Changeset 10727 for code/trunk/src/modules
- Timestamp:
- Oct 31, 2015, 11:06:37 AM (9 years ago)
- Location:
- code/trunk/src/modules
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/src/modules/pong/PongAI.cc
r9667 r10727 211 211 { 212 212 // Calculate the exponent for the position-formula 213 float exp = pow(10 , 1 - 2*this->strength_); // strength: 0 -> exp = 10214 // strength: 0.5 -> exp = 1215 // strength: 1 -> exp = 0.1213 float exp = pow(10.0f, 1.0f - 2.0f*this->strength_); // strength: 0 -> exp = 10 214 // strength: 0.5 -> exp = 1 215 // strength: 1 -> exp = 0.1 216 216 217 217 // Calculate the relative position where to hit the ball with the bat -
code/trunk/src/modules/towerdefense/TowerDefense.cc
r10629 r10727 331 331 timeSinceLastSpawn_ = 0.0; 332 332 333 timeUntilNextWave_ = waveNumber_+20 ;333 timeUntilNextWave_ = waveNumber_+20.0f; 334 334 waveSize_ = waveNumber_+5; 335 335 } -
code/trunk/src/modules/towerdefense/TowerDefenseTower.cc
r10629 r10727 63 63 float reloadrate = getReloadRate(); 64 64 float reloadwaittime = getReloadWaitTime(); 65 this->setDamageMultiplier((upgrade+1)*2 );65 this->setDamageMultiplier((upgrade+1)*2.0f); 66 66 //this->setRotationThrust(2*this->getRotationThrust()); 67 67 reloadrate = 0.5f*reloadrate; -
code/trunk/src/modules/weapons/projectiles/SplitGunProjectile.cc
r10629 r10727 134 134 { 135 135 // Every child projectile should fly uniform in different directions -> Rotate the velocityOffset in every iteration 136 velocityOffset = Quaternion(Degree(360 /numberOfChilds_), velocityInitial.normalisedCopy()) * velocityOffset;136 velocityOffset = Quaternion(Degree(360.0f/numberOfChilds_), velocityInitial.normalisedCopy()) * velocityOffset; 137 137 velocityOffset.normalise(); 138 138
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