgame 8 MODULE8 PLUGIN 9 9 FIND_HEADER_FILES 10 10 LINK_LIBRARIES -
code/trunk/src/modules/mini4dgame/Mini4Dgame.cc
r10230 r10624 45 45 #include "core/config/ConfigValueIncludes.h" 46 46 #include "infos/PlayerInfo.h" 47 #include "core/command/ConsoleCommand .h"47 #include "core/command/ConsoleCommandIncludes.h" 48 48 49 49 #include "gamestates/GSLevel.h" -
code/trunk/src/modules/mini4dgame/Mini4DgameBoard.cc
r10230 r10624 901 901 /** 902 902 @brief 903 Is called when the gametype has changed.904 */905 void Mini4DgameBoard::changedGametype()906 {907 SUPER(Mini4DgameBoard, changedGametype);908 909 // Check, whether it's still Mini4Dgame.910 this->checkGametype();911 }912 913 /**914 @brief915 903 Checks whether the gametype is Mini4Dgame and if it is, sets its centerpoint. 916 904 */ … … 919 907 if (this->getGametype() != NULL && this->getGametype()->isA(Class(Mini4Dgame))) 920 908 { 921 Mini4Dgame* Mini4DgameGametype = orxonox_cast<Mini4Dgame*>(this->getGametype() .get());909 Mini4Dgame* Mini4DgameGametype = orxonox_cast<Mini4Dgame*>(this->getGametype()); 922 910 Mini4DgameGametype->setGameboard(this); 923 911 } -
code/trunk/src/modules/mini4dgame/Mini4DgameBoard.h
r10230 r10624 81 81 Mini4DgameWinner getWinner(); 82 82 83 void changedGametype();84 83 void checkGametype(); 85 84
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