Changeset 10686 in orxonox.OLD for branches/vs-enhencements/src/world_entities/space_ships
- Timestamp:
- Jun 12, 2007, 3:46:19 PM (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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branches/vs-enhencements/src/world_entities/space_ships/space_ship.cc
r10684 r10686 462 462 { 463 463 int slot = ws->getWeaponSlot(); 464 int side = ws->getWeaponSide(); //FIXME / REMOVE: is not used// HACK needed for some weapons (left/right)464 // int side = ws->getWeaponSide(); //FIXME / REMOVE: is not used// HACK needed for some weapons (left/right) 465 465 this->getWeaponManager().setSlotPosition(slot, (*it).second->getCenter()); 466 466 this->getWeaponManager().setSlotDirection(slot, ws->getRelDir()); … … 684 684 else 685 685 {*/ 686 this->setAbsCoor( this->getAbsCoor() + Vector(100,0,0) + Vector(1,0,0) * VECTOR_RAND(150).dot(Vector(1,0,0))); 686 //!< ancient test hack 687 // this->setAbsCoor( this->getAbsCoor() + Vector(100,0,0) + Vector(1,0,0) * VECTOR_RAND(150).dot(Vector(1,0,0))); 687 688 //} 688 689 … … 718 719 for( unsigned int i=0; i < this->weaponMan.getSlotCount(); i++) { 719 720 weapon = this->weaponMan.getWeapon(i); 720 if( weapon != NULL && weapon->isActive()) { 721 if( weapon != NULL) { 722 if (weapon->isActive() ) 721 723 weaponCount++; 722 724 } … … 729 731 for( unsigned int i=0; i < this->weaponMan.getSlotCount(); i++) { 730 732 weapon = this->weaponMan.getWeapon(i); 731 if( weapon != NULL && weapon->isActive()) { 732 weapon->increaseEnergy( energy); 733 if( weapon != NULL) { 734 if (weapon->isActive() ) 735 weapon->increaseEnergy( energy); 733 736 } 734 737 }
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