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Ignore:
Timestamp:
Oct 5, 2015, 3:34:47 PM (9 years ago)
Author:
zifloria
Message:

Fixed more of the same bug. Tower defense was also affected

Location:
code/trunk/src/modules/invader
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/modules/invader/InvaderEnemyShooter.cc

    r9961 r10626  
    7171    }
    7272
    73     void InvaderEnemyShooter::damage(float damage, float healthdamage, float shielddamage, Pawn* originator)
     73    void InvaderEnemyShooter::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs)
    7474    {
    7575        Pawn::damage(damage, healthdamage, shielddamage, originator);
  • code/trunk/src/modules/invader/InvaderEnemyShooter.h

    r9943 r10626  
    4848
    4949            virtual void tick(float dt);
    50             virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator);
     50            virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs);
    5151        protected:
    5252            void shoot();
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