- Timestamp:
- Nov 9, 2015, 5:55:42 PM (9 years ago)
- Location:
- code/branches/fabienHS15/src/orxonox/worldentities/pawns
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/fabienHS15/src/orxonox/worldentities/pawns/Pawn.cc
r10746 r10791 46 46 #include "weaponsystem/WeaponPack.h" 47 47 #include "weaponsystem/WeaponSet.h" 48 #include "weaponsystem/Munition.h" 48 49 #include "sound/WorldSound.h" 49 50 … … 139 140 XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); 140 141 XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); 141 XMLPortObject(Pawn, WeaponPack, "weapons", addWeaponPackXML, getWeaponPack, xmlelement, mode); 142 XMLPortObject(Pawn, WeaponPack, "weaponpacks", addWeaponPackXML, getWeaponPack, xmlelement, mode); 143 XMLPortObject(Pawn, Munition, "munition", addMunitionXML, getMunitionXML, xmlelement, mode); 142 144 143 145 XMLPortParam(Pawn, "reloadrate", setShieldRechargeRate, getShieldRechargeRate, xmlelement, mode).defaultValues(0); … … 557 559 } 558 560 561 void Pawn::addMunitionXML(Munition* munition) 562 { 563 if (this->weaponSystem_ && munition) 564 { 565 this->weaponSystem_->addMunition(munition); 566 } 567 } 568 569 Munition* Pawn::getMunitionXML() const 570 { 571 return NULL; 572 } 573 559 574 Munition* Pawn::getMunition(SubclassIdentifier<Munition> * identifier) 560 575 { … … 570 585 void Pawn::startLocalHumanControl() 571 586 { 572 // SUPER(ControllableEntity, changedPlayer());587 // SUPER(ControllableEntity, startLocalHumanControl()); 573 588 ControllableEntity::startLocalHumanControl(); 574 589 this->isHumanShip_ = true; -
code/branches/fabienHS15/src/orxonox/worldentities/pawns/Pawn.h
r10746 r10791 151 151 WeaponPack * getWeaponPack(unsigned int index) const; 152 152 std::vector<WeaponPack *> * getAllWeaponPacks(); 153 154 void addMunitionXML(Munition* munition); 155 Munition* getMunitionXML() const; 153 156 154 Munition 157 Munition* getMunition(SubclassIdentifier<Munition> * identifier); 155 158 156 159 virtual void addedWeaponPack(WeaponPack* wPack) {} -
code/branches/fabienHS15/src/orxonox/worldentities/pawns/SpaceShip.h
r10746 r10791 54 54 - The <b>boost shaking</b>, when the SpaceShip boosts, the camera shakes to create a more immersive effect. Two parameters can be used to adjust the effect. The <b>shakeFrequency</b> is the frequency with which the camera shakes. And the <b>shakeAmplitude</b> is the amount with which the camera shakes. Again these parameters must bee non-negative. 55 55 - The <b>lift</b> creates a more natural flight feeling through the addition of a lift force. There are again two parameters that can be specified. The <b>lift</b> which is the lift force that is applied. And the <b>stallSpeed</b> which is the forward speed after which no more lift is generated. 56 57 A spaceship always needs to have the collision type "dynamic". Other collision types are illegal. 56 58 57 59 As mentioned @ref orxonox::Engine Engines can be mounted on the SpaceShip. Here is a (primitive) example of a SpaceShip defined in XML:
Note: See TracChangeset
for help on using the changeset viewer.