Changeset 10839 for code/branches/campaignHS15/data
- Timestamp:
- Nov 23, 2015, 3:58:23 PM (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/campaignHS15/data/levels/expeditionSector.oxw
r10823 r10839 46 46 cSpawn = {-50, 0, 0} 47 47 48 cField1 = {400, 0, 2500} 49 cField2 = {400, 0, -2500} 50 cPlanet1 = {8000, -2000, 15000} 51 cPlanet2 = {-20000, 4000, -1000} 48 cStationA = {1400, 400, -800} 49 cNewShip = {1000, 250, -350} 50 51 cPlanet1 = {-9000, -8000, 14000} 52 cPlanet2 = {12000, -1500, -10000} 53 54 cEnemyBasePlanet = {-20000, -5500, -8000} 55 56 cField1 = {-5000, -4000, -3000} 57 cField2 = {4000, 2000, 4500} 52 58 53 59 --[[ Function to print Coordinates. Quotes not included! ]]-- … … 72 78 73 79 <GlobalQuest id="quest1"> 74 <QuestDescription title="Quest 1" description=" " failMessage="" completeMessage="" />80 <QuestDescription title="Quest 1" description="We received some extraterrestial binary radio signals from Sector 5C! We'd like yout to take the portal and fly over there to check out if life can be found there as we believed to be an inhabitated region in space." failMessage="" completeMessage="" /> 75 81 <hints> 76 82 </hints> … … 156 162 </SimpleNotification> 157 163 164 <SimpleNotification broadcast="true" message="Please check your quests!"> 165 <events> 166 <trigger> 167 <EventTrigger stayactive="true" delay=7 > 168 <events> 169 <trigger> 170 <EventListener event="spawntrigger" /> 171 </trigger> 172 </events> 173 </EventTrigger> 174 </trigger> 175 </events> 176 </SimpleNotification> 177 158 178 <!--STATIONS --> 159 179 180 <Template name="station"> 181 <Pawn mass=10000000 collisionType=dynamic friction=0.01> 182 <attached> 183 <Model mesh="HydroHarvester.mesh" position="0,0,0" scale=50 /> 184 <DistanceTriggerBeacon name="NPC" /> 185 </attached> 186 <collisionShapes> 187 <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> 188 <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> 189 <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 /> 190 <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> 191 <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> 192 <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 /> 193 <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> 194 <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 /> 195 <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 /> 196 <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> 197 <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> 198 <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> 199 <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 /> 200 <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> 201 <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> 202 <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> 203 </collisionShapes> 204 </Pawn> 205 </Template> 206 207 <Pawn name="statA" team=0 radarname="Outer Base - Sector 4B" position="<?lua printC(cStationA) ?>" direction="<?lua printC(cSpawn) ?>" yaw=45 pitch=-5 roll=-25 initialhealth=10000 maxhealth=10000 > 208 <templates> 209 <Template link="station" /> 210 </templates> 211 <attached> 212 <DockingTarget name="dockTargetA" /> 213 <Dock position="0,0,0" active=true> 214 <animations> 215 <MoveToDockingTarget target="dockTargetA" /> 216 </animations> 217 <effects> 218 <DockToShip target="newSpaceShip" /> 219 </effects> 220 <events> 221 <execute> 222 <EventListener event="dockA" /> 223 </execute> 224 </events> 225 </Dock> 226 </attached> 227 </Pawn> 228 229 <!-- New SpaceShip as destination of dock A--> 230 <SpaceShip 231 template = "spaceshipassff" 232 team = "0" 233 position = "<?lua printC(cNewShip) ?>" 234 lookat = "0, 0, 0" 235 health = "400" 236 initialhealth = "400" 237 maxhealth = "1500" 238 shieldhealth = "80" 239 initialshieldhealth = "80" 240 maxshieldhealth = "120" 241 shieldabsorption = "0.8" 242 reloadrate = "1" 243 reloadwaittime = "1" 244 name = "newSpaceShip" 245 radarname = "ScoutShip" > 246 <attached> 247 <DockingTarget name="newSpaceShip" /> 248 <DistanceTriggerBeacon name="newSpaceShip" /> 249 </attached> 250 </SpaceShip> 251 160 252 <!--ELEMENTS --> 161 253 162 <!-- Planets from the shuttle defense Level. Remove or keep at will. --> 163 164 <Planet 254 <!-- Asteroids you have to fly through to get to the EnemyBase --> 255 256 <?lua 257 dofile("includes/asteroidField.lua") 258 asteroidField(cField1[1], cField1[2], cField1[3], 20, 30, 4500, 500, 0) 259 ?> 260 261 <!-- Other Asteroid-Fields --> 262 263 <?lua 264 dofile("includes/asteroidField.lua") 265 asteroidField(cField2[1], cField2[2], cField2[3], 20, 30, 4500, 500, 0) 266 ?> 267 268 <!-- Planets --> 269 270 <Planet 165 271 position="<?lua printC(cPlanet1) ?>" 166 scale=" 2000"272 scale="3000" 167 273 collisionType="dynamic" 168 274 linearDamping="0.8" … … 178 284 collisiondamage = 2 179 285 enablecollisiondamage = true 286 visible=true 287 active=true 288 > 289 <attached> 290 <ForceField position="0,0,0" mode="sphere" diameter="6000" velocity="-500" /> 291 </attached> 292 <collisionShapes> 293 <SphereCollisionShape radius="3000" position="0,0,0" /> 294 </collisionShapes> 295 </Planet> 296 297 <?lua 298 dofile("includes/asteroidField.lua") 299 asteroidBelt(cPlanet1[1], cPlanet1[2], cPlanet1[3], 30, 20, 100, 20, 40, 3400, 3700, 400, 1) 300 ?> 301 302 <Planet 303 position="<?lua printC(cPlanet2) ?>" 304 scale="2000" 305 collisionType="dynamic" 306 linearDamping="0.8" 307 angularDamping="0" 308 mass="5000000" 309 pitch="0" 310 mesh="planets/ganymede.mesh" 311 atmosphere="atmosphere1" 312 rotationaxis="1,0,0" 313 rotationrate="1.0" 314 atmospheresize="80.0f" 315 imagesize="1024.0f" 316 collisiondamage = 2 317 enablecollisiondamage = true 318 visible=true 319 active=true 180 320 > 181 321 <attached> … … 189 329 <?lua 190 330 dofile("includes/asteroidField.lua") 191 asteroidBelt(cPlanet 1[1], cPlanet1[2], cPlanet1[3], 30, 0, 30, 20, 40, 2800, 3000, 200, 1)331 asteroidBelt(cPlanet2[1], cPlanet2[2], cPlanet2[3], 30, 20, 100, 20, 40, 3400, 3700, 400, 1) 192 332 ?> 193 333 334 <!-- EnemyPlanet(s) --> 335 194 336 <Planet 195 position="<?lua printC(c Planet2) ?>"196 scale=" 3000"337 position="<?lua printC(cEnemyBasePlanet) ?>" 338 scale="5000" 197 339 collisionType="dynamic" 198 340 linearDamping="0.8" … … 200 342 mass="5000000" 201 343 pitch="0" 202 mesh="planets/ planet3.mesh"344 mesh="planets/jupiter.mesh" 203 345 atmosphere="atmosphere1" 204 346 rotationaxis="1,0,0" … … 208 350 collisiondamage = 2 209 351 enablecollisiondamage = true 352 visible=true 353 active=true 210 354 > 211 355 <attached> 212 <ForceField position="0,0,0" mode="sphere" diameter=" 6000" velocity="-500" />356 <ForceField position="0,0,0" mode="sphere" diameter="10000" velocity="-500" /> 213 357 </attached> 214 358 <collisionShapes> 215 <SphereCollisionShape radius=" 3000" position="0,0,0" />359 <SphereCollisionShape radius="5000" position="0,0,0" /> 216 360 </collisionShapes> 217 361 </Planet> 218 362 219 <?lua220 dofile("includes/asteroidField.lua")221 asteroidBelt(cPlanet2[1], cPlanet2[2], cPlanet2[3], 30, 20, 100, 20, 40, 3400, 3700, 400, 1)222 ?>223 224 363 </Scene> 225 364 </Level>
Note: See TracChangeset
for help on using the changeset viewer.