- Timestamp:
- Jun 17, 2007, 12:43:04 PM (18 years ago)
- Location:
- branches/presentation/src/world_entities
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/presentation/src/world_entities/creatures/fps_player.cc
r10708 r10709 365 365 if( this->bFire) 366 366 { 367 PRINTF(0)("FPSPLAYER FIRE %d\n", this->getOMListNumber() );368 367 this->getWeaponManager().fire(); 369 368 } -
branches/presentation/src/world_entities/weapons/bsp_weapon.cc
r10707 r10709 98 98 if (bRate <= 0) { 99 99 bRate += fireRate; 100 PRINTF(0)("BSPWEAPON SHOOT\n"); 101 this->shoot(); 100 this->shoot(); 102 101 } 103 102 else { … … 158 157 aimingSystem->flushList(); 159 158 160 PRINTF(0)("---------------------------------------groups: %d %d %d %d\n", this->getOMListNumber(), this->aimingSystem->getOMListNumber(), OM_GROUP_01, OM_GROUP_00); 161 162 if ( target == NULL ) 163 printf("NO TARGET\n"); 164 else 159 if ( target != NULL ) 165 160 { 166 161 if (!alwaysHits){
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