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Ignore:
Timestamp:
Nov 23, 2015, 3:44:31 PM (9 years ago)
Author:
holzerj
Message:

Added Mine, ice particle, rocketfire, psygun

Location:
code/branches/particleEffectsHS15/data/levels
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • code/branches/particleEffectsHS15/data/levels/emptyLevel.oxw

    r10706 r10836  
    3434    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
    3535
    36     <ParticleEmitter
    37         source="Orxonox/engine"
    38         position="0,0,0"
    39         lifetime=1.0 loop=1 startdelay=2.0
    40     />
    41         <ParticleEmitter
    42         source="Orxonox/ice"
    43         position="0,0,100"
    44         lifetime=2.0 loop=1 startdelay=3.0
    45     />
     36        <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 4" >
     37        <events>
     38          <visibility>
     39            <EventListener event="flying4" />
     40          </visibility>
     41        </events>
     42        <attached>
     43            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
     44        </attached>
     45        <collisionShapes>
     46            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
     47        </collisionShapes>
     48    </Pawn>
     49
     50    <Pawn team=1 health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 3">
     51        <events>
     52          <visibility>
     53            <EventListener event="flying4" />
     54          </visibility>
     55        </events>
     56        <attached>
     57           <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
     58        </attached>
     59        <collisionShapes>
     60            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
     61        </collisionShapes>
     62    </Pawn>
    4663   
    4764  </Scene>
  • code/branches/particleEffectsHS15/data/levels/includes/weaponSettingsAssff2.oxi

    r8706 r10836  
    1     <weaponslots>
     1t    <weaponslots>
    22      <WeaponSlot position="-15.0,-1.5,0" />
    33      <WeaponSlot position=" 15.0,-1.5,0" />
  • code/branches/particleEffectsHS15/data/levels/includes/weaponSettingsEscort.oxi

    r9763 r10836  
    1414        </links>
    1515        <Weapon>
    16           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
    17           <!--HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam2.mesh" /-->
     16          <MineGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset=" 0.1, 1.4,-3" />
    1817        </Weapon>
    1918        <Weapon>
    20           <HsW01 mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
    21           <!--HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam2.mesh" /-->
     19          <SplitGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset=" 0.1, 1.4,-3" />
    2220        </Weapon>
    2321      </WeaponPack>
  • code/branches/particleEffectsHS15/data/levels/templates/spaceshipEscort.oxt

    r10706 r10836  
    9292    <EffectContainer condition="idle">
    9393      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
     94       />
     95
     96           <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
     97
     98      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
     99
    94100    </EffectContainer>
    95101    <EffectContainer condition="not idle">
     102      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
     103      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
    96104    </EffectContainer>
    97105    <EffectContainer condition="normal or brake">
    98106
    99107    </EffectContainer>
     108
    100109    <EffectContainer condition="normal or boost">
    101       <ParticleEmitter
    102         source="Orxonox/engine"
    103         position="-12,-1.75,13"
    104         lifetime=5.0 loop=1 startdelay=0.0
    105         scale=0.3
    106     />
    107         <ParticleEmitter
    108         source="Orxonox/engine"
    109         position="12,-1.75,13"
    110         lifetime=5.0 loop=1 startdelay=0.0
    111         scale=0.3
    112     />
    113      
     110       
     111       
     112      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
     113
     114      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    114115    </EffectContainer>
     116
    115117    <EffectContainer condition="boost">
    116118      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
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