Changeset 10845 for code/branches/cpp11_v2/src/orxonox/worldentities
- Timestamp:
- Nov 23, 2015, 10:20:29 PM (10 years ago)
- Location:
- code/branches/cpp11_v2/src/orxonox/worldentities
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/cpp11_v2/src/orxonox/worldentities/ControllableEntity.h
r10817 r10845 141 141 using MobileEntity::setAngularVelocity; 142 142 143 v oid setPosition(const Vector3& position) override;144 v oid setOrientation(const Quaternion& orientation) override;145 v oid setVelocity(const Vector3& velocity) override;146 v oid setAngularVelocity(const Vector3& velocity) override;143 virtual void setPosition(const Vector3& position) override; 144 virtual void setOrientation(const Quaternion& orientation) override; 145 virtual void setVelocity(const Vector3& velocity) override; 146 virtual void setAngularVelocity(const Vector3& velocity) override; 147 147 148 148 inline bool hasLocalController() const … … 214 214 215 215 // Bullet btMotionState related 216 v oid setWorldTransform(const btTransform& worldTrans) override;216 virtual void setWorldTransform(const btTransform& worldTrans) override; 217 217 218 218 unsigned int server_overwrite_; -
code/branches/cpp11_v2/src/orxonox/worldentities/MobileEntity.h
r10817 r10845 64 64 inline void setVelocity(float x, float y, float z) 65 65 { this->setVelocity(Vector3(x, y, z)); } 66 inline const Vector3& getVelocity() const override66 virtual inline const Vector3& getVelocity() const override 67 67 { return this->linearVelocity_; } 68 68 /** … … 109 109 // Bullet btMotionState related 110 110 virtual void setWorldTransform(const btTransform& worldTrans) override; 111 v oid getWorldTransform(btTransform& worldTrans) const override;111 virtual void getWorldTransform(btTransform& worldTrans) const override; 112 112 113 113 Vector3 linearAcceleration_; -
code/branches/cpp11_v2/src/orxonox/worldentities/MovableEntity.h
r10817 r10845 52 52 using WorldEntity::setOrientation; 53 53 54 inline void setPosition(const Vector3& position) override54 virtual inline void setPosition(const Vector3& position) override 55 55 { MobileEntity::setPosition(position); this->overwrite_position_ = this->getPosition(); } 56 inline void setOrientation(const Quaternion& orientation) override56 virtual inline void setOrientation(const Quaternion& orientation) override 57 57 { MobileEntity::setOrientation(orientation); this->overwrite_orientation_ = this->getOrientation(); } 58 58 … … 79 79 private: 80 80 void registerVariables(); 81 v oid clientConnected(unsigned int clientID) override;82 v oid clientDisconnected(unsigned int clientID) override;81 virtual void clientConnected(unsigned int clientID) override; 82 virtual void clientDisconnected(unsigned int clientID) override; 83 83 void resynchronize(); 84 84 -
code/branches/cpp11_v2/src/orxonox/worldentities/StaticEntity.h
r10817 r10845 55 55 using WorldEntity::setOrientation; 56 56 57 v oid setPosition(const Vector3& position) override;58 v oid setOrientation(const Quaternion& orientation) override;57 virtual void setPosition(const Vector3& position) override; 58 virtual void setOrientation(const Quaternion& orientation) override; 59 59 60 60 private: 61 61 void registerVariables(); 62 bool isCollisionTypeLegal(CollisionType type) const override;62 virtual bool isCollisionTypeLegal(CollisionType type) const override; 63 63 64 64 // network callbacks … … 69 69 70 70 // Bullet btMotionState related 71 v oid setWorldTransform(const btTransform& worldTrans) override;72 v oid getWorldTransform(btTransform& worldTrans) const override;71 virtual void setWorldTransform(const btTransform& worldTrans) override; 72 virtual void getWorldTransform(btTransform& worldTrans) const override; 73 73 }; 74 74 } -
code/branches/cpp11_v2/src/orxonox/worldentities/pawns/FpsPlayer.h
r10818 r10845 69 69 virtual void fire(); 70 70 71 bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;71 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; 72 72 73 73 virtual void addedWeaponPack(WeaponPack* wPack);
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