Changeset 10629 for code/trunk/data
- Timestamp:
- Oct 10, 2015, 4:34:26 PM (9 years ago)
- Location:
- code/trunk/data/levels
- Files:
-
- 1 deleted
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/data/levels/emptyLevel.oxw
r9415 r10629 16 16 include("templates/spaceshipPirate.oxt") 17 17 include("templates/spaceshipEscort.oxt") 18 include("templates/spaceshipRing.oxt") 19 include("templates/spaceshipSwallow.oxt") 18 20 ?> 19 21 -
code/trunk/data/levels/includes/weaponSettingsRing.oxi
r10622 r10629 14 14 </links> 15 15 <Weapon> 16 < HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.4,-3" projectileMesh="LaserBeam2.mesh"/>16 <IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset=" 0.1, 1.4,-3" freezefactor=0.5 freezetime=2.0 /> 17 17 </Weapon> 18 18 <Weapon> 19 < HsW01 mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset="0.1, 1.4, -3" projectileMesh="LaserBeam2.mesh"/>19 <IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset=" 0.1, 1.4,-3" freezefactor=0.5 freezetime=2.0 /> 20 20 </Weapon> 21 21 </WeaponPack> -
code/trunk/data/levels/includes/weaponSettingsSwallow.oxi
r8891 r10629 14 14 </links> 15 15 <Weapon> 16 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" /> 17 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" /> 18 19 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20/> 16 <SplitGun mode=0 munitionpershot=0 damage=6.0 muzzleoffset="0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 /> 20 17 </Weapon> 21 18 <Weapon> 22 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" /> 23 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" /> 24 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20/> 19 <SplitGun mode=0 munitionpershot=0 damage=6.0 muzzleoffset="-0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 /> 25 20 </Weapon> 26 21 </WeaponPack> -
code/trunk/data/levels/jump.oxw
r10624 r10629 260 260 </MovableEntity> 261 261 262 <EventDispatcher>263 <targets>264 <EventTarget target=scoreeffect_right />265 <EventTarget target=scoreeffect_center />266 </targets>267 <events>268 <spawn>269 <EventFilter>270 <names>271 <EventName name=right />272 </names>273 <EventListener event=jumpcenter />274 </EventFilter>275 </spawn>276 </events>277 </EventDispatcher>278 <EventDispatcher>279 <targets>280 <EventTarget target=scoreeffect_left />281 <EventTarget target=scoreeffect_center />282 </targets>283 <events>284 <spawn>285 <EventFilter>286 <names>287 <EventName name=left />288 </names>289 <EventListener event=jumpcenter />290 </EventFilter>291 </spawn>292 </events>293 </EventDispatcher>294 295 262 </Scene> 296 263 </Level> -
code/trunk/data/levels/towerDefense.oxw
r10624 r10629 15 15 include("towerdefenseHUD.oxo") 16 16 include("templates/lodInformation.oxt") 17 ?> 18 19 <?lua 17 include("includes/weaponSettingsTurret.oxi") 20 18 include("templates/spaceshipAssff.oxt") 21 include("templates/spaceshipPirate.oxt")22 include("templates/towerdefensetower.oxt")23 include("templates/enemytowerdefense.oxt")24 19 include("templates/standardTurret.oxt") 25 20 ?> 26 27 21 28 22 <Template name=selectercameras defaults=0> 29 23 <TowerDefenseSelecter> 30 24 <camerapositions> 31 <CameraPosition position="0,0,1 400" lookat="0,0,0" absolute=true/>25 <CameraPosition position="0,0,1300" lookat="0,0,0" absolute=true drag=true mouselook=true/> 32 26 </camerapositions> 33 27 </TowerDefenseSelecter> … … 37 31 <TowerDefenseSelecter team=0 camerapositiontemplate=selectercameras> 38 32 <attached> 39 <Model p itch=90 position="0,0,-30" mesh="TD_Selection.mesh" scale=30/>33 <Model position="0,0,0" pitch=90 mesh="TD_Selection.mesh" scale=25/> 40 34 </attached> 41 35 </TowerDefenseSelecter> 42 36 </Template> 43 37 44 45 46 47 <Level 48 plugins = "towerdefense" 49 gametype = "TowerDefense" 50 > 38 <Template name=tower1template> 39 <TowerDefenseTower 40 explosionchunks=6 41 reloadrate=10 42 reloadwaittime=5 43 collisionType="none" 44 pitch="0" 45 yaw="0" 46 roll="0" 47 maxPitch=360 48 maxYaw=360 49 maxAttackRadius=1000 50 minAttackRadius=0 51 team=0 52 > 53 <controller> 54 <TurretController team = 0/> 55 </controller> 56 <weaponslots> 57 <WeaponSlot position="0,0,0" /> 58 </weaponslots> 59 <weaponsets> 60 <WeaponSet firemode=0 /> 61 </weaponsets> 62 <weapons> 63 <WeaponPack> 64 <links> 65 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 66 </links> 67 <Weapon> 68 <HsW01 mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=1 material="Flares/point_lensflare" delay=0/> 69 </Weapon> 70 </WeaponPack> 71 </weapons> 72 </TowerDefenseTower> 73 </Template> 74 75 <Template name=tower2template> 76 <TowerDefenseTower 77 explosionchunks=6 78 reloadrate=10 79 reloadwaittime=5 80 collisionType="none" 81 pitch="0" 82 yaw="0" 83 roll="0" 84 maxPitch=360 85 maxYaw=360 86 maxAttackRadius=1000 87 minAttackRadius=0 88 team=0 89 > 90 <controller> 91 <TurretController team = 0/> 92 </controller> 93 <weaponslots> 94 <WeaponSlot position="0,0,0" /> 95 </weaponslots> 96 <weaponsets> 97 <WeaponSet firemode=0 /> 98 </weaponsets> 99 <weapons> 100 <WeaponPack> 101 <links> 102 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 103 </links> 104 <Weapon> 105 <LightningGun mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 /> 106 </Weapon> 107 </WeaponPack> 108 </weapons> 109 <attached> 110 <Backlight position="0,0,0" scale=2.0 colour="0.4, 0.0, 1.0" width=10 length=10 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 /> 111 </attached> 112 </TowerDefenseTower> 113 </Template> 114 115 <Template name=tower3template> 116 <TowerDefenseTower 117 explosionchunks=6 118 reloadrate=10 119 reloadwaittime=5 120 collisionType="none" 121 pitch="0" 122 yaw="0" 123 roll="0" 124 maxPitch=360 125 maxYaw=360 126 maxAttackRadius=1000 127 minAttackRadius=0 128 team=0 129 > 130 <controller> 131 <TurretController team = 0/> 132 </controller> 133 <weaponslots> 134 <WeaponSlot position="0,0,0" /> 135 </weaponslots> 136 <weaponsets> 137 <WeaponSet firemode=0 /> 138 </weaponsets> 139 <weapons> 140 <WeaponPack> 141 <links> 142 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 143 </links> 144 <Weapon> 145 <SplitGun mode=0 munitionpershot=0 damage=9.3 muzzleoffset=" 1.6, 1.3, -2.0" splittime=0.2 numberofsplits=2 numberofchilds=5 spread=0.1 damagereduction=3.0 /> 146 </Weapon> 147 </WeaponPack> 148 </weapons> 149 </TowerDefenseTower> 150 </Template> 151 152 <Template name=tower4template> 153 <TowerDefenseTower 154 explosionchunks=6 155 reloadrate=10 156 reloadwaittime=5 157 collisionType="none" 158 pitch="0" 159 yaw="0" 160 roll="0" 161 maxPitch=360 162 maxYaw=360 163 maxAttackRadius=1000 164 minAttackRadius=0 165 team=0 166 > 167 <controller> 168 <TurretController team = 0/> 169 </controller> 170 <weaponslots> 171 <WeaponSlot position="0,0,0" /> 172 </weaponslots> 173 <weaponsets> 174 <WeaponSet firemode=0 /> 175 </weaponsets> 176 <weapons> 177 <WeaponPack> 178 <links> 179 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 180 </links> 181 <Weapon> 182 <RocketFire mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 /> 183 </Weapon> 184 </WeaponPack> 185 </weapons> 186 <attached> 187 <ParticleSpawner position="0,0,0" source="Orxonox/sparks" lifetime=3.0 autostart=1 loop=1 /> 188 </attached> 189 </TowerDefenseTower> 190 </Template> 191 192 <Template name=tower5template> 193 <TowerDefenseTower 194 explosionchunks=6 195 reloadrate=10 196 reloadwaittime=5 197 collisionType="none" 198 pitch="0" 199 yaw="0" 200 roll="0" 201 maxPitch=360 202 maxYaw=360 203 maxAttackRadius=1000 204 minAttackRadius=0 205 team=0 206 > 207 <controller> 208 <TurretController team = 0/> 209 </controller> 210 <weaponslots> 211 <WeaponSlot position="0,0,0" /> 212 </weaponslots> 213 <weaponsets> 214 <WeaponSet firemode=0 /> 215 </weaponsets> 216 <weapons> 217 <WeaponPack> 218 <links> 219 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 220 </links> 221 <Weapon> 222 <IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset=" 0,0,0" freezefactor=0.5 freezetime=2.0 /> 223 </Weapon> 224 </WeaponPack> 225 </weapons> 226 </TowerDefenseTower> 227 </Template> 228 229 <Template name=enemytowerdefense1> 230 <TowerDefenseEnemy 231 hudtemplate = spaceshiphud 232 camerapositiontemplate = spaceshipassffcameras 233 spawnparticlesource = "Orxonox/fairytwirl" 234 spawnparticleduration = 3 235 explosionchunks = 6 236 237 health = 15 238 maxhealth = 15 239 initialhealth = 15 240 241 shieldhealth = 15 242 initialshieldhealth = 15 243 maxshieldhealth = 15 244 shieldabsorption = 0.8 245 reloadrate = 1 246 reloadwaittime = 1 247 248 primaryThrust = 1000 249 auxilaryThrust = 30 250 rotationThrust = 80 251 252 lift = 1; 253 stallSpeed = 220; 254 255 boostPower = 15 256 boostPowerRate = 1 257 boostRate = 5 258 boostCooldownDuration = 10 259 260 shakeFrequency = 15 261 shakeAmplitude = 9 262 263 collisionType = "dynamic" 264 mass = 10 265 linearDamping = 0.7 266 angularDamping = 0.9999999 267 268 explosionSound = "sounds/Explosion2.ogg" 269 > 270 271 <engines> 272 <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> 273 <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> 274 </engines> 275 <attached> 276 <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="assff.mesh" /> 277 <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> 278 <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> 279 </attached> 280 <collisionShapes> 281 <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> 282 <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> 283 <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> 284 <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> 285 <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> 286 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 287 </collisionShapes> 288 <controller> 289 <WaypointController accuracy = 50/> 290 </controller> 291 </TowerDefenseEnemy> 292 </Template> 293 294 <Template name=enemytowerdefense2> 295 <TowerDefenseEnemy 296 hudtemplate = spaceshiphud 297 camerapositiontemplate = spaceshipassffcameras 298 spawnparticlesource = "Orxonox/fairytwirl" 299 spawnparticleduration = 3 300 explosionchunks = 6 301 302 health = 30 303 maxhealth = 30 304 initialhealth = 30 305 306 shieldhealth = 0 307 initialshieldhealth = 0 308 maxshieldhealth = 0 309 shieldabsorption = 0.8 310 reloadrate = 1 311 reloadwaittime = 1 312 313 primaryThrust = 100 314 auxilaryThrust = 30 315 rotationThrust = 80 316 317 lift = 1; 318 stallSpeed = 220; 319 320 boostPower = 15 321 boostPowerRate = 1 322 boostRate = 5 323 boostCooldownDuration = 10 324 325 shakeFrequency = 15 326 shakeAmplitude = 9 327 328 collisionType = "dynamic" 329 mass = 100 330 linearDamping = 0.7 331 angularDamping = 0.9999999 332 333 explosionSound = "sounds/Explosion2.ogg" 334 > 335 336 <engines> 337 <Engine position=" 0, 0, 0" 338 boostfactor = 2 339 speedfront = 100 340 speedback = 50 341 speedleftright = 50 342 speedupdown = 50 343 accelerationfront = 500 344 accelerationbrake = 500 345 accelerationback = 125 346 accelerationleftright = 125 347 accelerationupdown = 125 348 /> 349 </engines> 350 <attached> 351 <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=2.5 mesh="JumpEnemy3.mesh" /> 352 </attached> 353 <collisionShapes> 354 <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> 355 <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> 356 <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> 357 <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> 358 <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> 359 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 360 </collisionShapes> 361 <controller> 362 <WaypointController accuracy = 50/> 363 </controller> 364 </TowerDefenseEnemy> 365 </Template> 366 367 <Template name=enemytowerdefense3> 368 <TowerDefenseEnemy 369 hudtemplate = spaceshiphud 370 camerapositiontemplate = spaceshipassffcameras 371 spawnparticlesource = "Orxonox/fairytwirl" 372 spawnparticleduration = 3 373 explosionchunks = 6 374 375 health = 15 376 maxhealth = 15 377 initialhealth = 15 378 379 shieldhealth = 5 380 initialshieldhealth = 5 381 maxshieldhealth = 5 382 shieldabsorption = 0.8 383 reloadrate = 1 384 reloadwaittime = 1 385 386 primaryThrust = 100 387 auxilaryThrust = 30 388 rotationThrust = 80 389 390 lift = 1; 391 stallSpeed = 220; 392 393 boostPower = 15 394 boostPowerRate = 1 395 boostRate = 5 396 boostCooldownDuration = 10 397 398 shakeFrequency = 15 399 shakeAmplitude = 9 400 401 collisionType = "dynamic" 402 mass = 100 403 linearDamping = 0.7 404 angularDamping = 0.9999999 405 406 explosionSound = "sounds/Explosion2.ogg" 407 > 408 409 <engines> 410 <Engine position=" 0, 0, 0" 411 boostfactor = 2 412 speedfront = 300 413 speedback = 300 414 speedleftright = 300 415 speedupdown = 300 416 accelerationfront = 500 417 accelerationbrake = 500 418 accelerationback = 500 419 accelerationleftright = 500 420 accelerationupdown = 500 421 /> 422 </engines> 423 <attached> 424 <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=2.5 mesh="JumpEnemy4.mesh" /> 425 </attached> 426 <collisionShapes> 427 <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> 428 <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> 429 <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> 430 <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> 431 <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> 432 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 433 </collisionShapes> 434 <controller> 435 <WaypointController accuracy = 50/> 436 </controller> 437 </TowerDefenseEnemy> 438 </Template> 439 440 <Level plugins = "towerdefense" gametype = "TowerDefense"> 51 441 <templates> 52 442 <Template link=lodtemplate_default /> … … 62 452 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 63 453 64 <!-- Spawns the camera, attached to a crate -->65 454 <SpawnPoint team=0 position="0,0,0"/> 455 456 <Model position="0,0,10000" lodLevel=1 mesh="TD_S1.mesh" scale=1/> 457 <Model position="0,0,10000" lodLevel=1 mesh="TD_S2.mesh" scale=1/> 458 <Model position="0,0,10000" lodLevel=1 mesh="TD_S3.mesh" scale=1/> 459 <Model position="0,0,10000" lodLevel=1 mesh="TD_S4.mesh" scale=1/> 460 <Model position="0,0,10000" lodLevel=1 mesh="TD_S5.mesh" scale=1/> 461 <Model position="0,0,10000" lodLevel=1 mesh="TD_T1.mesh" scale=1/> 462 <Model position="0,0,10000" lodLevel=1 mesh="TD_T2.mesh" scale=1/> 463 <Model position="0,0,10000" lodLevel=1 mesh="TD_T3.mesh" scale=1/> 464 <Model position="0,0,10000" lodLevel=1 mesh="TD_T4.mesh" scale=1/> 465 <Model position="0,0,10000" lodLevel=1 mesh="TD_T5.mesh" scale=1/> 466 <Model position="0,0,10000" lodLevel=1 mesh="TD_F1.mesh" scale=1/> 66 467 67 468 <!-- PlayField --> 68 469 <TowerDefenseCenterpoint 69 470 name=towerdefensecenter 70 71 471 selecterTemplate=selectertemplate 72 472 tower1Template=tower1template 473 tower2Template=tower2template 474 tower3Template=tower3template 475 tower4Template=tower4template 476 tower5Template=tower5template 477 tower1Cost=100 478 tower2Cost=100 479 tower3Cost=100 480 tower4Cost=100 481 tower5Cost=100 482 fields="F1F1F1R1I1I1I1I1O1F1F1F1F1F1F1F1 483 F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 484 F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 485 F1F1F1I2F1F1F1F1F1F1F1Y1Y1Y1F1F1 486 F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 487 F1F1F1I2F1F1F1F1F1F1F1Y1Y1Y1F1F1 488 F1F1F1R2I3I3I3I3L3F1F1F1F1F1F1F1 489 F1F1F1F1F1F1F1F1I2F1F1F1F1F1F1F1 490 F1F1F1F1F1F1F1F1I2F1F1F1F1F1F1F1 491 X1I1I1I1R0F1F1F1I2F1F1F1F1F1F1F1 492 F1F1F1F1I0F1F1F1I2F1F1F1F1F1F1F1 493 F1F1F1F1I0F1F1F1I2F1F1F1F1F1F1F1 494 F1F1F1F1L1I1I1I1L2F1F1F1F1F1F1F1 495 F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1 496 F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1 497 F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1" 73 498 width=16 74 499 height=16 … … 79 504 mass=100000 80 505 > 81 <attached> 82 <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 /> 83 <Model position="500,700,100" mesh="sphere.mesh" scale=80 /> 84 </attached> 85 <camerapositions> 86 <CameraPosition position="0,0,1500" lookat="0,0,0" absolute=true/> 87 </camerapositions> 506 <camerapositions> 507 <CameraPosition position="0,0,1400" lookat="0,0,0" absolute=true /> 508 </camerapositions> 88 509 </TowerDefenseCenterpoint> 89 510
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