Changeset 10775 for code/branches/cpp11_v2/src/libraries
- Timestamp:
- Nov 8, 2015, 10:40:44 AM (9 years ago)
- Location:
- code/branches/cpp11_v2/src/libraries
- Files:
-
- 7 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/cpp11_v2/src/libraries/core/GUIManager.cc
r10773 r10775 32 32 #include <fstream> 33 33 #include <memory> 34 #include < boost/bind.hpp>34 #include <functional> 35 35 #include <OgreRenderQueue.h> 36 36 #include <OgreRenderWindow.h> … … 115 115 namespace orxonox 116 116 { 117 namespace arg = std::placeholders; 118 117 119 static void key_esc() 118 120 { GUIManager::getInstance().keyESC(); } … … 451 453 { 452 454 assert(guiSystem_); 453 this->protectedCeguiSystemCall( boost::bind(&CEGUI::System::injectTimePulse,_1, time.getDeltaTime()));455 this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectTimePulse, arg::_1, time.getDeltaTime())); 454 456 } 455 457 … … 627 629 { 628 630 #if CEGUI_VERSION >= 0x000800 629 this->protectedCeguiContextCall( boost::bind(&CEGUI::GUIContext::injectKeyDown,_1, (CEGUI::Key::Scan) evt.getKeyCode())); // TODO: will this cast always work?630 this->protectedCeguiContextCall( boost::bind(&CEGUI::GUIContext::injectChar,_1, evt.getText()));631 #else 632 this->protectedCeguiSystemCall( boost::bind(&CEGUI::System::injectKeyDown,_1, evt.getKeyCode()));633 this->protectedCeguiSystemCall( boost::bind(&CEGUI::System::injectChar,_1, evt.getText()));631 this->protectedCeguiContextCall(std::bind(&CEGUI::GUIContext::injectKeyDown, arg::_1, (CEGUI::Key::Scan) evt.getKeyCode())); // TODO: will this cast always work? 632 this->protectedCeguiContextCall(std::bind(&CEGUI::GUIContext::injectChar, arg::_1, evt.getText())); 633 #else 634 this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectKeyDown, arg::_1, evt.getKeyCode())); 635 this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectChar, arg::_1, evt.getText())); 634 636 #endif 635 637 } … … 638 640 { 639 641 #if CEGUI_VERSION >= 0x000800 640 this->protectedCeguiContextCall( boost::bind(&CEGUI::GUIContext::injectKeyUp,_1, (CEGUI::Key::Scan) evt.getKeyCode())); // TODO: will this cast always work?641 #else 642 this->protectedCeguiSystemCall( boost::bind(&CEGUI::System::injectKeyUp,_1, evt.getKeyCode()));642 this->protectedCeguiContextCall(std::bind(&CEGUI::GUIContext::injectKeyUp, arg::_1, (CEGUI::Key::Scan) evt.getKeyCode())); // TODO: will this cast always work? 643 #else 644 this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectKeyUp, arg::_1, evt.getKeyCode())); 643 645 #endif 644 646 } … … 656 658 { 657 659 #if CEGUI_VERSION >= 0x000800 658 this->protectedCeguiContextCall( boost::bind(&CEGUI::GUIContext::injectMouseButtonDown,_1, convertButton(id)));659 #else 660 this->protectedCeguiSystemCall( boost::bind(&CEGUI::System::injectMouseButtonDown,_1, convertButton(id)));660 this->protectedCeguiContextCall(std::bind(&CEGUI::GUIContext::injectMouseButtonDown, arg::_1, convertButton(id))); 661 #else 662 this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectMouseButtonDown, arg::_1, convertButton(id))); 661 663 #endif 662 664 } … … 674 676 { 675 677 #if CEGUI_VERSION >= 0x000800 676 this->protectedCeguiContextCall( boost::bind(&CEGUI::GUIContext::injectMouseButtonUp,_1, convertButton(id)));677 #else 678 this->protectedCeguiSystemCall( boost::bind(&CEGUI::System::injectMouseButtonUp,_1, convertButton(id)));678 this->protectedCeguiContextCall(std::bind(&CEGUI::GUIContext::injectMouseButtonUp, arg::_1, convertButton(id))); 679 #else 680 this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectMouseButtonUp, arg::_1, convertButton(id))); 679 681 #endif 680 682 } … … 683 685 { 684 686 #if CEGUI_VERSION >= 0x000800 685 this->protectedCeguiContextCall( boost::bind(&CEGUI::GUIContext::injectMousePosition,_1, (float)abs.x, (float)abs.y));686 #else 687 this->protectedCeguiSystemCall( boost::bind(&CEGUI::System::injectMousePosition,_1, (float)abs.x, (float)abs.y));687 this->protectedCeguiContextCall(std::bind(&CEGUI::GUIContext::injectMousePosition, arg::_1, (float)abs.x, (float)abs.y)); 688 #else 689 this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectMousePosition, arg::_1, (float)abs.x, (float)abs.y)); 688 690 #endif 689 691 } … … 692 694 { 693 695 #if CEGUI_VERSION >= 0x000800 694 this->protectedCeguiContextCall( boost::bind(&CEGUI::GUIContext::injectMouseWheelChange,_1, (float)sgn(rel) * this->numScrollLines_));695 #else 696 this->protectedCeguiSystemCall( boost::bind(&CEGUI::System::injectMouseWheelChange,_1, (float)sgn(rel) * this->numScrollLines_));696 this->protectedCeguiContextCall(std::bind(&CEGUI::GUIContext::injectMouseWheelChange, arg::_1, (float)sgn(rel) * this->numScrollLines_)); 697 #else 698 this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectMouseWheelChange, arg::_1, (float)sgn(rel) * this->numScrollLines_)); 697 699 #endif 698 700 } … … 704 706 { 705 707 #if CEGUI_VERSION >= 0x000800 706 this->protectedCeguiContextCall( boost::bind(&CEGUI::GUIContext::injectMouseLeaves,_1));707 #else 708 this->protectedCeguiSystemCall( boost::bind(&CEGUI::System::injectMouseLeaves,_1));708 this->protectedCeguiContextCall(std::bind(&CEGUI::GUIContext::injectMouseLeaves, arg::_1)); 709 #else 710 this->protectedCeguiSystemCall(std::bind(&CEGUI::System::injectMouseLeaves, arg::_1)); 709 711 #endif 710 712 } … … 753 755 terminate the whole program... 754 756 @note 755 Your life gets easier if you use boost::bind to create the object/function.757 Your life gets easier if you use std::bind to create the object/function. 756 758 @param function 757 759 Any callable object/function that takes this->guiSystem_ as its only parameter. -
code/branches/cpp11_v2/src/libraries/core/Thread.cc
r10768 r10775 34 34 35 35 #include <cassert> 36 #include <functional> 36 37 #include <boost/thread/thread.hpp> 37 #include <boost/bind.hpp>38 38 #include <boost/thread/mutex.hpp> 39 39 #include <boost/thread/thread_time.hpp> … … 55 55 this->isWorkingMutex_ = new boost::mutex; 56 56 this->stopThreadMutex_ = new boost::mutex; 57 this->workerThread_ = new boost::thread( boost::bind(&Thread::threadLoop, this) );57 this->workerThread_ = new boost::thread( std::bind(&Thread::threadLoop, this) ); 58 58 } 59 59 -
code/branches/cpp11_v2/src/libraries/core/ThreadWin.cc
r10768 r10775 31 31 32 32 #include <cassert> 33 // #include <functional> 33 34 // #include <boost/thread/thread.hpp> 34 // #include <boost/bind.hpp>35 35 // #include <boost/thread/mutex.hpp> 36 36 // #include <boost/thread/thread_time.hpp> … … 52 52 // this->isWorkingMutex_ = new boost::mutex; 53 53 // this->stopThreadMutex_ = new boost::mutex; 54 // this->workerThread_ = new boost::thread( boost::bind(&Thread::threadLoop, this) );54 // this->workerThread_ = new boost::thread( std::bind(&Thread::threadLoop, this) ); 55 55 } 56 56 -
code/branches/cpp11_v2/src/libraries/core/command/TclThreadManager.cc
r10768 r10775 34 34 #include "TclThreadManager.h" 35 35 36 #include < boost/bind.hpp>36 #include <functional> 37 37 #include <boost/thread/thread.hpp> 38 38 #include <boost/thread/locks.hpp> … … 163 163 { 164 164 // Start a thread to execute the command 165 boost::thread( boost::bind(&tclThread, bundle, command));165 boost::thread(std::bind(&tclThread, bundle, command)); 166 166 } 167 167 else … … 488 488 void TclThreadManager::source(const std::string& file) 489 489 { 490 boost::thread( boost::bind(&sourceThread, file));490 boost::thread(std::bind(&sourceThread, file)); 491 491 } 492 492 -
code/branches/cpp11_v2/src/libraries/core/input/InputManager.h
r10769 r10775 35 35 #include <string> 36 36 #include <vector> 37 #include < boost/function.hpp>37 #include <functional> 38 38 39 39 #include "util/Singleton.h" … … 186 186 // Function call caching 187 187 //------------------------------- 188 void pushCall(const boost::function<void ()>& function)188 void pushCall(const std::function<void ()>& function) 189 189 { this->callBuffer_.push_back(function); } 190 190 … … 225 225 std::vector<InputState*> activeStatesTicked_; //!< Like activeStates_, but only contains the ones that currently receive events 226 226 227 std::vector< boost::function<void ()>> callBuffer_; //!< Caches all calls from InputStates to be executed afterwards (see preUpdate)227 std::vector<std::function<void ()>> callBuffer_; //!< Caches all calls from InputStates to be executed afterwards (see preUpdate) 228 228 229 229 static InputManager* singletonPtr_s; //!< Pointer reference to the singleton -
code/branches/cpp11_v2/src/libraries/core/input/InputState.h
r10765 r10775 35 35 #include <string> 36 36 #include <vector> 37 #include <boost/function.hpp> 38 #include <boost/bind.hpp> 37 #include <functional> 39 38 40 39 #include "util/tribool.h" … … 44 43 45 44 #define INPUT_STATE_PUSH_CALL(deviceIndex, functionName, ...) \ 46 InputManager::getInstance().pushCall( boost::function<void ()>(boost::bind(&InputHandler::functionName, handlers_[deviceIndex], __VA_ARGS__)))45 InputManager::getInstance().pushCall(std::function<void ()>(std::bind(&InputHandler::functionName, handlers_[deviceIndex], __VA_ARGS__))) 47 46 48 47 namespace orxonox … … 212 211 // We have to store the function pointer to tell the compiler about its actual type because of overloading 213 212 void (InputHandler::*function)(unsigned int, ButtonTypeParam, EventType) = &InputHandler::buttonEvent<ButtonTypeParam>; 214 InputManager::getInstance().pushCall( boost::function<void ()>(boost::bind(function, handlers_[device], device, button, EventType())));213 InputManager::getInstance().pushCall(std::function<void ()>(std::bind(function, handlers_[device], device, button, EventType()))); 215 214 } 216 215 } -
code/branches/cpp11_v2/src/libraries/network/TrafficControl.cc
r10769 r10775 30 30 31 31 #include <cassert> 32 #include < boost/bind.hpp>32 #include <functional> 33 33 34 34 #include "core/CoreIncludes.h" … … 39 39 40 40 static const unsigned int SCHED_PRIORITY_OFFSET = static_cast<unsigned int>(-1); 41 namespace arg = std::placeholders; 41 42 42 43 objInfo::objInfo(uint32_t ID, uint32_t creatorID, int32_t curGsID, int32_t diffGsID, uint32_t size, unsigned int prioperm, unsigned int priosched) … … 258 259 259 260 //sort copied list according to priorities 260 // use boostbind here because we need to pass a memberfunction to stl sort261 // sort( list.begin(), list.end(), boost::bind(&TrafficControl::prioritySort, this, clientID, _1,_2) );262 list.sort( boost::bind(&TrafficControl::prioritySort, this, clientID, _1,_2) );263 264 // list.sort( boost::bind(&TrafficControl::prioritySort, this, clientID, _1,_2) );261 // use std::bind here because we need to pass a memberfunction to stl sort 262 // sort( list.begin(), list.end(), std::bind(&TrafficControl::prioritySort, this, clientID, arg::_1, arg::_2) ); 263 list.sort( std::bind(&TrafficControl::prioritySort, this, clientID, arg::_1, arg::_2) ); 264 265 // list.sort(std::bind(&TrafficControl::prioritySort, this, clientID, arg::_1, arg::_2) ); 265 266 266 267 //now we check, that the creator of an object always exists on a client … … 275 276 cut(list, targetSize); 276 277 //now sort again after objDataOffset 277 // sort(list.begin(), list.end(), boost::bind(&TrafficControl::dataSort, this, _1,_2) );278 list.sort( boost::bind(&TrafficControl::dataSort, this, _1,_2) );278 // sort(list.begin(), list.end(), std::bind(&TrafficControl::dataSort, this, arg::_1, arg::_2) ); 279 list.sort( std::bind(&TrafficControl::dataSort, this, arg::_1, arg::_2) ); 279 280 280 281 //diese Funktion updateClientList muss noch gemacht werden
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