Changeset 10767 in orxonox.OLD for branches/presentation
- Timestamp:
- Jun 21, 2007, 12:57:41 PM (18 years ago)
- Location:
- branches/presentation/src
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/presentation/src/util/track/action_box.cc
r10728 r10767 34 34 void ActionBox::draw( ) const 35 35 { 36 glMatrixMode(GL_MODELVIEW);37 glPushMatrix();38 39 glPushAttrib(GL_ENABLE_BIT);40 41 glDisable(GL_LIGHTING);42 glDisable(GL_TEXTURE_2D);43 glDisable(GL_BLEND);44 glLineWidth(2.0);45 glTranslatef ( track->getTrackNode()->getAbsCoor ().x,46 track->getTrackNode()->getAbsCoor ().y,47 track->getTrackNode()->getAbsCoor ().z);48 Vector tmpRot = track->getTrackNode()->getAbsDir().getSpacialAxis();49 glRotatef (track->getTrackNode()->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );50 51 52 glColor3f(1.0, 1.0, 0.0);53 glBegin(GL_LINE_STRIP);54 glVertex3f(0, height_2, width_2);55 glVertex3f(0, -height_2, width_2);56 glVertex3f(0, -height_2, -width_2);57 glVertex3f(0, height_2, -width_2);58 glVertex3f(0, height_2, width_2);59 glEnd();60 61 glColor3f(1.0, 0.0, 0.0 );62 glBegin(GL_LINE_STRIP);63 glVertex3f(depth, height_2 * stretch, width_2 * stretch);64 glVertex3f(depth, -height_2 * stretch, width_2 * stretch);65 glVertex3f(depth, -height_2 * stretch, -width_2 * stretch);66 glVertex3f(depth, height_2 * stretch, -width_2 * stretch);67 glVertex3f(depth, height_2 * stretch, width_2 * stretch);68 glEnd();69 70 glBegin(GL_LINE_STRIP);71 glVertex3f(depth, height_2 * stretch, width_2 * stretch);72 glVertex3f(0, height_2, width_2);73 glVertex3f(0, -height_2, width_2);74 glVertex3f(depth, -height_2 * stretch, width_2 * stretch);75 glEnd();76 77 glBegin(GL_LINE_STRIP);78 glVertex3f(depth, height_2 * stretch, -width_2 * stretch);79 glVertex3f(0, height_2, -width_2);80 glVertex3f(0, -height_2, -width_2);81 glVertex3f(depth, -height_2 * stretch, -width_2 * stretch);82 glEnd();83 84 glPopAttrib();85 glPopMatrix();36 // glMatrixMode(GL_MODELVIEW); 37 // glPushMatrix(); 38 // 39 // glPushAttrib(GL_ENABLE_BIT); 40 // 41 // glDisable(GL_LIGHTING); 42 // glDisable(GL_TEXTURE_2D); 43 // glDisable(GL_BLEND); 44 // glLineWidth(2.0); 45 // glTranslatef ( track->getTrackNode()->getAbsCoor ().x, 46 // track->getTrackNode()->getAbsCoor ().y, 47 // track->getTrackNode()->getAbsCoor ().z); 48 // Vector tmpRot = track->getTrackNode()->getAbsDir().getSpacialAxis(); 49 // glRotatef (track->getTrackNode()->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); 50 // 51 // 52 // glColor3f(1.0, 1.0, 0.0); 53 // glBegin(GL_LINE_STRIP); 54 // glVertex3f(0, height_2, width_2); 55 // glVertex3f(0, -height_2, width_2); 56 // glVertex3f(0, -height_2, -width_2); 57 // glVertex3f(0, height_2, -width_2); 58 // glVertex3f(0, height_2, width_2); 59 // glEnd(); 60 // 61 // glColor3f(1.0, 0.0, 0.0 ); 62 // glBegin(GL_LINE_STRIP); 63 // glVertex3f(depth, height_2 * stretch, width_2 * stretch); 64 // glVertex3f(depth, -height_2 * stretch, width_2 * stretch); 65 // glVertex3f(depth, -height_2 * stretch, -width_2 * stretch); 66 // glVertex3f(depth, height_2 * stretch, -width_2 * stretch); 67 // glVertex3f(depth, height_2 * stretch, width_2 * stretch); 68 // glEnd(); 69 // 70 // glBegin(GL_LINE_STRIP); 71 // glVertex3f(depth, height_2 * stretch, width_2 * stretch); 72 // glVertex3f(0, height_2, width_2); 73 // glVertex3f(0, -height_2, width_2); 74 // glVertex3f(depth, -height_2 * stretch, width_2 * stretch); 75 // glEnd(); 76 // 77 // glBegin(GL_LINE_STRIP); 78 // glVertex3f(depth, height_2 * stretch, -width_2 * stretch); 79 // glVertex3f(0, height_2, -width_2); 80 // glVertex3f(0, -height_2, -width_2); 81 // glVertex3f(depth, -height_2 * stretch, -width_2 * stretch); 82 // glEnd(); 83 // 84 // glPopAttrib(); 85 // glPopMatrix(); 86 86 } 87 87 -
branches/presentation/src/world_entities/space_ships/space_ship.cc
r10765 r10767 410 410 void SpaceShip::draw () const 411 411 { 412 if( this->entityTrack != NULL /*&& this->isDrawTrack()*/)413 412 // if( this->entityTrack != NULL /*&& this->isDrawTrack()*/) 413 // this->entityTrack->drawGraph(); 414 414 415 415 WorldEntity::draw(); … … 538 538 else if( event.type == KeyMapper::PEV_FIRE1) 539 539 { 540 printf(" %f, %f, %f \n",this->getAbsCoor().x,this->getAbsCoor().y,this->getAbsCoor().z );540 // printf(" %f, %f, %f \n",this->getAbsCoor().x,this->getAbsCoor().y,this->getAbsCoor().z ); 541 541 this->bFire = event.bPressed; 542 542 }
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