Changeset 10677
- Timestamp:
- Oct 19, 2015, 10:49:41 PM (9 years ago)
- Location:
- code/trunk/data/levels/includes
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/data/levels/includes/weaponSettingsAssff.oxi
r10648 r10677 26 26 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 27 27 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 28 <LightningGun mode=1 mu zzleoffset="0,0,0" damage=3.14159 shielddamage=20 />28 <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 29 29 </Weapon> 30 30 <Weapon> … … 36 36 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 37 37 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 38 <LightningGun mode=1 mu zzleoffset="0,0,0" damage=23 />38 <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=23 /> 39 39 </Weapon> 40 40 <Weapon> -
code/trunk/data/levels/includes/weaponSettingsAssff2.oxi
r10648 r10677 23 23 <BlinkingBillboard position="-1.9, -.5, -5.5" material="PE/lensflare" colour="0.128, 0.28, 1" amplitude=0.25 frequency=16 quadratic=0 /> 24 24 </attached> 25 <HsW01 mode=0 munitionpershot=0 delay=0 healthamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" > 26 <attached> 27 <ParticleEmitter position="0,0,6.2" source="Orxonox/weaponshoot" /> 28 </attached> 29 </HsW01> 30 <HsW01 mode=0 munitionpershot=0 delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 31 <LightningGun mode=1 muzzleoffset="0,0,0" shielddamage=23 /> 25 <HsW01 mode=0 munitionpershot=0 delay=0.125 healthamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" /> 26 <HsW01 mode=0 munitionpershot=0 delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" /> 27 <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" shielddamage=23 /> 32 28 </Weapon> 33 29 <Weapon> … … 36 32 <BlinkingBillboard position="1.9, -.5, -5.5" material="PE/lensflare" colour="0.128, 0.28, 1" amplitude=0.25 frequency=16 quadratic=0 /> 37 33 </attached> 38 <HsW01 mode=0 munitionpershot=0 delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3,-2.0" />39 <HsW01 mode=0 munitionpershot=0 delay=0.125 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6,-2.0" />40 <LightningGun mode=1 mu zzleoffset="0,0,0" shielddamage=23 />34 <HsW01 mode=0 munitionpershot=0 delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6,1.3,-2.0" /> 35 <HsW01 mode=0 munitionpershot=0 delay=0.125 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1,1.6,-2.0" /> 36 <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" shielddamage=23 /> 41 37 </Weapon> 42 38 <Weapon>
Note: See TracChangeset
for help on using the changeset viewer.