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Changeset 10638 in orxonox.OLD for trunk/src


Ignore:
Timestamp:
Apr 19, 2007, 4:06:51 PM (18 years ago)
Author:
snellen
Message:

Merged inputdevice-branch back to trunk: New ScriptTrigger (ActionTrigger) available

Location:
trunk/src
Files:
10 edited
2 copied

Legend:

Unmodified
Added
Removed
  • trunk/src/defs/orxonox_globals.h

    r10618 r10638  
    8080#define   CONFIG_NAME_PLAYER_UP            "Up"
    8181#define   CONFIG_NAME_PLAYER_DOWN          "Down"
    82 
     82#define   CONFIG_NAME_PLAYER_STRAFE_LEFT   "StrafeLeft"
     83#define   CONFIG_NAME_PLAYER_STRAFE_RIGHT  "StrafeRight"
     84#define   CONFIG_NAME_PLAYER_JUMP          "Jump"
     85
     86#define   CONFIG_NAME_PLAYER_ACTION        "Action"
    8387#define   CONFIG_NAME_PLAYER_FIRE          "Fire"
     88#define   CONFIG_NAME_PLAYER_FIRE2         "Fire2"
    8489#define   CONFIG_NAME_PLAYER_NEXT_WEAPON   "Next-Weapon"
    8590#define   CONFIG_NAME_PLAYER_PREV_WEAPON   "Previous-Weapon"
  • trunk/src/lib/event/key_mapper.cc

    r10618 r10638  
    4646int KeyMapper::PEV_STRAFE_RIGHT      = EV_UNKNOWN;
    4747int KeyMapper::PEV_JUMP              = EV_UNKNOWN;
     48int KeyMapper::PEV_ACTION            = EV_UNKNOWN;
    4849
    4950int KeyMapper::PEV_FIRE1             = EV_UNKNOWN;
     
    8283      {&KeyMapper::PEV_ROLL_RIGHT,           CONFIG_NAME_PLAYER_ROLL_LEFT,       SDLK_z},
    8384      {&KeyMapper::PEV_ROLL_LEFT,            CONFIG_NAME_PLAYER_ROLL_RIGHT,      SDLK_c},
    84       {&KeyMapper::PEV_STRAFE_LEFT,          "StrafeLeft",                       SDLK_q},
    85       {&KeyMapper::PEV_STRAFE_RIGHT,         "StrafeRight",                      SDLK_e},
    86       {&KeyMapper::PEV_JUMP,                 "Jump",                             SDLK_SPACE},
     85      {&KeyMapper::PEV_STRAFE_LEFT,          CONFIG_NAME_PLAYER_STRAFE_LEFT,     SDLK_q},
     86      {&KeyMapper::PEV_STRAFE_RIGHT,         CONFIG_NAME_PLAYER_STRAFE_RIGHT,    SDLK_e},
     87      {&KeyMapper::PEV_JUMP,                 CONFIG_NAME_PLAYER_JUMP,            SDLK_SPACE},
     88      {&KeyMapper::PEV_ACTION,               CONFIG_NAME_PLAYER_ACTION,          SDLK_u},
    8789
    8890      {&KeyMapper::PEV_FIRE1,                CONFIG_NAME_PLAYER_FIRE,            EV_MOUSE_BUTTON_LEFT},
    89       {&KeyMapper::PEV_FIRE2,                "Fire2",                            EV_MOUSE_BUTTON_RIGHT},
     91      {&KeyMapper::PEV_FIRE2,                CONFIG_NAME_PLAYER_FIRE2,           EV_MOUSE_BUTTON_RIGHT},
    9092      {&KeyMapper::PEV_NEXT_WEAPON,          CONFIG_NAME_PLAYER_NEXT_WEAPON,     EV_MOUSE_BUTTON_WHEELUP},
    9193      {&KeyMapper::PEV_PREVIOUS_WEAPON,      CONFIG_NAME_PLAYER_PREV_WEAPON,     EV_MOUSE_BUTTON_WHEELDOWN},
  • trunk/src/lib/event/key_mapper.h

    r9869 r10638  
    5757
    5858  static int PEV_JUMP;              //!< jump
     59  static int PEV_ACTION;            //!< the action (or use) key
    5960
    6061  static int PEV_FIRE1;             //!< fire button 1
  • trunk/src/lib/script_engine/script.cc

    r10622 r10638  
    409409    this->registerClass("TickTrigger");
    410410    this->registerClass("TimeTrigger");
     411    this->registerClass("ActionTrigger");
     412
    411413
    412414   return success;
  • trunk/src/world_entities/WorldEntities.am

    r10622 r10638  
    111111                world_entities/script_triggers/tick_trigger.cc \
    112112                world_entities/script_triggers/time_trigger.cc \
     113                world_entities/script_triggers/action_trigger.cc \
    113114                \
    114115                \
     
    234235                script_triggers/tick_trigger.h \
    235236                script_triggers/time_trigger.h \
     237                script_triggers/action_trigger.h \
    236238                \
    237239                \
  • trunk/src/world_entities/script_triggers/script_trigger.cc

    r10622 r10638  
    104104
    105105
    106 void ScriptTrigger::executeAction(float timestep)
     106void ScriptTrigger::executeScriptFunction(float timestep)
    107107{
    108108  if(executionStopped && scriptIsOk) // If the script has been loaded correctly but something is wrong with the settings of the trigger
     
    114114  if(scriptIsOk)
    115115  {
    116        //testScriptingFramework();
    117116    if(!(script->selectFunction(this->functionName,returnCount)) )
    118117     {
     
    166165  }
    167166}
    168 
    169 /*
    170  void ScriptTrigger::testScriptingFramework()
    171 {
    172    std::string file("lunartest2.lua");
    173    //get script
    174    Script* script = State::getScriptManager()->getScriptByFile(file);
    175    printf("-------------------------- top of the stack:%i\n",lua_gettop(script->getLuaState()));
    176 
    177       //execute a function
    178    printf("----------- main -----------\n");
    179    std::string main("main");
    180    if( script->selectFunction(main,3))
    181      printf("function %s selected\n",main.c_str());
    182 
    183    script->pushParam(3.14159,main);
    184    printf("-------------------------- top of the stack:%i\n",lua_gettop(script->getLuaState()));
    185    script->executeFunction();
    186 
    187    int ret = script->getReturnedInt();
    188    printf("main returned %i\n",ret);
    189 
    190    if(script->getReturnedBool())
    191      printf("main returned true\n");
    192    else
    193      printf("main returned false\n");
    194 
    195    float retf = script->getReturnedFloat();
    196    printf("main returned %f\n",retf);
    197 
    198 
    199    printf("-------------------------- top of the stack:%i\n",lua_gettop(script->getLuaState()));
    200       //execute a 2nd function
    201    printf("----------- test -----------\n");
    202    std::string test("test");
    203    if( script->selectFunction(test,0))
    204      printf("function %s selected\n",test.c_str());
    205 
    206    script->executeFunction();
    207 
    208 
    209       //if(argc>1) lua_dofile(script.getLuaState(), argv[1]);
    210    printf("-------------------------- top of the stack:%i\n",lua_gettop(script->getLuaState()));
    211 
    212 }*/
  • trunk/src/world_entities/script_triggers/script_trigger.h

    r10622 r10638  
    2727
    2828    /// DO WORK
    29     virtual void tick(float timestep) = 0;
    30     virtual void executeAction(float timestep);
    31     void testScriptingFramework();
     29    virtual void tick(float timestep){}
     30    virtual void executeScriptFunction(float timestep);
    3231
    3332    /// SET MEMBER
  • trunk/src/world_entities/script_triggers/space_trigger.cc

    r10622 r10638  
    128128  if(triggerRemains && scriptCalled )
    129129  {
    130     executeAction(timestep);
     130    executeScriptFunction(timestep);
    131131    return;
    132132  }
     
    136136    if( !invert && this->distance(target) < radius)
    137137    {
    138     //printf("Distance is %f \n", this->distance(target));
    139       executeAction(timestep);
     138      executeScriptFunction(timestep);
    140139      scriptCalled = true;
    141140      return;
     
    144143    else if( invert && this->distance(target) > radius)
    145144    {
    146       executeAction(timestep);
     145      executeScriptFunction(timestep);
    147146      scriptCalled = true;
    148147      return;
  • trunk/src/world_entities/script_triggers/tick_trigger.cc

    r10622 r10638  
    7272  if( scriptFinished ) return;
    7373
    74   this->executeAction(timestep);
     74  this->executeScriptFunction(timestep);
    7575     
    7676}
  • trunk/src/world_entities/script_triggers/time_trigger.cc

    r10622 r10638  
    102102    if(currentTime < 0)
    103103    {
    104       this->executeAction(timestep);
     104      this->executeScriptFunction(timestep);
    105105      this->stop();
    106106    }
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