Changeset 10817 for code/branches/cpp11_v2/src/modules/weapons/projectiles
- Timestamp:
- Nov 19, 2015, 11:40:28 AM (9 years ago)
- Location:
- code/branches/cpp11_v2/src/modules/weapons/projectiles
- Files:
-
- 10 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/cpp11_v2/src/modules/weapons/projectiles/BillboardProjectile.h
r10629 r10817 61 61 virtual void setMaterial(const std::string& material); 62 62 virtual const std::string& getMaterial(); 63 virtual void changedVisibility() ;63 virtual void changedVisibility() override; 64 64 65 65 private: -
code/branches/cpp11_v2/src/modules/weapons/projectiles/GravityBomb.h
r10622 r10817 41 41 GravityBomb(Context* context); 42 42 virtual ~GravityBomb(); 43 virtual void tick(float dt) ;43 virtual void tick(float dt) override; 44 44 45 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) ;45 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; 46 46 void detonate(); 47 47 private: -
code/branches/cpp11_v2/src/modules/weapons/projectiles/GravityBombField.h
r10622 r10817 39 39 GravityBombField(Context* context); 40 40 virtual ~GravityBombField(); 41 virtual void tick(float dt) ;41 virtual void tick(float dt) override; 42 42 virtual void destroy(); 43 43 -
code/branches/cpp11_v2/src/modules/weapons/projectiles/IceGunProjectile.h
r10629 r10817 62 62 63 63 protected: 64 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) ;64 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; 65 65 private: 66 66 float freezeTime_; //The duration of the freezing effect on a target -
code/branches/cpp11_v2/src/modules/weapons/projectiles/LightningGunProjectile.h
r9667 r10817 58 58 virtual ~LightningGunProjectile() {} 59 59 60 virtual void setMaterial(const std::string& material) ;60 virtual void setMaterial(const std::string& material) override; 61 61 62 62 private: -
code/branches/cpp11_v2/src/modules/weapons/projectiles/ParticleProjectile.h
r9667 r10817 53 53 ParticleProjectile(Context* context); 54 54 virtual ~ParticleProjectile(); 55 virtual void changedVisibility() ;55 virtual void changedVisibility() override; 56 56 57 57 private: -
code/branches/cpp11_v2/src/modules/weapons/projectiles/Projectile.h
r10629 r10817 64 64 void setConfigValues(); 65 65 66 virtual void tick(float dt) ;67 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) ;66 virtual void tick(float dt) override; 67 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; 68 68 69 69 protected: -
code/branches/cpp11_v2/src/modules/weapons/projectiles/Rocket.h
r10216 r10817 62 62 virtual ~Rocket(); 63 63 64 virtual void tick(float dt) ; //!< Defines which actions the Rocket has to take in each tick.64 virtual void tick(float dt) override; //!< Defines which actions the Rocket has to take in each tick. 65 65 66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) ;67 virtual void destroyObject(void) ;66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; 67 virtual void destroyObject(void) override; 68 68 void destructionEffect(); 69 69 70 virtual void moveFrontBack(const Vector2& value) {}71 virtual void moveRightLeft(const Vector2& value) {}72 virtual void moveUpDown(const Vector2& value) {}70 virtual void moveFrontBack(const Vector2& value) override {} 71 virtual void moveRightLeft(const Vector2& value) override {} 72 virtual void moveUpDown(const Vector2& value) override {} 73 73 74 virtual void rotateYaw(const Vector2& value) ;75 virtual void rotatePitch(const Vector2& value) ;76 virtual void rotateRoll(const Vector2& value) ;74 virtual void rotateYaw(const Vector2& value) override; 75 virtual void rotatePitch(const Vector2& value) override; 76 virtual void rotateRoll(const Vector2& value) override; 77 77 78 78 /** … … 114 114 { this->rotateRoll(Vector2(value, 0)); } 115 115 116 virtual void setShooter(Pawn* shooter) ;116 virtual void setShooter(Pawn* shooter) override; 117 117 118 virtual void fired(unsigned int firemode) ;118 virtual void fired(unsigned int firemode) override; 119 119 120 120 private: -
code/branches/cpp11_v2/src/modules/weapons/projectiles/RocketOld.h
r10622 r10817 62 62 virtual ~RocketOld(); 63 63 64 virtual void tick(float dt) ; //!< Defines which actions the RocketOld has to take in each tick.64 virtual void tick(float dt) override; //!< Defines which actions the RocketOld has to take in each tick. 65 65 66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) ;67 virtual void destroyObject(void) ;66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; 67 virtual void destroyObject(void) override; 68 68 void destructionEffect(); 69 69 70 virtual void moveFrontBack(const Vector2& value) {}71 virtual void moveRightLeft(const Vector2& value) {}72 virtual void moveUpDown(const Vector2& value) {}70 virtual void moveFrontBack(const Vector2& value) override {} 71 virtual void moveRightLeft(const Vector2& value) override {} 72 virtual void moveUpDown(const Vector2& value) override {} 73 73 74 virtual void rotateYaw(const Vector2& value) ;75 virtual void rotatePitch(const Vector2& value) ;76 virtual void rotateRoll(const Vector2& value) ;74 virtual void rotateYaw(const Vector2& value) override; 75 virtual void rotatePitch(const Vector2& value) override; 76 virtual void rotateRoll(const Vector2& value) override; 77 77 78 78 /** … … 114 114 { this->rotateRoll(Vector2(value, 0)); } 115 115 116 virtual void setShooter(Pawn* shooter) ;116 virtual void setShooter(Pawn* shooter) override; 117 117 118 virtual void fired(unsigned int firemode) ;118 virtual void fired(unsigned int firemode) override; 119 119 120 120 private: -
code/branches/cpp11_v2/src/modules/weapons/projectiles/SimpleRocket.h
r10216 r10817 62 62 SimpleRocket(Context* context); 63 63 virtual ~SimpleRocket(); 64 virtual void tick(float dt) ;64 virtual void tick(float dt) override; 65 65 66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) ;66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; 67 67 68 68 void disableFire(); //!< Method to disable the fire and stop all acceleration 69 69 70 virtual void moveFrontBack(const Vector2& value) {}71 virtual void moveRightLeft(const Vector2& value) {}72 virtual void moveUpDown(const Vector2& value) {}70 virtual void moveFrontBack(const Vector2& value) override{} 71 virtual void moveRightLeft(const Vector2& value) override{} 72 virtual void moveUpDown(const Vector2& value) override{} 73 73 74 virtual void rotateYaw(const Vector2& value) ;75 virtual void rotatePitch(const Vector2& value) ;76 virtual void rotateRoll(const Vector2& value) ;74 virtual void rotateYaw(const Vector2& value) override; 75 virtual void rotatePitch(const Vector2& value) override; 76 virtual void rotateRoll(const Vector2& value) override; 77 77 void setDestroy(); 78 78 … … 115 115 { this->rotateRoll(Vector2(value, 0)); } 116 116 117 virtual void setShooter(Pawn* shooter) ;117 virtual void setShooter(Pawn* shooter) override; 118 118 119 119 inline bool hasFuel() const
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